DM80 Ver. 1.0 Serial No.000-00000 Copyright (C) 1982 Digital Research, Inc. All rights reserved DM80 DM1.08  8+            A Main Menu Open Close Enter Edit 1 Enter Edit 2, GlobalsDelete DisplayRenumber DisplaysErrors Miscellaneous Read Other DisplaysBad Index File Errorrainbow(60)EDIT DISPLAY Help(61)GLOBAL ATTRIBS Help(62)CLEAR SCREEN Help(63)COLOR GLOBALS Help(64)COLOR GLOBALS Help#2(65)CREATE NEW DISP Help(66)COPY DISPLAY Help(69)EDIT EXISTING DISP Help(70)DELETE DISPLAY Help(80)RENUMBER DISPLAYS Help(81)RENUMBER DISP GROUP Help(82)RENUM SINGLE DISPLAY Help(90)OPEN DISP FILE Help(99)MAIN MENU Help Screen(100)EDIT COMMANDS Help(101)CURS MVMT CMNDS Help#1(102)CURS MVMT CMNDS Help#2(103)CURS MVMT CMNDS Help#3(104)CURS MVMNT CMNDS Help#4(110)FLD ED CMNDS Help#1(111)FLD ED CMNDS Help#2(112)FLD ED CMNDS Help#3(113)FLD ED CMNDS Help#4(114)FLD ED CMNDS Help#5(130)I/P STAT WINDOW Help(131)O/P STAT WINDOW Help(132)VALIDATION CODES Help(133)BEEP/AUTORET Help(134)FORMAT CODES Help(135)COMMA Help(136)END INPUT CODES Help(137)VIDEO CODES Help(138)COLOR CODES Help(139)COLOR CODES Help#2(150)DISP DSGN CMNDS Help#1(151)DISP DSGN CMNDS Help#2(152)DISP DSGN CMNDS Help#3(170)DISP FILE CMNDS Help#1(171)DISP FILE CMNDS Help#2(172)DISP FILE CMNDS Help#3(180)GLBL CHNG Help#1(181)GLBL CHNG Help#2(182)GLBL CHNG Help#3(183)GLBL CHNG Help#4(200)HELP FACILITY Helpw10P>*.----------------------------------------.|(:||(! D I S P L A Y M A N A G E R:||(( by :||( DIGITAL RESEARCH, INC.:||(( :|*"----------------------------------------":Current Display File:?P: Current Display No:?Q : Current Display Title:?R . P M A I N M E N U4E--4Edit$ a Display4D--4Delete& a Display4R--4 Renumber( the Displays4 O--4 Open$a Display File4Q--4Help$and Instructions4 X--4 Exit$Display Manager1$Enter Selection1):?d*`@1+: 10P %%Now closing and packing display file:( )) -> Number of times file has been edited:,, .Display repacking timer -->/"  Enter Name of Display File:   &&(Press RETURN to exit Display Manager)((Bad File Name. Press RETURN to continue.*   **Do you want to create a new file (Y or N)? ,     -> Opening display file ... 6 6Cannot open file. Press RETURN to continue.  8 % %Press RETURN to exit Display Manager.'  / /The file index is damaged and the file is lost.) )The file with SECURITY INDEX is missing. 66The contents of file index are lost. File is unusable.))Insufficient disk space to edit the file.&&File is not in Display Manager format.33File is not compatible with this version of editor.F++Disk space is almost full. No action taken.P00Insufficient disk space to repack display file. Q00Displays are saved and the index to the file is R,,saved in file .IDX. Free up disk S00space and re-run Display Manager. The file will T++be recovered. B 10P !P! E D I T A D I S P L A Y  Current Display File:P Current Display No:Q Current Display Title:R Enter @ DISPLAY REF NUMBER of Display to +@ EDIT23P  5%%(Press ESCAPE to return to Main Menu) 3$ $Press E to edit, G to change Globals4*`E; :Bad Display No. (must be 1-250), press RETURN to continue:>    List of displays in file.  (Scroll UP = ^W / DOWN = ^Z) N N------------------------------------------------------------------------------ 10P !P! E D I T A D I S P L A Y Current Display File:P Current Display No:Q Current Display Title:R  2A N E W D I S P L A Y  ''(Press ESCAPE to begin editing display)3 Enter Display Title-->4 d6 6Do you want to COPY an existing display? (Y=yes, N=no)e;`N  P GLOBAL VALUES  ' '(Press ESCAPE to begin editing display)Clear Screen? (Y=Yes, N=No)$` -!.--------- Color Menu ----------.-| / 0 BLACK< 8 GrayM|Global Color Attributes-| / 1 BLUE < 9 Light BlueM|&---------------------------------------|  / 2 GREEN < A Light GreenM|Flashing? (Y=Yes, N=No)$` -|0 / 3 CYAN < B Light CyanM|BACKGROUND COLOR (0-7)$P -|@ / 4 RED < C Light RedM|Foreground Color (0-9 or A-F)$` -|P / 5 MAGENTA < D Light MagentaM|-|` / 6 BROWN< E YellowM|-|p / 7 WHITE< F Bright WhiteM|-!"-------------------------------"10PGJ%P% D E L E T E A D I S P L A Y GCurrent Display File:OP GCurrent Display No:OQ GCurrent Display Title:OR EnterJ@ DISPLAY REF NUMBER of Display toJ *@ DELETEJ24P G3& &(Press ESCAPE to return to Main Menu.)  