DM80 Ver. 1.0 Serial No.000-00000 Copyright (C) 1982 Digital Research, Inc. All rights reserved ²çDM80 DM1.0€€ú8 “ ú8î+            Á¤Aÿ Main Menu Open Close Enter Edit 1 Enter Edit 2, GlobalsDelete DisplayRenumber DisplaysErrors Miscellaneous Read Other DisplaysBad Index File Errorrainbow(60)EDIT DISPLAY Help(61)GLOBAL ATTRIBS Help(62)CLEAR SCREEN Help(63)COLOR GLOBALS Help(64)COLOR GLOBALS Help#2(65)CREATE NEW DISP Help(66)COPY DISPLAY Help(69)EDIT EXISTING DISP Help(70)DELETE DISPLAY Help(80)RENUMBER DISPLAYS Help(81)RENUMBER DISP GROUP Help(82)RENUM SINGLE DISPLAY Help(90)OPEN DISP FILE Help(99)MAIN MENU Help Screen(100)EDIT COMMANDS Help(101)CURS MVMT CMNDS Help#1(102)CURS MVMT CMNDS Help#2(103)CURS MVMT CMNDS Help#3(104)CURS MVMNT CMNDS Help#4(110)FLD ED CMNDS Help#1(111)FLD ED CMNDS Help#2(112)FLD ED CMNDS Help#3(113)FLD ED CMNDS Help#4(114)FLD ED CMNDS Help#5(130)I/P STAT WINDOW Help(131)O/P STAT WINDOW Help(132)VALIDATION CODES Help(133)BEEP/AUTORET Help(134)FORMAT CODES Help(135)COMMA Help(136)END INPUT CODES Help(137)VIDEO CODES Help(138)COLOR CODES Help(139)COLOR CODES Help#2(150)DISP DSGN CMNDS Help#1(151)DISP DSGN CMNDS Help#2(152)DISP DSGN CMNDS Help#3(170)DISP FILE CMNDS Help#1(171)DISP FILE CMNDS Help#2(172)DISP FILE CMNDS Help#3(180)GLBL CHNG Help#1(181)GLBL CHNG Help#2(182)GLBL CHNG Help#3(183)GLBL CHNG Help#4(200)HELP FACILITY Helpÿw10€ÿP€>€*.----------------------------------------.�|(À�:|‚|(À! D I S P L A Y M A N A G E R‚:|ƒ|(À( by ƒ:|„|(À DIGITAL RESEARCH, INC.„:|…|(À( …:|†*"----------------------------------------":€�Current Display File:?P�: €�Current Display No:?Q �: €Current Display Title:?R . P� M A I N M E N U4�EŽ--4�EditŽ$ a Display4�D�--4�Delete�& a Display4�R�--4 �Renumber�( the Displays4 �O‘--4 �Open‘$a Display File4�Q’--4�Help’$and Instructions4 �X“--4 �Exit“$Display Manager1$�Enter Selection1):?d•*`@1+:ÿ „10€P€ %�%Now closing and packing display file:(� )��) -> Number of times file has been edited:,,�ƒ .��Display repacking timer -->/"��  �Enter Name of Display File: …‘  &��&(Press RETURN to exit Display Manager)((Bad File Name. Press RETURN to continue.‡* Á  **Do you want to create a new file (Y or N)? ˆ, Á   �� -> Opening display file ... 6 6Cannot open file. Press RETURN to continue.  Š8Á Ç% %Press RETURN to exit Display Manager.È‹' � / �/The file index is damaged and the file is lost.) �)The file with SECURITY INDEX is missing. 6�6The contents of file index are lost. File is unusable.)�)Insufficient disk space to edit the file.&�&File is not in Display Manager format.3�3File is not compatible with this version of editor.F+�+Disk space is almost full. No action taken.P0�0Insufficient disk space to repack display file. Q0�0Displays are saved and the index to the file is R,�,saved in file .IDX. Free up disk S0�0space and re-run Display Manager. The file will T+�+be recovered. úB� ÿ•10€ÿP€ !P�! E D I T A D I S P L A Y €� Current Display File:P� €�Current Display No:Q� €Current Display Title:R ‡Enter @� DISPLAY REF NUMBER‡ of Display to +@� EDIT2‡3P•º º 5%€�%(Press ESCAPE to return to Main Menu) 3$ �$Press E to edit, G to change Globals4Š*`ѺEº–; :Bad Display No. (must be 1-250), press RETURN to continue:—‹> �  €� List of displays in file.  €�(Scroll UP = ^W / DOWN = ^Z) N €�N------------------------------------------------------------------------------ÿ ü10€P€ !P�! E D I T A D I S P L A Y €�Current Display File:P� €�Current Display No:Q� €�Current Display Title:R�  2A N E W D I S P L A Y  '�'(Press ESCAPE to begin editing display)3 Enter Display Title-->4ˆ�º ºd6 �6Do you want to COPY an existing display? (Y=yes, N=no)eŠ;`ÁºNº ¾ P� GLOBAL VALUES  ' €�'(Press ESCAPE to begin editing display)¿�Clear Screen? (Y=Yes, N=No)ÈŽ$`õº ºŽ-!.--------- Color Menu ----------.�-| /€� 0 BLACK<€� 8 Gray�M|�Global Color Attributes�-| /€� 1 BLUE <€� 9 Light Blue�M|‘&--------------------------------------‘-|  /€� 2 GREEN <€� A Light Green‘M|’Flashing? (Y=Yes, N=No)É’$`õº º’-|0 /€� 3 CYAN <€� B Light Cyan’M|“BACKGROUND COLOR (0-7)Ê“$Põº º“-|@ /€� 4 RED <€� C Light Red“M|”Foreground Color (0-9 or A-F)Ë”$`õº º”-|P /€� 5 MAGENTA <€� D Light Magenta”M|•-|` /€� 6 BROWN<€� E Yellow•M|–-|p /€� 7 WHITE<€� F Bright White–M|—-!"-------------------------------"ÿ€10€ÿP€GJ%P�% D E L E T E A D I S P L A Y G€�Current Display File:OP� G€�Current Display No:OQ� G€�Current Display Title:OR� ˆEnterJ@� DISPLAY REF NUMBERˆ of Display toJ *@� DELETEJ2ˆ4P•º ºG3& €�&(Press ESCAPE to return to Main Menu.)