Command List (+1 = ADE-1, +2 = ADE-2, +3 = ADE-3) APERTURE +2 CIRCLE FILES LIST PRPLOT SKETCH +1 ARC COPY FILL LOAD PURGE SNAP AREA DBLIST FILLET +1 LTSCALE QTEXT SOLID ARRAY DELAY GRAPHSCR MENU QUIT STATUS ATTDEF +2 DIM +1 GRID MIRROR +2 REDRAW STYLE ATTDISP +2 DIST HATCH +1 MOVE REGEN TABLET ATTEDIT +2 DRAGMODE +2 HELP / ? MSLIDE +2 REGENAUTO TEXT ATTEXT +2 DXBIN +3 HIDE +3 OOPS RENAME TEXTSCR AXIS +1 DXFIN ID ORTHO REPEAT TRACE BASE DXFOUT INSERT OSNAP +2 RESUME UNITS +1 BLIPMODE ELEV +3 ISOPLANE +2 PAN RSCRIPT VIEW +2 BLOCK END LAYER PEDIT +3 SAVE VPOINT +3 BREAK +1 ENDREP LIMITS PLINE +3 SCRIPT VSLIDE CHAMFER +1 ENDSV LINE PLOT SHAPE WBLOCK CHANGE ERASE LINETYPE POINT SHELL +3 ZOOM At the "Command:" prompt, you can enter RETURN to repeat the last command. \ You can enter points, or coordinates, in any of the following ways: Absolute: x,y Relative: @deltax,deltay Polar: @dist: (number) Reference: Section 8.6 of User Guide. \ARC The ARC command draws an arc (circle segment) as specified by any of the following methods. (If you have the ADE-2 package, you can "drag" the last parameter of each method.) - three points on the arc - start point, center, end point - start point, center, included angle - start point, center, length of chord - start point, end point, radius - start point, end point, included angle - start point, end point, starting direction - continuation of previous line or arc 3-point format: ARC Center/: (point) Center/End/: (point) End point: (point) Options: A = included Angle D = starting Direction L = Length of chord C = Center point E = End point R = Radius To continue previous line or arc, reply to first prompt with RETURN Reference: Section 4.4 of User Guide. \AREA The AREA command calculates the area and perimeter of an enclosed space. You define the space by designating at least three points. Format: AREA First point: (point) Next point: (point) Next point: (point) Next point: ...press RETURN to end point entry Reference: Section 5.3 of User Guide. \ARRAY The ARRAY command makes multiple copies of selected objects, in a rectangular or circular pattern. Format: ARRAY Select objects or Window or Last: (select) Rectangular or circular array (R/C): For a rectangular array, you are asked for the number of columns and rows, and the spacing between them. For a circular array, you must supply a center point, the angle between items, and the number of items (or the angle to be covered). Optionally, you can rotate the items as the array is drawn. Reference: Section 5.2 of User Guide \ATTDEF The ATTDEF command creates an Attribute Definition (ADE-2 feature). First, you specify the modes for this Attribute Definition. The modes are: Invisible - Do not display, but allow extraction. Constant - All occurrences of this Attribute have the same Value. Verify - Issue extra prompts to verify a proper Value. Format: ATTDEF Attribute modes -- Invisible:N Constant:N Verify:N Enter (ICV) to change, RETURN when done: The tag, prompt, and default value for the Attribute are then requested, as are its location, height, and rotation angle. Attribute tag: (up to 31 chars; letters, digits, $, -, _) Attribute prompt: Default attribute value: Starting point or (ACRS): Height : Rotation angle : Reference: Section 11.2 of User Guide. \ATTDISP The ATTDISP command (ADE-2 feature) can be used to override the visibility mode set for Attributes on a global basis. Format: ATTDISP Normal/On/Off : Normal - Visible Attributes are displayed, invisible Attributes are not. On - All Attributes are made visible. Off - All Attributes are made invisible. Reference: Section 11.3 of User Guide. \ATTEDIT The ATTEDIT command (ADE-2 feature) allows you to modify certain aspects of Attributes independent of the Blocks in which they reside. You can perform global or individual editing, and you can restrict the operation to certain Blocks, Attribute Tags, and Attribute Values, or to just those Attributes that are currently visible on the screen. Format: ATTEDIT Edit Attributes one by one? (N = global) Block name specification <*>: Attribute tag specification <*>: Attribute value specification <*>: Reference: Section 11.4 of User Guide. \ATTEXT The ATTEXT command (ADE-2 feature) is used to extract Attribute information from a drawing for analysis by another program or for transfer to a database. Format: ATTEXT CDF, SDF, or DXF attribute extract? CDF - Comma Delimited Format SDF - Fixed-field format DXF - Drawing interchange format CDF format is the default, since it is simplest to read and permits selective extraction of just the desired Attributes. Reference: Section 11.5 of User Guide. \AXIS The AXIS command controls the display of axes, or