Invalid Display No, press RETURNG/ 4 Display not found. Press RETURNG5. G  List of displays in file.G (Scroll UP = ^Z / DOWN = ^W)GNN------------------------------------------------------------------------------10Paa&P& R E N U M B E R D I S P L A Y S d22 Renumber a group of displays or a single display.d99A single display has the same first and last number. &Enter number of FIRST display in groupa2+P &Enter number of LAST display in groupa3+P #Enter NEW starting reference numbera4+P Enter INCREMENT valuea5+P c# #(Press ESC to return to main menu.)dd, ,No action. Renumbering results in overlap orde numbers not 1-250.d% %Bad number (1-250 only), press RETURNd= g List of displays in file.g(Scroll UP = ^W / DOWN = ^Z)gNN------------------------------------------------------------------------------10PP F I L E E R R O R 2::Checksum error detected in SECURITY INDEX FILE (file with3;;suffix .IDX) created during run. Display file is lost, use 4a backup copy. <<.IDX on disk. (3) Run >= =Display Manager again and the current file will be recovered.F$ $Disk error in reading display numberG & H, ,Display lost; other displays in file saved. Press@ RETURNto exit Display Manager) 10P 2There is no next screen. 3There is no previous screen.Press4@ RETURNto continue...  10P 1------------------------------------------------- )@( OPTIONS FOR COPYING AN EXISTING DISPLAY 1-------------------------------------------------=  --->1 -- Copy from !CURRENT) display file>  --->2 -- Copy from a  # DIFFERENT- display file?  --->3 -- Quit Copy Options Please enter your selection -->F0P  d Enter name of display filee f 2File not found...g# #File is not a Display Manager File.h File not correctly packed. n+ +Press RETURN to re-enter or ESCAPE to exit.o0 i0 0File not compatible with this version of editor. p64(Press ESC at any time to abandon this read option.) Enter display reference number#P +Bad number, press RETURN..E ..Display not found, press RETURN to continue...210OP F I L E E R R O R ,Error detected in SECURITY INDEX FILE. Somedisplays may be lost.Press: @ R$to attempt recovery of display file, @ X$to immediately exit Display Manager. Please enter your selection -->$:2%`@&:10P7  red field  blue field  green field gbackground is greenWAA WAA 10PpPP Help Screen pPP EDIT A DISPLAY OPTION =You can use option E on the Main Menu to create new displays,;make changes to existing ones, and/or set the global values@for a display. For further information on any of these options,,please enter its corresponding number below.q  1..  To Editor Main Menuq  2..  To Main Help Menuq 3..Create New Displaysq  4..!!Make Changes to Existing Displaysq  5..Set Global Values  Please enter your selection...&:'Rd1(:5099 65696110PpPP Help Screen pPP SETTING GLOBAL VALUES DGlobal Values pertain to attributes that can be applied to an entireCdisplay. These values can be assigned when the display is created,Cand changed later if desired. There are two global values that can?be assigned: Clear Screen and Background/Foreground Color. For9detailed information, enter one of the following numbers:q  1.. Return to Main Menuq 2..Return to Main Help Menuq 3.. Clear Screen Global Valuesq 4.. Background/Foreground Colors Please enter your selection...&:'Rd1(:4099 6263 10PpPP Help Screen pPP SETTING THE CLEAR SCREEN GLOBAL VALUE 6The Clear Screen global value can be set to either "Y" 5or "N". When Y, Display Manager clears the screen to ;blanks before showing the display currently being designed. 4When N, the run-time terminal is not cleared and the 4current display overlays any text left on the screen 8from the previous operation. Note that your application 6program can only access fields in the current display. 3Additional options and information are available by 'selecting the appropriate number below:q 1.. Return to Main Menuq 2.. Return to Main Help Menuq 3.. ##Background/Foreground Global Valuesq 4.. Creating New Displaysq  5..##Making Changes to Existing Displays Please enter your selection...+:,Rd1-:5099 636569 10PpPP Help Screen pPP SETTING GLOBAL COLOR VALUES CGlobal color values specify which of eight different background andAsixteen different foreground colors you want to use in a display.!You can also specify a flashing ('ON/OFF- ) display.CThe fields in the display can be assigned different back/foregroundBcolors than those specified in the global values. This is done ineach field's status window.@If color values are assigned but the run-time terminal is not soAequipped, the values are ignored and the video attributes used in their place.q 1.. Return to Editor Main Menuq  2.. Return to Main Help Menuq  3..$$More global color value information.q  4..%%Return to Edit a Display help screen.Please enter your selection...%:&Rd1':4099 646010PpPP Help Screen pPP SETTING GLOBAL COLOR VALUES (continued) 8Use care when setting global color values for a display, 9especially if your design terminal is not color-equipped. 