– � Invalid Display No, press RETURNG—‹/ �4 �Display not found. Press RETURNG5Œ. �G €� List of displays in file.G €�(Scroll UP = ^Z / DOWN = ^W)GN€�N------------------------------------------------------------------------------ÿò10€ÿP€aa&P�& R E N U M B E R D I S P L A Y S d2€2 Renumber a group of displays or a single display.d9€�9A single display has the same first and last number. …&Enter number of FIRST display in groupa2…+P‘º º†&Enter number of LAST display in groupa3†+P‘º ºˆ#Enter NEW starting reference numbera4ˆ+P‘º º‰Enter INCREMENT valuea5‰+P‘º ºc# €�#(Press ESC to return to main menu.)dd, �,No action. Renumbering results in overlap orde �numbers not 1-250.d–% �%Bad number (1-250 only), press RETURNd—�= �g€� List of displays in file.g€�(Scroll UP = ^W / DOWN = ^Z)gN€�N------------------------------------------------------------------------------ÿÇ10€ÿP€P� F I L E E R R O R 2::Checksum error detected in SECURITY INDEX FILE (file with3;;suffix .IDX) created during run. Display file is lost, use 4a backup copy. <<.IDX on disk. (3) Run >= =Display Manager again and the current file will be recovered.F$ $Disk error in reading display numberG &� H, ,Display lost; other displays in file saved. •Press@� RETURN•to exit Display Managerú•) �ÿ€10€ÿP€ 2�There is no next screen. 3�There is no previous screen.…Press4@� RETURN…to continue...È…    ÿÒ10€ÿP€ € 1------------------------------------------------- )@�( OPTIONS FOR COPYING AN EXISTING DISPLAY‚ 1-------------------------------------------------= ¡� --->ƒ1 -- Copy from !�CURRENTƒ) display file> ¡� --->„2 -- Copy from a  #� DIFFERENT„- display file? ¡� --->…3 -- Quit Copy Options �Please enter your selection -->F‡0PÁº º d �Enter name of display filee‰�º ºf 2�File not found...g# �#File is not a Display Manager File.h �File not correctly packed. n+ �+Press RETURN to re-enter or ESCAPE to exit.oŒ0 Ái0 �0File not compatible with this version of editor. p6Ž�4(Press ESC at any time to abandon this read option.) ‚�Enter display reference numberƒ�#P‘º º–+Bad number, press RETURN..—�E ‡..Display not found, press RETURN to continue...ˆ‘2�ÿ€10€ÿO€P� F I L E E R R O R „,Error detected in SECURITY INDEX FILE. Some…displays may be lost.‡Press: @� R‡$to attempt recovery of display file, @� Xˆ$to immediately exit Display Manager. �Please enter your selection -->Š$:2Š%`@Š&:ÿ€10€ÿP€7 � red field � blue field � green field g‹�background is greenWA��A WA’�A ÿ€10€P€pPÀP Help Screen pPÀP EDIT A DISPLAY OPTION †=You can use option E on the Main Menu to create new displays,‡;make changes to existing ones, and/or set the global valuesˆ@for a display. For further information on any of these options,‰,please enter its corresponding number below.q À� 1Œ..  €�To Editor Main Menuq À� 2�..  €�To Main Help MenuqÀ� 3Ž..€�Create New Displaysq À� 4�..!€�!Make Changes to Existing Displaysq À� 5�..€�Set Global Values � Please enter your selection...“&:ï“'Rd1“(:ð�5ñ�0ò�99ó �65ô�69õ�61ÿ€10€ÿP€pPÀP Help Screen pPÀP SETTING GLOBAL VALUES …DGlobal Values pertain to attributes that can be applied to an entire†Cdisplay. These values can be assigned when the display is created,‡Cand changed later if desired. There are two global values that canˆ?be assigned: Clear Screen and Background/Foreground Color. For‰9detailed information, enter one of the following numbers:q À� 1�.. €�Return to Main MenuqÀ� 2Ž..€�Return to Main Help MenuqÀ� 3�.. €�Clear Screen Global ValuesqÀ� 4�.. €�Background/Foreground Colors �Please enter your selection...“&:ï“'Rd1“(:ð�4ñ�0ò�99ó �62ô�63ÿ €10€ÿP€pPÀP Help Screen pPÀP SETTING THE CLEAR SCREEN GLOBAL VALUE ƒ 6The Clear Screen global value can be set to either "Y"„ 5or "N". When Y, Display Manager clears the screen to… ;blanks before showing the display currently being designed.† 4When N, the run-time terminal is not cleared and the‡ 4current display overlays any text left on the screenˆ 8from the previous operation. Note that your application‰ 6program can only access fields in the current display.‹ 3Additional options and information are available byŒ 'selecting the appropriate number below:qÀ� 1�.. €�Return to Main MenuqÀ� 2�.. €�Return to Main Help MenuqÀ� 3‘.. #€�#Background/Foreground Global ValuesqÀ� 4’.. €�Creating New Displaysq À� 5“..#€�#Making Changes to Existing Displays �Please enter your selection...•+:ï•,Rd1•-:ð�5ñ�0ò�99ó �63ô�65õ�69ÿ €10€P€pPÀP Help Screen pPÀP SETTING GLOBAL COLOR VALUES „CGlobal color values specify which of eight different background and…Asixteen different foreground colors you want to use in a display.†!You can also specify a flashing (š'ON/OFF†- ) display.ˆCThe fields in the display can be assigned different back/foreground‰Bcolors than those specified in the global values. This is done inŠeach field's status window.Œ@If color values are assigned but the run-time terminal is not so�Aequipped, the values are ignored and the video attributes used inŽ their place.qÀ� 1‘.. €�Return to Editor Main Menuq À� 2’.. €�Return to Main Help Menuq À� 3“..$€�$More global color value information.q À� 4”..%€�%Return to Edit a Display help screen.�Please enter your selection...–%:ï–&Rd1–':ð�4ñ�0ò�99ó �64ô�60ÿ€10€P€pPÀP Help Screen pPÀP SETTING GLOBAL COLOR VALUES (continued) ƒ 8Use care when setting global color values for a display,„ 9especially if your design terminal is not color-equipped.