/* BD Software presents: Tic Tac Toe (by exhaustive search) written by Leor Zolman September 1979 This program was written for use as the crux of an article in BYTE (as yet to be published) on BDS C, structured programming and gaming. It is also intended to get you addicted to C so you'll go out and buy the BD Software C Compiler only $110 on CP/M disk from: tiny c associates post office box 269 holmdel, new jersey 07733 The package includes the compiler, linking loader, library manager, standard library of functions, many interesting sample programs (such as "TELNET.C" for using your computer as a terminal and allowing I/O directly from modem to disk and vice-versa.) Also included is a copy of the best reference book available on the C language, written by the original implementors at Bell Labs (the package may be purchased without the book for $100.) */ #define X 1 /* The pieces on the board */ #define O 5 #define EMPTY 0 char board[9]; /* the playing board */ char BEST; /* move returned by "ttteval" */ int wins[8][3]; /* table of winning positions */ main() { int i; int mefirst; /* 1: computer goes first; 0: human */ int turn; /* counts number of moves played */ int mypiece, hispiece; /* who has x or o */ int mywins, hiswins, catwins; /* game count */ int t; srand(0); /* initialize random generator */ initw(wins,"0,1,2,3,4,5,6,7,8,0,3,6,1,4,7,2,5,8,0,4,8,2,4,6"); mywins = hiswins = catwins = 0; mefirst = 1; /* let human go first */ printf("\n\nWelcome to BDS Tic Tac Toe!!\n"); printf("(In this version, X always goes first.\n"); printf("The board is arranged as follows:"); do { mefirst = !mefirst; /* reverse who goes first */ turn = 0; display(1); printf(mefirst ? "I go first...\n": "You go first...\n"); clear(); /* clear the game board */ mypiece = mefirst ? X : O; /* set who has got what */ hispiece = mefirst ? O : X; if (!mefirst) goto hismove; mymove: if (turn == 0) /* Opening move may be random */ BEST = rand() % 9; else if (turn == 1) { /* Response to opener: */ if (board[4]) BEST = rand() % 2 * 6 + rand() % 2 * 2; else BEST = 4; } else { /* OK, we're into the game... */ t = ttteval(mypiece,hispiece); if (t == 1) printf("I've got ya!\n"); } board[BEST] = mypiece; /* make the move */ ++turn; display(0); if (win(mypiece)) { ++mywins; printf("\nI win!!!\n"); continue; } if (cats()) { ++catwins; printf("\nMeee-ow!\n"); continue; } hismove: printf("Your move (1-9) ? "); i = getchar() - 0x30; if (i < 1 || i > 9 || board[i-1]) { printf("\nIllegal!\n"); goto hismove; } board[i-1] = hispiece; ++turn; display(0); if (win(hispiece)) { ++hiswins; printf("\nYou beat me!!\n"); continue; } if (cats()) { ++catwins; printf("\nOne for Morris.\n"); continue; } goto mymove; } while (ask("\nAnother game (y/n) ? ")); printf("\n\nOK...Final score:\n"); printf("You won %d game",hiswins); if (hiswins != 1) putchar('s'); printf(";\nI won %d game",mywins); if (mywins != 1) putchar('s'); printf(";\nThe Cat got %d game",catwins); if (catwins != 1) putchar('s'); printf(".\nSee ya later!!\n"); } /* The function "ttteval" returns an evaluation of player x's position on the tic-tac-toe board. If he's in a winning position, 1 is returned. If the best he can hope for is a cat's game, 0 is returned. And, if he's sure to lose if player y plays correctly, -1 is returned. In any case, the best move available to player x is left in external variable BEST upon return from ttteval. Note that a value of -1 is often returned while recursive searching branches down into all possible wins and losses, but with the program in the shape it appears here, the outermost-level call to ttteval (from the main program) will never produce a return value of -1, since the computer has decided not to be able to lose (the obviously logical choice of any self-respecting problem-solver.) In any case, the main program still bothers to consider the possibility of losing, so that if you want to try inserting your own "ttteval" routine in place of the one given, it dosn't have to be perfect in order to work with the main program. Tic-tac-toe is, of course, just about the only game in which it is feasable to do an exhaustive search; most game evaluation algorithms only go so deep and then make a "static" evaluation, or estimate of the player's status at the terminal position. That is how all decent chess playing programs today work. */ ttteval(me,him) { char i,safemove; int v,loseflag; /* first check for the 3 simple terminal conditions: */ if (win(me)) return 1; if (win(him)) return -1; if (cats()) return 0; /* OK...now try all possible moves and see our honorable opponent can do with each: */ loseflag = 1; for (i=0; i<9; ++i) { if (board[i]) continue; /* ignore non-moves! */ board[i] = me; /* try the move...*/ v = ttteval(him,me); board[i] = 0; /* restore the empty space */ if (v == -1) { /* if we force a loss, yey! */ BEST = i; return 1; } if (v) continue; /* uh oh! we shouldn't get beaten! */ loseflag = 0; /* cat's game guaranteed at least */ safemove = i; } BEST = safemove; return -loseflag; /* if loseflag is true, this returns -1 to indicate a loss; else zero is returned (cat's game.) */ } /* This function returns true (non-zero) if player p has three in a row on the board: */ win(p) { char i; for (i=0; i<8; ++i) if (board[wins[i][0]] == p && board[wins[i][1]] == p && board[wins[i][2]] == p) return 1; return 0; } /* This function returns true if all nine squares are taken (usually called after checking for a win, so that all spaces filled indicates a cat's game) */ cats() { char i; for (i=0; i<9; ++i) if (!board[i]) return 0; return 1; } /* Function to clear the game board */ clear() { char i; for (i=0; i<9; ++i) board[i] = EMPTY; } /* This one returns true if the player responds positively to the prompt string, else returns false (a good general-purpose yes/no asking function!) */ ask(s) char *s; { char *gets(), c; printf(s); c = toupper(getchar()); return (c == 'Y'); } /* Display the playing board with pieces if flag is 0, or else with each square numbered from 1-9. */ display(flag) { int i,j; printf("\n\n"); for (i=0; i<9; i+=3) { for (j=i; j< i+3; ++j) { putchar(' '); if (!flag) switch(board[j]) { case EMPTY: putchar(' '); break; case X: putchar('x'); break; case O: putchar('o'); } else printf("%1d",j+1); putchar(' '); if (j != i+2) putchar('|'); } putchar('\n'); if (i != 6) printf("---+---+---\n"); } putchar('\n'); } ][y] = p; for (i= -1; i<=1; i++) for (j= -1; j<=1; j++) { if ((i != 0 || j!=0)&&chkmv1(b,p,x,y,i,j)>0) putmv1(b,p,x,y,ireturn row; if (row == 'P') { pboard(&master); goto loop; } if (row == 0177 || row == '\n') goto err;