ruler lines, along the edge of the graphics display. This is an ADE-1 feature. Format: AXIS On/Off/Tick Spacing(X)/Aspect: The axis display can be turned on and off, and the tick spacing can be specified in terms of drawing units or as a multiple of the Snap resolution. For example, a value of "5X" would place a tick mark at every fifth Snap point. The "Aspect" option is an ADE-2 feature that allows you to set different tick spacing for the horizontal and vertical axes. Reference: Section 8.3 of User Guide \BASE The BASE command is defines a reference point for insertion and rotation of the current drawing in subsequent drawings. Format: BASE Base point: (point) Reference: Section 9.4 of User Guide. \BLIPMODE The BLIPMODE command controls the generation of marker "blips" - the small temporary marks drawn whenever you designate a point. When BLIPMODE is "On", blips are drawn; when "Off", blips are suppressed. Format: BLIPMODE On/Off : Reference: Section 6.9 of User Guide \BLOCK The BLOCK command allows you to name a group of objects that can then be INSERTed as a unit anywhere in the current drawing, with specified X and Y scales and rotation. Format: BLOCK Block name (or ?): (name) Insertion base point: (point) Select objects or Window or Last: (select) If you respond to the "Block name" prompt with a "?", AutoCAD will list the names of all Blocks currently defined in this drawing. Reference: Section 9.2 of User Guide. \BREAK The BREAK command deletes part of a line, trace, circle, or arc. This is an ADE-1 feature. Format: BREAK Select object: (select one object) Enter first point: (point) Enter second point: (point) You can break a line, trace, or arc into two sections, or cut one end off. If you break a circle, it changes to an arc by deleting the portion from the first point to the second, going counterclockwise. If you select the object by pointing to it, the break is assumed to begin at the selection point, and the next prompt is: Enter second point or F: If you want to begin the break at a point where some other object intersects with the object to be broken, choose an unambiguous point to select the object, and then enter "F" in response to this prompt. You can then select the beginning and ending points of the break. Reference: Section 5.2 of User Guide \CHAMFER The CHAMFER command trims two intersecting lines (or two adjacent segments of a Polyline) at a given distance from their intersection and connects the trimmed ends with a new line. Different trim distances can be set for the two lines, and are retained with the drawing. If the specified lines do not intersect, CHAMFER will extend them until they do, and then proceed as above. If the ADE-3 package is present, chamfers can be applied to an entire Polyline, chamfering all the intersections. Format: CHAMFER Polyline/Distances/: P - Fillet an entire Polyline R - Set the fillet radius Reference: Section 5.2 of User Guide \GRAPHSCR \TEXTSCR The GRAPHSCR and TEXTSCR commands are provided as a convenient means of selecting either the graphics or text screens from within menus and scripts. Format: GRAPHSCR or TEXTSCR Reference: Section 10.3 of User Guide \GRID The GRID command controls the display of a grid of alignment dots to assist in the placement of objects in the drawing. Formats: GRID ON - turns grid on with previous spacing GRID OFF - turns grid off GRID number - sets grid spacing in drawing units (zero causes it to equal the Snap resolution) GRID numberX - sets spacing to multiple of Snap resolution An "Aspect" option is also provided as part of the ADE-2 package. With it, you can select a grid with different horizontal and vertical spacing. Reference: Section 8.2 of User Guide. \HATCH The HATCH command is used to crosshatch or pattern-fill an area. This is an ADE-1 feature. Format: HATCH Pattern (? or name/U,style) : Styles: N - Normal (BRICK,N or U,N) O - Outermost area only (BRICK,O or U,O) I - Ignore internal structure (BRICK,I or U,I) If you reply with a standard pattern, a scale and angle for the pattern are requested. "?" lists the standard patterns on file, and "U" prompts you to define a pattern on the fly: Angle for crosshatch lines : Spacing between lines : Double hatch area (Y/N) : The specified parameters are remembered and are displayed as the defaults for subsequent HATCH command. Reference: Section 10.2 of User Guide \HELP \? The HELP (or "?") command displays help information. Formats: HELP (or ?) Command name (RETURN for list): If you reply with a command name, information about that command is displayed. Otherwise, the display consists of a list of valid commands, and a brief reminder of the methods of point specification. If