… 6Colors may vary significantly from one terminal to the† 8next. Consequently, a color combination that works well‡ *on one terminal may "wash out" on another.‰ :If you are not able to test your color combinations on theŠ 9terminal where they will be used, consider using only the‹ #primary colors with high contrasts.� %Note that Display Manager defaults to  0 BLACK�7 as the back-Ž ground color, and WHITEŽ#for the foreground.qÀ� 1‘.. €�Return to Editor Main MenuqÀ� 2’.. €�Return to Main Help Menuq À� 3“.. €�Edit a Display Help �Please enter your selection...•*:ï•+Rd1•,:ð�3ñ�0ò�99ó �60ÿ €10€P€pPÀP Help Screen pPÀP CREATING A NEW DISPLAY ƒ /The steps required to create a new display are: ? �?--------------------------------------------------------------- �*…2..Select option E (Edit a Display) from the Editor† Main Menu. �*‡4..Assign an AVAILABLE display reference number (fromˆ,one to 250) to the display you are creating. �*‰8..If desired, enter a descriptive TITLE for the display.Š&(Note that the title is not required.) �*‹7..If desired, READ A DISPLAY from a display file to useŒ.as a "model" for the display you are creating. �*�7..Set the GLOBAL VALUES for the display if the defaultsŽare not suitable.@ �@----------------------------------------------------------------q À� 1‘..€�Return to Editor Main Menuq À� 2’..€�Return to Main Help Menuq À� 3“..€�Read a Display Helpq À� 4”..€�Global Values Helpð�4ñ�0ò�99ó �66ô�61 �Please enter your selection...–(:ï–)Rd1–*:ÿ €10€P€pPÀP Help Screen pPÀP COPYING AN EXISTING DISPLAY ƒ;You can copy an existing display from the display file that„;is currently open -or- from a different display file. This…=facility is an excellent way to use a "model" display to help†:design other displays. It is also a recommended technique‡8when making extensive changes to existing displays as itˆ+protects the original from accidental loss.Š>When you select this option, you can copy the display from the‹Bcurrent display file or a different one. To copy from a differentŒAdisplay file, you must enter the name of the file and the display�Breference number. To copy from the current display file, you needŽ(only enter the display reference number.�CAfter the copy is made, the Editor places it on your screen for you‘to begin editing. A�A-----------------------------------------------------------------q À� 1”..€to Editor Main Menuq'À� 3”+.. -€Edit Display Helpq À� 2•.. €to Main Help Menuq'À� 4•+.. -€Edit Existing Display Helpð�4ñ�0ò�99ó �60ô�65 �Please enter your selection...—&:ï—'Rd1—(:ÿ €10€P€pPÀP Help Screen pPÀP EDITING EXISTING DISPLAYS ƒ 6The steps involved in editing an existing display are:? �?--------------------------------------------------------------- �*†2..Select option E (Edit a Display) from the Editor‡ Main Menu. �*ˆ3..Enter the DISPLAY REFERENCE NUMBER of the display‰you want to edit.  �*Š4..You are given the option to review and/or edit the‹GLOBAL VALUES for the display.  �*Œ6..The display is placed on your screen for you to make�!whatever changes may be required.@ �@----------------------------------------------------------------q À� 1‘..€Return to Editor Main Menuq À� 2’..€Return to Main Help Menuq À� 3“..€Global Values HelpqÀ� 4”..€Edit a Display Help �Please enter your selection...–(:ï–)Rd1–*:ð�4ñ�0ò�99ó �61ô�60ÿ€10€P€OpPÀP Help Screen pPÐP DELETE DISPLAY OPTION „'This option is used to remove a display…,from the current display file. Once deleted,†)the display cannot be recovered except by‡*completely recreating it as a new display.‰+When this option is selected, you are askedŠ,to enter the display reference number of the‹,display you want to delete. The display mustŒ'be present in the current display file.pÀ� 1�..G€Return to Editor Main MenupÀ� 2‘..G€Return to Main Help MenuG �Please enter your selection...”5:Oï”6Rd1”7:ð�2ñ�0ò�99ÿ €10€ÿP€ pPÀP Help Screen pPÀP RENUMBERING DISPLAYS „?This option can be used to assign new display reference numbers…?to one or more displays in the current display file. Note that†asked to enter the NEW STARTING NUMBER, enter the number (from‰=one to 250) you want to assign to the display. Note that youŠ>cannot assign a number that would cause the display to have to‹>change its position in the file. Finally, when asked to enterŒ7the INCREMENT VALUE, any positive number is acceptable.À� 1�..€Return to Editor Main MenuÀ� 2‘..€Return to Main Help MenuÀ� 3’..€Renumber Group of Displays �Please enter your selection...”3:ï”4Rd1”5:ð�3ñ�0ò�99ó �81ÿ €10€P€.pPÀP Help Screen pPÐP OPEN A DISPLAY FILE ƒ@When this option is selected, the display file that is currently„=open is automatically closed. You can then either reopen the…'same display file -or- a different one.‡AAfter the current file is closed, you are asked to enter the nameˆ?of the file you then want to open. If the file already exists,‰Ait is opened and the displays contained therein are available forŠ@you to edit. If the file does not exist, you have the option to‹@open (and thereby create) a new file with that name -or- enter aŒdifferent display file name.