6Colors may vary significantly from one terminal to the 8next. Consequently, a color combination that works well *on one terminal may "wash out" on another. :If you are not able to test your color combinations on the 9terminal where they will be used, consider using only the #primary colors with high contrasts. %Note that Display Manager defaults to  0 BLACK7 as the back- ground color, and WHITE#for the foreground.q 1.. Return to Editor Main Menuq 2.. Return to Main Help Menuq  3.. Edit a Display Help Please enter your selection...*:+Rd1,:3099 60 10PpPP Help Screen pPP CREATING A NEW DISPLAY /The steps required to create a new display are: ? ?--------------------------------------------------------------- *2..Select option E (Edit a Display) from the Editor Main Menu. *4..Assign an AVAILABLE display reference number (from,one to 250) to the display you are creating. *8..If desired, enter a descriptive TITLE for the display.&(Note that the title is not required.) *7..If desired, READ A DISPLAY from a display file to use.as a "model" for the display you are creating. *7..Set the GLOBAL VALUES for the display if the defaultsare not suitable.@ @----------------------------------------------------------------q  1..Return to Editor Main Menuq  2..Return to Main Help Menuq  3..Read a Display Helpq  4..Global Values Help4099 6661 Please enter your selection...(:)Rd1*: 10PpPP Help Screen pPP COPYING AN EXISTING DISPLAY ;You can copy an existing display from the display file that;is currently open -or- from a different display file. This=facility is an excellent way to use a "model" display to help:design other displays. It is also a recommended technique8when making extensive changes to existing displays as it+protects the original from accidental loss.>When you select this option, you can copy the display from theBcurrent display file or a different one. To copy from a differentAdisplay file, you must enter the name of the file and the displayBreference number. To copy from the current display file, you need(only enter the display reference number.CAfter the copy is made, the Editor places it on your screen for youto begin editing. AA-----------------------------------------------------------------q  1..to Editor Main Menuq' 3+.. -Edit Display Helpq  2.. to Main Help Menuq' 4+.. -Edit Existing Display Help4099 6065 Please enter your selection...&:'Rd1(: 10PpPP Help Screen pPP EDITING EXISTING DISPLAYS 6The steps involved in editing an existing display are:? ?--------------------------------------------------------------- *2..Select option E (Edit a Display) from the Editor Main Menu. *3..Enter the DISPLAY REFERENCE NUMBER of the displayyou want to edit.  *4..You are given the option to review and/or edit theGLOBAL VALUES for the display.  *6..The display is placed on your screen for you to make!whatever changes may be required.@ @----------------------------------------------------------------q  1..Return to Editor Main Menuq  2..Return to Main Help Menuq  3..Global Values Helpq 4..Edit a Display Help Please enter your selection...(:)Rd1*:4099 616010POpPP Help Screen pPP DELETE DISPLAY OPTION 'This option is used to remove a display,from the current display file. Once deleted,)the display cannot be recovered except by*completely recreating it as a new display.+When this option is selected, you are asked,to enter the display reference number of the,display you want to delete. The display must'be present in the current display file.p 1..GReturn to Editor Main Menup 2..GReturn to Main Help MenuG Please enter your selection...5:O6Rd17:2099 10P pPP Help Screen pPP RENUMBERING DISPLAYS ?This option can be used to assign new display reference numbers?to one or more displays in the current display file. Note thatasked to enter the NEW STARTING NUMBER, enter the number (from=one to 250) you want to assign to the display. Note that you>cannot assign a number that would cause the display to have to>change its position in the file. Finally, when asked to enter7the INCREMENT VALUE, any positive number is acceptable. 1..Return to Editor Main Menu 2..Return to Main Help Menu 3..Renumber Group of Displays Please enter your selection...3:4Rd15:3099 81 10P.pPP Help Screen pPP OPEN A DISPLAY FILE @When this option is selected, the display file that is currently=open is automatically closed. You can then either reopen the'same display file -or- a different one.AAfter the current file is closed, you are asked to enter the name?of the file you then want to open. If the file already exists,Ait is opened and the displays contained therein are available for@you to edit. If the file does not exist, you have the option to@open (and thereby create) a new file with that name -or- enter adifferent display file name.BIt is recommended practice to close a display file you are workingCwith periodically. Closing a file forces all the displays you haveDcreated and/or changed to be written from memory into the disk file.o 1.. Return to Editor Main Menuo 2.. Return to Main Help Menu Please enter your selection...2:/3Rd14:2099 10PppPP Help Screen pPP EDITOR MAIN MENU OPTIONS  E --- EDIT A DISPLAY LUse to create a new display or make changes to an existing one. Also used to2set and/or change the Global Values for a display. D --- DELETE A DISPLAY0Removes a display from the current display file.  