the help information does not fit on one screen, AutoCAD will pause and display: Press RETURN for further help. To continue the help display, press RETURN. If you want to cancel the help display, enter CTRL C. Reference: Section 3.1 of User Guide. \HIDE The HIDE command is part of 3D Level 1(tm), contained in the ADE-3 package. When the VPOINT command is used to generate a 3D visualization, it is in "wire frame" form; that is, all lines are drawn, even those that would be hidden by other objects. HIDE, which has no parameters, regenerates the drawing with the "hidden" lines suppressed. Format: HIDE Reference: Section 14.2 of User Guide \ID The ID command displays the coordinates of a designated point in the drawing. Format: ID Point: (point) Reference: Section 5.3 of User Guide. \INSERT The INSERT command inserts one occurrence of a defined Block into the current drawing at a designated point, applying scale factors and rotation. If the named Block is not defined in the current drawing, but another drawing exists with that name, a Block Definition is first created from the other drawing. Format: INSERT Block name (or ?) : Insertion point: X scale factor <1> / Corner / XYZ: Y scale factor (default = X): Rotation angle <0>: The X/Y scales may be specified simultaneously by using the insertion point as the lower left corner of a box, and a new point as the upper right corner; just enter the new point in response to the "X scale factor" prompt. If the ADE-2 package is present, you can enter "DRAG" to dynamically specify the insertion point, X/Y scales, and rotation angle. \ Normally, the Block is inserted as a single entity. However, if you precede the Block name with a "*", its individual components are inserted. In this case, only one scale factor is requested. The "XYZ" option on the "X scale factor" prompt is valid only if the ADE-3 package is present. Entering "XYZ" to that prompt tells AutoCAD that you want to specify all three scale factors, X, Y, and Z. Format: INSERT Block name (or ?) : Insertion point: X scale factor <1> / Corner / XYZ: XYZ X scale factor <1> / Corner: Y scale factor (default = X): Z scale factor (default = X): Rotation angle <0>: Reference: Section 9.3 of User Guide. \ISOPLANE The ISOPLANE command permits selection of the current drawing plane (top, left, or right) when the Isometric snap style (ADE-2 feature) is in effect. Format: ISOPLANE Left/Top/Right/(Toggle): Left - Plane defined by 150 and 90 degree axis pair Top - Plane defined by 30 and 150 degree axis pair Right - Plane defined by 30 and 90 degree axis pair RETURN - Toggles to the next plane in a circular fashion Reference: Section 8.5 of User Guide. \KEYS \TOGGLES The following control keys are used to toggle various modes on and off. CTRL B - Snap mode on/off CTRL D - (ADE-1 feature) Coordinate display control. Static, dynamic with length: Upper right corner : Reference: Section 3.5 of User Guide. \LINE The LINE command allows you to draw straight lines. Format: LINE From point: (point) To point: (point) To point: (point) To point: ...RETURN to end line sequence To erase the latest line segment without exiting the LINE command, enter "U" when prompted for a "To" point. You can continue the previous line or arc by responding to the "From point:" prompt with a space or RETURN. If you are drawing a sequence of lines that will become a closed polygon, you can reply to the "To point" prompt with "C" to draw the last segment (close the polygon). Lines may be constrained to horizontal or vertical by the ORTHO command. Reference: Section 4.1 of User Guide. \LINETYPE The LINETYPE command is used to load linetype definitions from a library file, to write new definitions to a library file, and to list the linetype definitions in a library file. Format: LINETYPE ?/Load/Create: Load - Loads selected linetypes from a specified library file Create - Allows creation of a new linetype and stores it in a specified library file ? - Lists the linetypes defined in a specified library file Note: The "LAYER Ltype" command automatically loads linetypes from the standard linetype library file. The LINETYPE command is needed only if you are creating your own linetypes or storing linetypes in a different library file. Reference: Section 7.8 of User Guide. \LIST The LIST command displays database information about selected objects. Format: LIST Select objects or Window or Last: (select) If the listing is lengthy, you can use CTRL S to pause momentarily, or CTRL C to abort the listing. To echo the listing to your printer, use CTRL P. Reference: Section 5.3 of User Guide. \LOAD The LOAD command is used to load Shape definitions from a library file. Format: LOAD File name: (file) No file type should be specified; type ".SHX" is assumed. Reference: Section 4.9 of User Guide. \LTSCALE The LTSCALE command governs the global scale factor for linetype dash lengths. Format: LTSCALE New scale factor : Reference: Section 7.9 of User Guide. \LTYPE There is no LTYPE command; see LAYER and LINETYPE. Reference: Chapter 7 of User Guide. \MENU The MENU command is used to load a new set of commands into the screen, tablet, and button menus from a disk file. Format: MENU File name: (file) If you respond with RETURN (null file name), the menus are disabled. Reference: Section 3.8 of User Guide. \MIRROR The MIRROR command (ADE-2 feature) allows you to mirror selected existing entities about a designated horizontal or vertical mirror line. The original objects can be deleted (like a MOVE) or retained (like a COPY). Format: MIRROR Select objects or Window or Last: (select) First point of mirror line: (point) Second point: (point) Delete old objects? (Yes, No, or RETURN) Reference: Section 5.2 of User Guide \MOVE The MOVE command is used to move one or more existing drawing entities from one location in the drawing to another. Format: MOVE Select objects or Window or Last: (select) Base point or displacement: Second point of displacement: (if base selected above) If you have the ADE-2 package, you can "drag" the object into position on the screen. To do this, designate a reference point on the object in response to the "Base point..." prompt, and then reply "DRAG" to the "Second point:" prompt. The selected objects will follow the movements of the screen crosshairs. Move the objects into position and then press the pointer's "pick" button. Reference: Section 5.2 of User Guide. \MSLIDE The MSLIDE command (ADE-2 feature) "takes a picture" of the current display, and saves it in a slide file for later viewing with the VSLIDE command. Format: MSLIDE Slide file: (name) The display is redrawn as the slide is being made. Reference: Section 10.4 of User Guide \OOPS The OOPS command re-inserts the object or objects that were deleted by the most recent ERASE command. Format: OOPS Reference: Section 5.2 of User Guide. \ORTHO The ORTHO command allows you to control "orthogonal" drawing mode. All lines and traces drawn while this mode is on are constrained to be horizontal or vertical. Formats: ORTHO ON - Turn orthogonal mode on. ORTHO OFF - Turn orthogonal mode off. Note: If the ADE-2 package is present, the Snap grid may be rotated. If this is the case, Ortho mode rotates accordingly. Also, if the Isometric snap style is in effect, Ortho mode is applied to the axis pair associated with the current ISO plane. Reference: Section 8.4 of User Guide. \OSNAP The OSNAP command is used to set "running" object snap modes. Object (geometric) snap is an ADE-2 feature allowing you to designate points that are related to objects already in your drawing. Format: OSNAP Object snap modes: CENter - Center of Arc or Circle ENDpoint - Closest endpoint of Line or Arc INSertion - Insertion point of Text/Block/Shape/Attribute INTersection - Intersection of Line/Arc/Circle MIDpoint - Midpoint of Line or Arc NEArest - Nearest point on Line/Arc/Circle/Point NODe - Nearest Point entity NONe - None (off) PERpendicular - Perpendicular to Line/Arc/Circle QUAdrant - Quadrant point of Arc or Circle QUIck - Quick mode (first find, not closest) TANgent - Tangent to Arc or Circle Use commas to separate multiple modes. These modes can also be entered whenever a point is requested, to override the running object snap modes. Reference: Section 8.6 of User Guide. \PAN The PAN command allows you to move the display window in any direction, without changing its magnification. This lets you see details that are currently off the screen. You can specify a relative movement, as in: Format: PAN Displacement: (relative coordinates) Second point: (RETURN) Or you can designate two points to specify the displacement you wish. Format: PAN Displacement: (point) Second point: (point) Reference: Section 6.2 of User Guide. \PEDIT The PEDIT command, part of the ADE-3 package, supports numerous ways of editing Polylines. You can: - Open or close Polylines; - Break polylines into pieces or join pieces into Polylines; - Change the width and/or taper of the Polyline or specific segments; - Move existing vertices, or insert new ones. - Fit curves to the line, or remove curves and kinks; Format: PEDIT Select Polyline: (select) Close/Join/Width/Edit vertex/Fit curve/Uncurve/eXit : Reference: Section 5.2 of User Guide \PLINE The ADE-3 package supports entities called Polylines, connected sequences of line and arc segments treated as a single entity. The