ŽBIt is recommended practice to close a display file you are working�Cwith periodically. Closing a file forces all the displays you have�Dcreated and/or changed to be written from memory into the disk file.oÀ� 1“.. €Return to Editor Main MenuoÀ� 2”.. €Return to Main Help Menu �Please enter your selection...–2:/ï–3Rd1–4:ð�2ñ�0ò�99ÿ €10€P€ppPÀP Help Screen pPÀP EDITOR MAIN MENU OPTIONS � E --- EDIT A DISPLAY „LUse to create a new display or make changes to an existing one. Also used to…2set and/or change the Global Values for a display.� D --- DELETE A DISPLAYˆ0Removes a display from the current display file. � R --- RENUMBER THE DISPLAYS‹GAssigns new display reference numbers to ONE or ALL displays in a file.  � O --- OPEN A DISPLAY FILEŽKCloses the current display file and either opens a different one or reopens� the same one.PP--------------------------------------------------------------------------------’YOUR OPTIONS -->À 1’..To Main Menu 0À 4’3..Renumber Displays HelpÀ 2“..Edit a Display Help 0À 5“3..Open Display File HelpÀ 3”..Delete Display Help 0À 6”3..How to use HELP Facility  Please enter your selection...–":ï–#Rd1–$:ð�6ñ�0ò�60ó �70ô�80õ�88ö�200ÿ€10€P€ pPÀP Help Screen pPÀP EDITOR COMMANDS ƒAbandon Displayƒ^OUQ : Down Lineƒ2^X : Right SpaceƒM^D„(Attribs Display ^QY/^Y : Down Screen„1^QX : Right Word„M^F… Beg of Field…^US : Draw Border…1^OB : Save Disp/Ed Next ^OUN† Beg Next Line†RETURN : End of Field†1^UD : Save Disp/Ed Prev ^OUP‡Boundaries (All)‡^QB : Insert Line‡1^QV : Save Disp/Ed Same ^OUSˆBoundaries (Line)ˆ^B : Insert Spaceˆ2^V : Save Disp/Globals ^OUG‰ Center Line‰^OC : Left Screen‰1^QS : Save Disp/Menu‰K^OUTŠ'Chng Fld to Literal ^UZ : Left SpaceŠ2^S : Stat Win Default ^UW‹-Copy Fld to Cursor ^UC : Move Field Right‹1^UV : Stat Win Display‹M^WŒODefine INPUT Field ^UI : Move Fld to Cursor ^UM : Stat Win Constant ^QW�'Define OUTPUT Field ^UO : Next Field�1 ^UF : Tab�M^IŽDelete Char CursorŽ^G : Next WordŽ2^F : Template InsertŽM^P�Delete Char Left�DEL : Previous Field�1^UA : Up Line�M^E� Delete Field�^UG : Previous Word�2^A : Up Screen�L^QE‘ Delete Line‘-^QG : Renumber Field(s) ^UR : Write Doc‘K^OUW’Delete Word Right’^T : Right Screen’1^QD :PP--------------------------------------------------------------------------------YOUR OPTIONS -->nÀ 1”. Resume Editingn'À 3”*. +Field Edit Cmndsn =À 5”@.ADisp File CmndsnÀ 2•. Curs Mvmt Cmndsn'À 4•*. +Disp Dsgn Cmndsð�5ñ�0ò�101ó �110ô�150õ�170�Please enter your selection...—!:ï—"Rd1—#:ÿ €10€P€ pPÀP Help Screen pPÀP EXPLANATION OF CURSOR MOVEMENT COMMANDS /À�BEGINNING OF FIELD (^US)„;Places the cursor in the first column of the current field./À�BEGINNING OF NEXT LINE (RETURN)‡If the cursor is in the top-half of the display, it moves down‹>to the center row. If it is in the lower-half of the display,Œ it moves down to the bottom row./À�DOWN ONE LINE (^X)�=Moves the cursor down to the next line while remaining in the�same column of the display./ À�END OF FIELD (^UD)“:Places the cursor in the last column of the current field./PP--------------------------------------------------------------------------------ð�3ñ�0ò�100ó �102–YOUR OPTIONS -->x  1–..*  Resume Editx % 2–(..* * Prev Screenx 8 3–;..*=Continue Descs*�Please enter your selection...— :/ï—!Rd1—":ÿ €10€P€ pPÀP Help Screen pPÀP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /À�LEFT HALF SCREEN (^QS)„@If the cursor is in the right-half of the display, it moves left…@to the center column. If it is in the left-half of the display,† it moves to the leftmost column./À�LEFT ONE SPACE (^S)‰x  1–..*  Resume Editx & 2–)..* + Prev Screenx 9 3–<..*>Continue Descs*�Please enter your selection...— :/ï—!Re1—":ÿ €10€P€ pPÀP Help Screen pPÀP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /À�PREVIOUS WORD (^A)„9Moves to the previous literal field or input/output field…containing an initial value./À�RIGHT HALF SCREEN (^QD)ˆ=If the cursor is in the left-half of the display, it moves to‰>the center column. If it is in the right-half of the display,Š!it moves to the rightmost column./ À�RIGHT ONE SPACE (^D)�9Moves the cursor right to the next column in the display./À�RIGHT ONE WORD (^F)�;Moves right to the next literal field or input/output field‘containing an initial value./PP--------------------------------------------------------------------------------ð�3ñ�0ò�102ó �104•YOUR OPTIONS -->x  1•..*  Resume Editx % 2•(..* * Prev Screenx 8 3•;..*=Continue Descs*�Please enter your selection...– :/ï–!Rd1–":ÿ€10€P€ pPÀP Help Screen pPÀP EXPLANATION OF CURSOR MOVEMENT COMMANDS (cont.) /À�UP HALF SCREEN (^QE)…?If the cursor is in the bottom-half of the display, it moves to†Copies any input or output field in the display to the current‘Acursor location. You must enter the number of the field to copy.’0This command will not overlay an existing field.o PP--------------------------------------------------------------------------------ð�4ñ�0ò�100ó �111ô�130`YOUR OPTIONS --> 1•.