R --- RENUMBER THE DISPLAYSGAssigns new display reference numbers to ONE or ALL displays in a file.   O --- OPEN A DISPLAY FILEKCloses the current display file and either opens a different one or reopens the same one.PP--------------------------------------------------------------------------------YOUR OPTIONS --> 1..To Main Menu 0 43..Renumber Displays Help 2..Edit a Display Help 0 53..Open Display File Help 3..Delete Display Help 0 63..How to use HELP Facility  Please enter your selection...":#Rd1$:6060 70808820010P pPP Help Screen pPP EDITOR COMMANDS Abandon Display^OUQ : Down Line2^X : Right SpaceM^D(Attribs Display ^QY/^Y : Down Screen1^QX : Right WordM^F Beg of Field^US : Draw Border1^OB : Save Disp/Ed Next ^OUN Beg Next LineRETURN : End of Field1^UD : Save Disp/Ed Prev ^OUPBoundaries (All)^QB : Insert Line1^QV : Save Disp/Ed Same ^OUSBoundaries (Line)^B : Insert Space2^V : Save Disp/Globals ^OUG Center Line^OC : Left Screen1^QS : Save Disp/MenuK^OUT'Chng Fld to Literal ^UZ : Left Space2^S : Stat Win Default ^UW-Copy Fld to Cursor ^UC : Move Field Right1^UV : Stat Win DisplayM^WODefine INPUT Field ^UI : Move Fld to Cursor ^UM : Stat Win Constant ^QW'Define OUTPUT Field ^UO : Next Field1 ^UF : TabM^IDelete Char Cursor^G : Next Word2^F : Template InsertM^PDelete Char LeftDEL : Previous Field1^UA : Up LineM^E Delete Field^UG : Previous Word2^A : Up ScreenL^QE Delete Line-^QG : Renumber Field(s) ^UR : Write DocK^OUWDelete Word Right^T : Right Screen1^QD :PP--------------------------------------------------------------------------------YOUR OPTIONS -->n 1. Resume Editingn' 3*. +Field Edit Cmndsn = 5@.ADisp File Cmndsn 2. Curs Mvmt Cmndsn' 4*. +Disp Dsgn Cmnds50101 110150170Please enter your selection...!:"Rd1#: 10P pPP Help Screen pPP EXPLANATION OF CURSOR MOVEMENT COMMANDS /BEGINNING OF FIELD (^US);Places the cursor in the first column of the current field./BEGINNING OF NEXT LINE (RETURN)If the cursor is in the top-half of the display, it moves down>to the center row. If it is in the lower-half of the display, it moves down to the bottom row./DOWN ONE LINE (^X)=Moves the cursor down to the next line while remaining in thesame column of the display./ END OF FIELD (^UD):Places the cursor in the last column of the current field./PP--------------------------------------------------------------------------------30100 102YOUR OPTIONS -->x  1..*  Resume Editx % 2(..* * Prev Screenx 8 3;..*=Continue Descs*Please enter your selection... :/!Rd1": 10P pPP Help Screen pPP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /LEFT HALF SCREEN (^QS)@If the cursor is in the right-half of the display, it moves left@to the center column. If it is in the left-half of the display, it moves to the leftmost column./LEFT ONE SPACE (^S)x  1..*  Resume Editx & 2)..* + Prev Screenx 9 3<..*>Continue Descs*Please enter your selection... :/!Re1": 10P pPP Help Screen pPP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /PREVIOUS WORD (^A)9Moves to the previous literal field or input/output fieldcontaining an initial value./RIGHT HALF SCREEN (^QD)=If the cursor is in the left-half of the display, it moves to>the center column. If it is in the right-half of the display,!it moves to the rightmost column./ RIGHT ONE SPACE (^D)9Moves the cursor right to the next column in the display./RIGHT ONE WORD (^F);Moves right to the next literal field or input/output fieldcontaining an initial value./PP--------------------------------------------------------------------------------30102 104YOUR OPTIONS -->x  1..*  Resume Editx % 2(..* * Prev Screenx 8 3;..*=Continue Descs*Please enter your selection... :/!Rd1":10P pPP Help Screen pPP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /UP HALF SCREEN (^QE)?If the cursor is in the bottom-half of the display, it moves toCopies any input or output field in the display to the currentAcursor location. You must enter the number of the field to copy.0This command will not overlay an existing field.o PP--------------------------------------------------------------------------------40100 111130`YOUR OPTIONS --> 1.