`  Resume Edit" 2•%.` & Prev Screen2 3•5.` 6 Cont Descs A 4•D.` E Stat Window`�Please enter your selection...– :oï–!Rd1–":ÿ €10€P€kpPÀP Help Screen pPÀP EXPLANATION OF FIELD EDITING COMMANDS (cont.) oÀ�DEFINE INPUT FIELD (^UI)„@Reserves columns in the display for an input field. An @-symbol…@appears under the cursor; extend the field by pressing the SPACE†bar or TAB key.oÀ�DEFINE OUTPUT FIELD (^UO)‰?Same as above command except that space is reserved for showingŠoutput information.o À�DELETE FIELD FROM DISPLAY (^UG)�?Removes the field containing the cursor from the display. AlsoŽCremoves any initial value assigned to the field. Use ^UZ to remove�,the field while retaining its initial value.oÀ�MOVE FIELD RIGHT (^UV)’AInserts a space under the cursor and moves any fields on the same“line to the right by one space.oPP--------------------------------------------------------------------------------ð�3ñ�0ò�110ó �112` YOUR OPTIONS --> 1–..`  Resume Edit% 2–(..` * Prev Screen8 3–;..` =Continue Descs` �Please enter your selection...— :oï—!Rd1—":ÿ €10€P€kpPÀP Help Screen pPÀP EXPLANATION OF FIELD EDITING COMMANDS (cont.) o#À�#MOVE FIELD TO CURSOR LOCATION (^UM)„>Moves any input or output field in the display to the cursor's…?current location. You must enter the number of the field to be†8moved. This command will not overlay an existing field.oÀ�MOVE LITERAL FIELD (^UZ)‰ADeletes a field but leaves its initial value. Use in conjunctionŠ?with the above command to move a literal field in your display.o À�RENUMBER FIELDS (^UR)�/Use to renumber ONE or ALL fields in a display.o*À�*SET STATUS WINDOW VALUES AS DEFAULTS (^UW)�(Press� 4�5to see detailed information about the status window.)‘ACauses the values in the current field's status window to be used’>when subsequent fields are created. The cursor must be in the“4field (not the window) when this command is entered.oPP--------------------------------------------------------------------------------ð�4ñ�0ò�111ó �113ô�130` YOUR OPTIONS -->  1–.`  Resume Edit " 2–%.` & Prev Screen 2 3–5.` 6 Cont Descs A 4–D.` E Stat Window`�Please enter your selection...— :oï—!Rd1—":ÿ €10€P€kpPÀP Help Screen pPÀP EXPLANATION OF FIELD EDITING COMMANDS (cont.) oÀ�STATUS WINDOW DISPLAY (^W)„(Press� 4„5to see detailed information about the status window.)…CThis commands shows the status window on the screen for the current†?field. The cursor is placed inside the window for changing the‡Bvalues. Use the SPACE bar, RETURN key, or cursor movement keys toˆ"move the cursor within the window.o& À�&STATUS WINDOW DISPLAY (CONSTANT) (^QW)‹BLeaves the status window on the screen until ^QW is entered again.ŒCWhen the cursor enters an input or output field, the boundaries for�Athe field are shown above or below it and the status window showsŽ#the current settings for the field.oÀ�TEMPLATE INSERTION (^P)‘@Indicates that the next character entered after ^P is a template’=character. Enter ^P (the cursor will not move) then type the“*character you want to use as the template.oPP--------------------------------------------------------------------------------ð�4ñ�0ò�112ó �114ô�130`YOUR OPTIONS -->  1`  -Resume Edit " 2` % -Prev Screen 2 3` 5 -Cont Descs A 4` D -Stat Window`�Please enter your selection...— :oï—!Rd1—":ÿ€10€P€kpPÀP Help Screen pPÀP EXPLANATION OF FIELD EDITING COMMANDS (cont.) o$À�$VIDEO ATTRIBUTES DISPLAY (^QY or ^Y)…AShows the display using the video or color attributes as they are†>set by the Global Values and field status windows. Only those‡Bfeatures available on the terminal now in use will be activated byˆDthis command. Editing of the display is not permitted while in this‰;mode. Press any key to end the mode and return to editing.À� 1Ž..` €Resume EditingÀ� 2�..` €Go back to the previous screen À� 3�..` "€"Return to the Editor Commands menuð�3ñ�0ò�113ó �100`�Please enter your selection...’0:oï’1Rd1’2:ÿ €10€P€pPÀP Help Screen pPÐP STATUS WINDOW --- INPUT FIELD pÀ pLÀ pÀ ƒ4| ------------------------------------------------ |pLÀp À„| Validate :X: X,A,C,D,F,I,U„1Beep„9 :N: N,Y |pLÀp À…| Format :L: L,R,N,0-9,C,M…1AutoRet :N: N,Y |pLÀp À†|†A|pLÀp À‡.| End Input-----Cursor :N: BadC :N: Fkey :N:‡A|pLÀp Àˆ.| Video :N: :N: :N: :N: :N: :N: :N: :N:ˆA|pLÀp À‰|‰'invs half invr flsh undl usr1 usr2 usr3‰A|p LÀp ÀŠ.| Color :N: :N: :N: :N: :N: :Y: :Y: :Y:ŠA|p LÀp À‹4"-------fls--RED--GRN--BLU--Int--red--grn--blu-----"p LÀp Àp LÀpP À<� 10  -Resume Edit% 20(-Stat Win Help9 30<-Beep/AutoRet Help?�Please enter your selection...— :?ï—!Rd1—":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- BEEP/AUTORET CODES À� Beep :N: N,Y À� AutoRet :N: N,Y >� BEEP: †5When set to "Y" and the run-time terminal is equipped‡4with an audible beeper, the beeper is sounded if theˆ5end-user enters a character into the field which does‰6not conform to the Validate code (which is also set inŠ6the field's status window). If "N", the beeper is not‹$sounded under these same conditions.