`  Resume Edit" 2%.` & Prev Screen2 35.` 6 Cont Descs A 4D.` E Stat Window`Please enter your selection... :o!Rd1": 10PkpPP Help Screen pPP EXPLANATION OF FIELD EDITING COMMANDS (cont.) oDEFINE INPUT FIELD (^UI)@Reserves columns in the display for an input field. An @-symbol@appears under the cursor; extend the field by pressing the SPACEbar or TAB key.oDEFINE OUTPUT FIELD (^UO)?Same as above command except that space is reserved for showingoutput information.o DELETE FIELD FROM DISPLAY (^UG)?Removes the field containing the cursor from the display. AlsoCremoves any initial value assigned to the field. Use ^UZ to remove,the field while retaining its initial value.oMOVE FIELD RIGHT (^UV)AInserts a space under the cursor and moves any fields on the sameline to the right by one space.oPP--------------------------------------------------------------------------------30110 112` YOUR OPTIONS --> 1..`  Resume Edit% 2(..` * Prev Screen8 3;..` =Continue Descs` Please enter your selection... :o!Rd1": 10PkpPP Help Screen pPP EXPLANATION OF FIELD EDITING COMMANDS (cont.) o##MOVE FIELD TO CURSOR LOCATION (^UM)>Moves any input or output field in the display to the cursor's?current location. You must enter the number of the field to be8moved. This command will not overlay an existing field.oMOVE LITERAL FIELD (^UZ)ADeletes a field but leaves its initial value. Use in conjunction?with the above command to move a literal field in your display.o RENUMBER FIELDS (^UR)/Use to renumber ONE or ALL fields in a display.o**SET STATUS WINDOW VALUES AS DEFAULTS (^UW)(Press 45to see detailed information about the status window.)ACauses the values in the current field's status window to be used>when subsequent fields are created. The cursor must be in the4field (not the window) when this command is entered.oPP--------------------------------------------------------------------------------40111 113130` YOUR OPTIONS -->  1.`  Resume Edit " 2%.` & Prev Screen 2 35.` 6 Cont Descs A 4D.` E Stat Window`Please enter your selection... :o!Rd1": 10PkpPP Help Screen pPP EXPLANATION OF FIELD EDITING COMMANDS (cont.) oSTATUS WINDOW DISPLAY (^W)(Press 45to see detailed information about the status window.)CThis commands shows the status window on the screen for the current?field. The cursor is placed inside the window for changing theBvalues. Use the SPACE bar, RETURN key, or cursor movement keys to"move the cursor within the window.o& &STATUS WINDOW DISPLAY (CONSTANT) (^QW)BLeaves the status window on the screen until ^QW is entered again.CWhen the cursor enters an input or output field, the boundaries forAthe field are shown above or below it and the status window shows#the current settings for the field.oTEMPLATE INSERTION (^P)@Indicates that the next character entered after ^P is a template=character. Enter ^P (the cursor will not move) then type the*character you want to use as the template.oPP--------------------------------------------------------------------------------40112 114130`YOUR OPTIONS -->  1`  -Resume Edit " 2` % -Prev Screen 2 3` 5 -Cont Descs A 4` D -Stat Window`Please enter your selection... :o!Rd1":10PkpPP Help Screen pPP EXPLANATION OF FIELD EDITING COMMANDS (cont.) o$$VIDEO ATTRIBUTES DISPLAY (^QY or ^Y)AShows the display using the video or color attributes as they are>set by the Global Values and field status windows. Only thoseBfeatures available on the terminal now in use will be activated byDthis command. Editing of the display is not permitted while in this;mode. Press any key to end the mode and return to editing. 1..` Resume Editing 2..` Go back to the previous screen  3..` ""Return to the Editor Commands menu30113 100`Please enter your selection...0:o1Rd12: 10PpPP Help Screen pPP STATUS WINDOW --- INPUT FIELD p pL p 4| ------------------------------------------------ |pLp | Validate :X: X,A,C,D,F,I,U1Beep9 :N: N,Y |pLp | Format :L: L,R,N,0-9,C,M1AutoRet :N: N,Y |pLp |A|pLp .| End Input-----Cursor :N: BadC :N: Fkey :N:A|pLp .| Video :N: :N: :N: :N: :N: :N: :N: :N:A|pLp |'invs half invr flsh undl usr1 usr2 usr3A|p Lp .| Color :N: :N: :N: :N: :N: :Y: :Y: :Y:A|p Lp 4"-------fls--RED--GRN--BLU--Int--red--grn--blu-----"p Lp p LpP < 10  -Resume Edit% 20(-Stat Win Help9 30<-Beep/AutoRet Help?Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- BEEP/AUTORET CODES  Beep :N: N,Y  AutoRet :N: N,Y > BEEP: 5When set to "Y" and the run-time terminal is equipped4with an audible beeper, the beeper is sounded if the5end-user enters a character into the field which does6not conform to the Validate code (which is also set in6the field's status window). If "N", the beeper is not$sounded under these same conditions.