> � AUTORET:Ž:When set to "Y", data entry for the field is automatically�:terminated and control returns to your application program�7when the end-user fills all positions in the field with‘:valid data. If "N", the RETURN key must be pressed to end’data entry for the field.? PP--------------------------------------------------------------------------------ð�3ñ�0ò�130ó �1340 �YOUR OPTIONS --> 10  -Resume Edit% 20 (-Stat Win Help9 30<-Format Codes Help? �Please enter your selection...— :?ï—!Rd1—":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- FORMAT CODES  À� Format :L: L,R,N,0-9,C,M …:The Format code specifies how data is to appear when shown†9in an input or output field. Only one code is permitted. À� Lˆ0..(Default) Data is left-justified in the field. À� R‰'..Data is right-justified in the field. À� NŠ/..Numeric format. The number is right-justified‹and leading zeros removed.  À� 0-9Œ/..Decimal format. The code specifies the number�,of digits to the right of the decimal point.  À� CŽ3..Control key format. Please refer to your manuals.�Use with caution.  À� M�1..Money format. A leading dollar sign is inserted‘(and two digits follow the decimal point.?PP--------------------------------------------------------------------------------ð�4ñ�0ò�130ó �135ô�1360 �YOUR OPTIONS --> 10  -Resume Edit$ 20'-Stat Win Help7 30:-CommaB 40 E -End Input?�Please enter your selection...– :?ï–!Rd1–":ÿ€10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- COMMA CODE À� Comma :N: N,Y ‡AThe Comma code is used in conjunction with numeric output fields.ˆBWhen set to "Y", a comma is inserted in front of every third digit‰Ato the left of an actual or implied decimal point. Some examplesŠare provided to illustrate.4 À�1 Data Comma=Y Comma=N� 123456789�" 123,456,789�7 123456789�1234.56�%1,234.56�91234.56“P--------------------------------------------------------------------------------ð�3ñ�0ò�130ó �1370�YOUR OPTIONS -->  10  -Resume Edit % 20(-Stat Win Help 9 30 < -Video Codes? �Please enter your selection...– :?ï–!Rd1–":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- END INPUT CODES 2À�2 End Input-----Cursor :N: BadC :N: Fkey :N: …@These codes specify what should happen when the end-user takes a†@certain action during data entry. The codes are independent and‡Acan be used in any combination. The following descriptions applyˆ/only when the corresponding code is set to "Y".> �CURSOR:Š,Data entry terminates automatically when the‹+end-user moves the cursor out of the field.> �BADC:�/Data entry terminates if a character is enteredŽ+that does not conform to the setting of the�*Validate code (also in the status window).> �FKEY:‘2Data entry terminates if a function key is pressed’!while the cursor is in the field.? PP--------------------------------------------------------------------------------ð�3ñ�0ò�130ó �1370 �YOUR OPTIONS --> 10  -Resume Edit% 20 (-Stat Win Help9 30 <-Video Codes Help?�Please enter your selection...— :?ï—!Rd1—":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- VIDEO CODES 3À�3 Video :N: :N: :N: :N: :N: :N: :N: :N: 3À�3 invs half invr flsh undl usr1 usr2 usr3 †GThese codes are used for special effects. When the code is set to "Y",‡Iit activates the effect listed beneath it. With the exception of "invs",ˆHall of these effects are dependent upon the features and capabilities of‰Kthe terminal. Combinations of effects are acceptable, though also terminalŠ dependent.B À�1 CODE CODE=Y CODE=N> �invsŒ invisibleŒ2visible> �half1 €�half-intensity�2full-intensity> �invr1 @� inverse videoŽ2 normal video> �flsh±  �flashing�2steady> �undl1 � underlined�2not underlined> �usr11 � activated‘2 not activated> �usr21 � activated’2 not activated> �usr31 � activated“2 not activated”P--------------------------------------------------------------------------------ð�3ñ�0ò�130ó �1380�YOUR OPTIONS --> 10  -Resume Edit% 20(-Stat Win Help9 30<-Color Codes Help?�Please enter your selection...— :?ï—!Rd1—":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- COLOR CODES 2À�2 Color :N: :N: :N: :N: :N: :Y: :Y: :Y: 2À�2 fls RED GRN BLU Int red grn blu †GThe Color Codes specify colors for individual fields. Field colors are‡Gtotally independent of Global Color values assigned to the display. Anˆ#explanation of each code follows...> �flsŠ ?When set to Y, the field will flash on and off when the display‹ is shown.> �RED� This code (and the next two,> '�GRN�+and> /BLU�2) specify the backgroundŽ Acolor for the field. These codes may be assigned in combinations�  10  -Resume Edit% 20 (-Stat Win Help9 30 <-More Color Info? �Please enter your selection...– :?