>  AUTORET::When set to "Y", data entry for the field is automatically:terminated and control returns to your application program7when the end-user fills all positions in the field with:valid data. If "N", the RETURN key must be pressed to enddata entry for the field.? PP--------------------------------------------------------------------------------30130 1340 YOUR OPTIONS --> 10  -Resume Edit% 20 (-Stat Win Help9 30<-Format Codes Help? Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- FORMAT CODES   Format :L: L,R,N,0-9,C,M :The Format code specifies how data is to appear when shown9in an input or output field. Only one code is permitted.  L0..(Default) Data is left-justified in the field.  R'..Data is right-justified in the field.  N/..Numeric format. The number is right-justifiedand leading zeros removed.   0-9/..Decimal format. The code specifies the number,of digits to the right of the decimal point.   C3..Control key format. Please refer to your manuals.Use with caution.   M1..Money format. A leading dollar sign is inserted(and two digits follow the decimal point.?PP--------------------------------------------------------------------------------40130 1351360 YOUR OPTIONS --> 10  -Resume Edit$ 20'-Stat Win Help7 30:-CommaB 40 E -End Input?Please enter your selection... :?!Rd1":10P1pPP Help Screen pPP STATUS WINDOW --- COMMA CODE  Comma :N: N,Y AThe Comma code is used in conjunction with numeric output fields.BWhen set to "Y", a comma is inserted in front of every third digitAto the left of an actual or implied decimal point. Some examplesare provided to illustrate.4 1 Data Comma=Y Comma=N 123456789" 123,456,7897 1234567891234.56%1,234.5691234.56P--------------------------------------------------------------------------------30130 1370YOUR OPTIONS -->  10  -Resume Edit % 20(-Stat Win Help 9 30 < -Video Codes? Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- END INPUT CODES 22 End Input-----Cursor :N: BadC :N: Fkey :N: @These codes specify what should happen when the end-user takes a@certain action during data entry. The codes are independent andAcan be used in any combination. The following descriptions apply/only when the corresponding code is set to "Y".> CURSOR:,Data entry terminates automatically when the+end-user moves the cursor out of the field.> BADC:/Data entry terminates if a character is entered+that does not conform to the setting of the*Validate code (also in the status window).> FKEY:2Data entry terminates if a function key is pressed!while the cursor is in the field.? PP--------------------------------------------------------------------------------30130 1370 YOUR OPTIONS --> 10  -Resume Edit% 20 (-Stat Win Help9 30 <-Video Codes Help?Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- VIDEO CODES 33 Video :N: :N: :N: :N: :N: :N: :N: :N: 33 invs half invr flsh undl usr1 usr2 usr3 GThese codes are used for special effects. When the code is set to "Y",Iit activates the effect listed beneath it. With the exception of "invs",Hall of these effects are dependent upon the features and capabilities ofKthe terminal. Combinations of effects are acceptable, though also terminal dependent.B 1 CODE CODE=Y CODE=N> invs invisible2visible> half1 half-intensity2full-intensity> invr1 @ inverse video2 normal video> flsh  flashing2steady> undl1  underlined2not underlined> usr11  activated2 not activated> usr21  activated2 not activated> usr31  activated2 not activatedP--------------------------------------------------------------------------------30130 1380YOUR OPTIONS --> 10  -Resume Edit% 20(-Stat Win Help9 30<-Color Codes Help?Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- COLOR CODES 22 Color :N: :N: :N: :N: :N: :Y: :Y: :Y: 22 fls RED GRN BLU Int red grn blu GThe Color Codes specify colors for individual fields. Field colors areGtotally independent of Global Color values assigned to the display. An#explanation of each code follows...> fls ?When set to Y, the field will flash on and off when the display is shown.> RED This code (and the next two,> 'GRN+and> /BLU2) specify the background Acolor for the field. These codes may be assigned in combinations  10  -Resume Edit% 20 (-Stat Win Help9 30 <-More Color Info? Please enter your selection... :?!Rd1": 10P1pPP Help Screen pPP STATUS WINDOW --- COLOR CODES (cont.) 22 Color :N: :N: :N: :N: :N: :Y: :Y: :Y: 22 fls RED GRN BLU Int red grn blu >Int CThis codes specifies the intensity for foreground color and is used Cin conjunction with the three following codes. For example, if Int Band the red code are both set to Y, the resulting foreground color is light (or, bright) red.