ï–!Rd1–":ÿ €10€P€1pPÀP Help Screen pPÐP STATUS WINDOW --- COLOR CODES (cont.) 2À�2 Color :N: :N: :N: :N: :N: :Y: :Y: :Y: 2À�2 fls RED GRN BLU Int red grn blu >�Int‡ CThis codes specifies the intensity for foreground color and is usedˆ Cin conjunction with the three following codes. For example, if Int‰ Band the red code are both set to Y, the resulting foreground colorŠ is light (or, bright) red.> �redŒ !This code and the following two (>  *grnŒ.and>  2bluŒ5) specify the foreground� Dcolor for the field. Combinations of color codes are permitted justŽ :as with the background color codes. The default is white.?PP--------------------------------------------------------------------------------ð�4ñ�0ò�130ó �110ô�1000YOUR OPTIONS --> 10-Resume Editing Display/ 30 2-to Original Help Screen 20 -Stat Wind Help Screen/ 40 2-to Editor Commands Menu?�Please enter your selection...– :?ï–!Rd1–":ÿ €10€P€PpPÀP Help Screen pPÀP EXPLANATION OF DISPLAY DESIGN COMMANDS _À�CENTER LINE (^OC)„DCenters all literals and initial field values on the line containing…Cthe cursor. Input/Output fields without initial values or template†characters are not centered._(À�(DELETE CHARACTER TO LEFT (DEL or RUBOUT)‰BDeletes the character to the left of the cursor. Other fields andŠ.literals on the same row shift left one space._" À�"DELETE CHARACTER UNDER CURSOR (^G)�EDeletes the character under the cursor. Other fields and literals onŽ"the same row shift left one space._ À�DELETE LINE (^QG)‘CDeletes the line containing the cursor. All lines below the cursor’Amove up one row and a blank line is inserted at the bottom of the“screen._ PP--------------------------------------------------------------------------------ð�3ñ�0ò�100ó �151W �YOUR OPTIONS -->p 1W  -Resume Editp% 2W ( -Prev Screenp7 3W:-Continue DescsW�Please enter your selection...— :_ï—!Rd1—":ÿ €10€P€PpPÀP Help Screen pPÀP EXPLANATION OF DISPLAY DESIGN COMMANDS (cont.) _À�DELETE WORD TO RIGHT (^T)„FDeletes the string of characters or spaces to the right of the cursor.…CRemaining characters on the same row shift left to fill the vacated†spaces._À�DRAW BORDER (^OB)‰DYou are asked to specify the character you want to use to "draw" theŠFborder. After it is entered, use the cursor movement commands to draw‹Dthe border with that character. To switch to a different character,ŒDsimply type the character you want to use and continue. To turn off�border mode, press ESC._À�INSERT LINE (^QV)�CInserts a carriage return at the cursor's location, thus creating a‘Dnew line in the display. The last line of the display is pushed off’%the bottom of the screen and is lost._PP--------------------------------------------------------------------------------ð�3ñ�0ò�150ó �152W�YOUR OPTIONS -->p  1W  -Resume Editp% 2W ( -Prev Screenp7 3W :-Continue DescsW �Please enter your selection...– :_ï–!Rd1–":ÿ€10€P€PpPÀP Help Screen pPÀP EXPLANATION OF DISPLAY DESIGN COMMANDS (cont.) _À�INSERT SPACE (^V)„CInserts a space under the cursor and shifts all other characters on…&the same row to the right accordingly._À�TAB (^I or TAB key)ˆEMoves the cursor to the next tab stop (every eighth column). Expands‰Ean input/output field by eight columns when defining with ^UI or ^UO._ À�WRITE DOCUMENTATION (^OUW)Œ0Please refer to your manuals for an explanation.p  1W ..Resume editingp� 2’..W Go back to the previous screenp� 3“..W ""Return to the Editor Commands menuð�3ñ�0ò�151ó �100W �Please enter your selection...•3:_ï•4Rd1•5:ÿ €10€P€pPÀP Help Screen pPÀP EXPLANATION OF DISPLAY FILE COMMANDS ƒKAll display file commands have a prefix of ^OU. When ^OU is entered on the„Hkeyboard, the Output Options menu appears on the screen to indicate what…?options are available. Descriptions of these options follow...À�GLOBAL CHANGES (Option G)ˆDGlobal values are set for a display when it if first created via the‰AEditor Main Menu. The current values can be changed by selectingŠthis option. Press À� 4Š 'to see information about Global Values.0 À�0SAVE DISPLAY -- EDIT NEXT ONE IN FILE (Option N)�CSaves the display you have been creating or editing, finds the nextŽAdisplay in the file (by ascending display reference numbers), and�Bplaces it on the screen for you to examine and/or edit. Note that�Csaving a display does not guarantee it is written to the disk file.‘CThe file must be closed to ensure this (option O on the Editor Main’1Menu). This also applies to options P, S, and T.PP--------------------------------------------------------------------------------ð�4ñ�0ò�100ó �171ô�180�YOUR OPTIONS --> 1  -Resume Edit$ 2 ' -Prev Scrn3 3 6 -Cont DescsC 4 F-Globals �Please enter your selection...– :ï–!Rd1–":ÿ €10€P€pPÀP Help Screen pPÀP EXPLANATION OF DISPLAY FILE COMMANDS (cont.) 4À�4SAVE DISPLAY -- EDIT PREVIOUS ONE IN FILE (Option P)„>Saves the display you have been creating or editing, finds the…Cprevious one in the file (by descending display reference numbers),†;and places it on the screen for you to examine and/or edit.'