> red !This code and the following two (>  *grn.and>  2blu5) specify the foreground Dcolor for the field. Combinations of color codes are permitted just :as with the background color codes. The default is white.?PP--------------------------------------------------------------------------------40130 1101000YOUR OPTIONS --> 10-Resume Editing Display/ 30 2-to Original Help Screen 20 -Stat Wind Help Screen/ 40 2-to Editor Commands Menu?Please enter your selection... :?!Rd1": 10PPpPP Help Screen pPP EXPLANATION OF DISPLAY DESIGN COMMANDS _CENTER LINE (^OC)DCenters all literals and initial field values on the line containingCthe cursor. Input/Output fields without initial values or templatecharacters are not centered._((DELETE CHARACTER TO LEFT (DEL or RUBOUT)BDeletes the character to the left of the cursor. Other fields and.literals on the same row shift left one space._" "DELETE CHARACTER UNDER CURSOR (^G)EDeletes the character under the cursor. Other fields and literals on"the same row shift left one space._ DELETE LINE (^QG)CDeletes the line containing the cursor. All lines below the cursorAmove up one row and a blank line is inserted at the bottom of thescreen._ PP--------------------------------------------------------------------------------30100 151W YOUR OPTIONS -->p 1W  -Resume Editp% 2W ( -Prev Screenp7 3W:-Continue DescsWPlease enter your selection... :_!Rd1": 10PPpPP Help Screen pPP EXPLANATION OF DISPLAY DESIGN COMMANDS (cont.) _DELETE WORD TO RIGHT (^T)FDeletes the string of characters or spaces to the right of the cursor.CRemaining characters on the same row shift left to fill the vacatedspaces._DRAW BORDER (^OB)DYou are asked to specify the character you want to use to "draw" theFborder. After it is entered, use the cursor movement commands to drawDthe border with that character. To switch to a different character,Dsimply type the character you want to use and continue. To turn offborder mode, press ESC._INSERT LINE (^QV)CInserts a carriage return at the cursor's location, thus creating aDnew line in the display. The last line of the display is pushed off%the bottom of the screen and is lost._PP--------------------------------------------------------------------------------30150 152WYOUR OPTIONS -->p  1W  -Resume Editp% 2W ( -Prev Screenp7 3W :-Continue DescsW Please enter your selection... :_!Rd1":10PPpPP Help Screen pPP EXPLANATION OF DISPLAY DESIGN COMMANDS (cont.) _INSERT SPACE (^V)CInserts a space under the cursor and shifts all other characters on&the same row to the right accordingly._TAB (^I or TAB key)EMoves the cursor to the next tab stop (every eighth column). ExpandsEan input/output field by eight columns when defining with ^UI or ^UO._ WRITE DOCUMENTATION (^OUW)0Please refer to your manuals for an explanation.p  1W ..Resume editingp 2..W Go back to the previous screenp 3..W ""Return to the Editor Commands menu30151 100W Please enter your selection...3:_4Rd15: 10PpPP Help Screen pPP EXPLANATION OF DISPLAY FILE COMMANDS KAll display file commands have a prefix of ^OU. When ^OU is entered on theHkeyboard, the Output Options menu appears on the screen to indicate what?options are available. Descriptions of these options follow...GLOBAL CHANGES (Option G)DGlobal values are set for a display when it if first created via theAEditor Main Menu. The current values can be changed by selectingthis option. Press  4 'to see information about Global Values.0 0SAVE DISPLAY -- EDIT NEXT ONE IN FILE (Option N)CSaves the display you have been creating or editing, finds the nextAdisplay in the file (by ascending display reference numbers), andBplaces it on the screen for you to examine and/or edit. Note thatCsaving a display does not guarantee it is written to the disk file.CThe file must be closed to ensure this (option O on the Editor Main1Menu). This also applies to options P, S, and T.PP--------------------------------------------------------------------------------40100 171180YOUR OPTIONS --> 1  -Resume Edit$ 2 ' -Prev Scrn3 3 6 -Cont DescsC 4 F-Globals Please enter your selection... :!Rd1": 10PpPP Help Screen pPP EXPLANATION OF DISPLAY FILE COMMANDS (cont.) 44SAVE DISPLAY -- EDIT PREVIOUS ONE IN FILE (Option P)>Saves the display you have been creating or editing, finds theCprevious one in the file (by descending display reference numbers),;and places it on the screen for you to examine and/or edit.''ABANDON WORK DONE ON DISPLAY (Option Q)AAll modifications made to the display since it was last saved areCabandoned and lost. You are asked to confirm that this is what you&want to do before it is actually done.. .SAVE DISPLAY -- EDIT SAME ONE AGAIN (Option S)DSaves the display you have been creating or editing, and then placesCit back on your screen for you to resume editing. This is a recom-Cmended, occasional procedure; particularly when creating or editingcomplex or intricate displays.PP--------------------------------------------------------------------------------30170 172 YOUR OPTIONS --> 1  -Resume Edit& 2 ) -Prev Screen8 3 ; -Cont Descs Please enter your selection... :!Rd1":10PpPP Help Screen pPP EXPLANATION OF DISPLAY FILE COMMANDS (cont.) ..SAVE DISPLAY -- RETURN TO MAIN MENU (Option T)@Saves the current display and takes you to the Editor Main Menu.WRITE DOCUMENTATION (Option W)>Please refer to your manuals for a description of this option. HELP (Option ?)?Activates the Display Manager Help facility (which is where youare now. 1 ..Resume editing 2  ..Go back to the previous screen 3 $$..Return to the Editor Commands menu30171 100 Please enter your selection...3:4Rd15:10PpPP Help Screen pPP CHANGING GLOBAL VALUES DGlobal Values pertain to attributes that can be applied to an entireEdisplay. These values are initially set when the display is created,Dand can be changed if desired. There are two global values that canDbe assigned: Clear Screen and Background/Foreground Color. For more0information, enter one of the following numbers:  1 .. Resume Editing Display 2.. Return to Previous Screen 3 .. Clear Screen Global Values 4 .. Background/Foreground Colors Please enter your selection...4:5Rd16:40170 18118210PpPP Help Screen pPP CHANGING THE CLEAR SCREEN GLOBAL VALUE 6The Clear Screen global value can be set to either "Y" 5or "N". When Y, Display Manager clears the screen to :blanks before showing the display currenty being designed. 4When N, the run-time terminal is not cleared and the 4current display overlays any text left on the screen 8from the previous operation. Note that your application 6program can only access fields in the current display. 1.. Resume Editing Display 2.. Return to Previous Screen 3.. Background/Foreground Colors Please enter your selection...3:4Rd15:30180 182 10PpPP Help Screen pPP CHANGING GLOBAL COLOR VALUES CGlobal color values specify which of eight different background andDsixteen different foreground colors are used in a display. They can+also cause the display to flash on and off.CThe fields in the display can be assigned different back/foregroundBcolors than those specified in the global values. This is done ineach field's status window.@If color values are assigned but the run-time terminal is not soAequipped, the values are ignored and the video attributes used in their place. 1 .. Resume Editing Display 2 .. Return to Previous Screen 3 ''.. More global color value information.  4 "".. Return to original help screen.Please enter your selection...0:1Rd12:40181 183170 10PpPP Help Screen pPP CHANGING GLOBAL COLOR VALUES (continued) 9Use care when changing global color values for a display, 9especially if your design terminal is not color-equipped. 6Colors may vary significantly from one terminal to the 8next. Consequently, a color combination that works well *on one terminal may "wash out" on another. :If you are not able to test your color combinations on the 9terminal where they will be used, consider using only the #primary colors with high contrasts. %Note that Display Manager defaults top 0 BLACK7 as the back- ground color, and WHITE#for the foreground. 1 .. Resume Editing Display 2 .. Return to Previous Screen  3 !!.. Return to Original Help Screen Please enter your selection...3:4Rd15:30182 170 10PnpPP Help Screen pPP HOW TO USE THE DISPLAY MANAGER HELP FACILITY HThe help facility is available to explain how to use the Display ManagerHEditor and the various options available therein. There are three sepa-Krate locations in the Editor from which the help facility can be activated:  EDITOR MAIN MENU&-- Press "Q" while the Main Menu is on 9your screen to see explanations of the available options.  DISPLAY DESIGN SCREEN# -- Enter "^QQ" while designing a :display to see explanations of the various Editor Commands that you can use.  DISPLAY FILE OPTIONS MENU'-- When you enter "^OU" while :designing a display, the Display File Options Menu appears =on your screen. Enter "?" to see explanations of the various !Editor Commands that you can use.2Any time you are using the Help facility, pressing5 19returns you to9either the Editor Main Menu or the Display Design Screen.2099`YOUR OPTIONS -->  1`-To Editor Main Menu . 2` 1-To Main Help Menu` Please enter your selection... :o!Rd1":