À�'ABANDON WORK DONE ON DISPLAY (Option Q)‰AAll modifications made to the display since it was last saved areŠCabandoned and lost. You are asked to confirm that this is what you‹&want to do before it is actually done.. À�.SAVE DISPLAY -- EDIT SAME ONE AGAIN (Option S)ŽDSaves the display you have been creating or editing, and then places�Cit back on your screen for you to resume editing. This is a recom-�Cmended, occasional procedure; particularly when creating or editing‘complex or intricate displays.PP--------------------------------------------------------------------------------ð�3ñ�0ò�170ó �172 �YOUR OPTIONS --> 1  -Resume Edit& 2 ) -Prev Screen8 3 ; -Cont Descs �Please enter your selection...– :ï–!Rd1–":ÿ€10€P€pPÀP Help Screen pPÀP EXPLANATION OF DISPLAY FILE COMMANDS (cont.) .À�.SAVE DISPLAY -- RETURN TO MAIN MENU (Option T)…@Saves the current display and takes you to the Editor Main Menu.À�WRITE DOCUMENTATION (Option W)ˆ>Please refer to your manuals for a description of this option. À�HELP (Option ?)‹?Activates the Display Manager Help facility (which is where youŒare now.À 1 €..Resume editingÀ 2 € ..Go back to the previous screenÀ 3 $€$..Return to the Editor Commands menuð�3ñ�0ò�171ó �100 �Please enter your selection...”3:ï”4Rd1”5:ÿ€10€P€pPÀP Help Screen pPÀP CHANGING GLOBAL VALUES …DGlobal Values pertain to attributes that can be applied to an entire†Edisplay. These values are initially set when the display is created,‡Dand can be changed if desired. There are two global values that canˆDbe assigned: Clear Screen and Background/Foreground Color. For more‰0information, enter one of the following numbers: À 1 €.. Resume Editing DisplayÀ 2€.. Return to Previous ScreenÀ 3 €.. Clear Screen Global ValuesÀ 4 €.. Background/Foreground Colors �Please enter your selection...’4:ï’5Rd1’6:ð�4ñ�0ò�170ó �181ô�182ÿ€10€P€pPÀP Help Screen pPÀP CHANGING THE CLEAR SCREEN GLOBAL VALUE † 6The Clear Screen global value can be set to either "Y"‡ 5or "N". When Y, Display Manager clears the screen toˆ :blanks before showing the display currenty being designed.‰ 4When N, the run-time terminal is not cleared and theŠ 4current display overlays any text left on the screen‹ 8from the previous operation. Note that your applicationŒ 6program can only access fields in the current display.À 1€.. Resume Editing DisplayÀ 2€.. Return to Previous ScreenÀ 3€.. Background/Foreground Colors �Please enter your selection...“3:ï“4Rd1“5:ð�3ñ�0ò�180ó �182ÿ €10€P€pPÀP Help Screen pPÀP CHANGING GLOBAL COLOR VALUES „CGlobal color values specify which of eight different background and…Dsixteen different foreground colors are used in a display. They can†+also cause the display to flash on and off.ˆCThe fields in the display can be assigned different back/foreground‰Bcolors than those specified in the global values. This is done inŠeach field's status window.Œ@If color values are assigned but the run-time terminal is not so�Aequipped, the values are ignored and the video attributes used inŽ their place.À 1 €.. Resume Editing DisplayÀ 2 €.. Return to Previous ScreenÀ 3 '€'.. More global color value information. À 4 "€".. Return to original help screen.�Please enter your selection...•0:ï•1Rd1•2:ð�4ñ�0ò�181ó �183ô�170ÿ €10€P€pPÀP Help Screen pPÀP CHANGING GLOBAL COLOR VALUES (continued) ƒ 9Use care when changing global color values for a display,„ 9especially if your design terminal is not color-equipped.… 6Colors may vary significantly from one terminal to the† 8next. Consequently, a color combination that works well‡ *on one terminal may "wash out" on another.‰ :If you are not able to test your color combinations on theŠ 9terminal where they will be used, consider using only the‹ #primary colors with high contrasts.� %Note that Display Manager defaults top 0 BLACK�7 as the back-Ž ground color, and WHITEŽ#for the foreground.À 1 €.. Resume Editing DisplayÀ 2 €.. Return to Previous Screen À 3 !€!.. Return to Original Help Screen �Please enter your selection...•3:ï•4Rd1•5:ð�3ñ�0ò�182ó �170ÿ €10€P€npPÀP Help Screen pPÀP HOW TO USE THE DISPLAY MANAGER HELP FACILITY ƒHThe help facility is available to explain how to use the Display Manager„HEditor and the various options available therein. There are three sepa-…Krate locations in the Editor from which the help facility can be activated: À� EDITOR MAIN MENU‡&-- Press "Q" while the Main Menu is onˆ 9your screen to see explanations of the available options. À� DISPLAY DESIGN SCREENŠ# -- Enter "^QQ" while designing a‹ :display to see explanations of the various Editor CommandsŒ that you can use. À� DISPLAY FILE OPTIONS MENUŽ'-- When you enter "^OU" while� :designing a display, the Display File Options Menu appears� =on your screen. Enter "?" to see explanations of the various‘ !Editor Commands that you can use.“2Any time you are using the Help facility, pressing5À� 1“9returns you to”9either the Editor Main Menu or the Display Design Screen.ð�2ñ�0ò�99`�YOUR OPTIONS -->  1`-To Editor Main Menu . 2` 1-To Main Help Menu` �Please enter your selection...— :oï—!Rd1—":ÿ