PLINE command draws Polylines. Format: PLINE From point: (select) Current line width is nnn Line mode: Arc/Close/Halfwidth/Length/Undo/Width/: Arc mode: ANgle/CEnter/CLose/Direction/Halfwidth/Line/Radius/ Second pt/Undo/Width/: To alter an existing Polyline, use the PEDIT command. Reference: Section 4.6 of User Guide \PLOT The PLOT command causes a hard copy of the drawing to be produced on the plotter. Chapter 13 of the User Guide fully documents plotting and the PLOT and PRPLOT commands. Plotting can also be initiated from the Main Menu. Format: PLOT What to plot -- Display, Extents, Limits, View, or Window : Reference: Chapter 13 of User Guide. \POINT The POINT command permits you to place a point in the drawing. A point plots as a dot the width of the pen tip your plotter uses. Points are also useful as "nodes" for object snap purposes (ADE-2 feature). Format: POINT Point: (designate point) Reference: Section 4.2 of User Guide. For help on formats for entering points, use "HELP POINTS". \POINTS You can enter points, or coordinates, in any of the following ways: Absolute: x,y Relative: @dx,dy Polar: @d: Reference: Chapter 13 of User Guide. \PURGE During the course of editing a drawing, you may define Blocks, layers, linetypes, Shape files, and Text styles that subsequently are left unused. The PURGE command allows you to discard these unused objects. Format: PURGE Purge unused Blocks/Layers/Ltypes/SHapes/STyles/All: Reply with the object type you want to purge. PURGE responds with the name of each such object that is unused, and asks whether you want to purge it. NOTE: PURGE only works if it is the first command you use after entering the Drawing Editor to edit an existing drawing. Reference: Section 3.9 of User Guide. \QTEXT The QTEXT command governs "quick text" mode. If QTEXT mode is off (the normal case), text items are fully drawn. If QTEXT mode is on, only a rectangle is drawn enclosing the area of each text item. Format: QTEXT On/Off : Reference: Section 6.7 of User Guide. \QUIT The QUIT command exits from the Drawing Editor, discarding all updates to the current drawing, and returns you to the Main Menu. If you then wish to exit entirely, select item 0 from the Main Menu. Format: QUIT Really want to discard all changes to drawing? If you reply with anything other than "Y" or "YES", the QUIT command is ignored, and you can continue editing. Reference: Section 3.2 of User Guide. \REDRAW The REDRAW command causes the display screen to be redrawn, eliminating any point entry "blips" from the display. Setting BLIPMODE (q.v.) to OFF can suppress the drawing of "blips". Format: REDRAW Reference: Section 6.4 of User Guide. \REGEN The REGEN command regenerates the entire drawing and redraws it on the screen. Format: REGEN Reference: Section 6.5 of User Guide. \REGENAUTO Some commands can change many entities at once. The drawing must be regenerated to reflect such a change, so some commands perform this regeneration automatically. The REGENAUTO command lets you control whether such automatic regens are performed. Format: REGENAUTO On/Off : Reference: Section 6.9 of User Guide. \RENAME The RENAME command lets you change the names of Blocks, layers, linetypes, Text styles, and Named Views in your drawing. (Named Views are an ADE-2 feature.) Format: RENAME Block/Layer/Ltype/Style/View: (select one) Old (object) name: (old name) New (object) name: (new name) Reference: Section 3.9 of User Guide. \REPEAT The REPEAT command specifies that the following objects being drawn (up to the next ENDREP command) are to be grouped to form a rectangular pattern, or "array". See the ENDREP command for further details. Format: REPEAT Reference: Section 5.2 of User Guide. Also see the ARRAY command for an alternate method of constructing rectangular (and circular) patterns. \RESUME The RESUME command may be used to return to a command script that has been interrupted due to an error or keyboard input. Format: RESUME Reference: Command scripts, Section 10.3 of User Guide \RSCRIPT If a script file has been invoked using the SCRIPT command from the Drawing Editor, an RSCRIPT command encountered in the script file causes the script to be restarted from the beginning. Format: RSCRIPT Reference: Section 10.3 of User Guide \SAVE The SAVE command allows you to update your drawing on disk periodically without exiting the Drawing Editor. Format: SAVE File name: (name or RETURN) The current drawing file is the default output file, but you can specify another file name explicitly. Do not include a file type; ".DWG" is assumed. Reference: Section 3.3 of User Guide. \SCRIPT The SCRIPT command causes commands to be read from the specified script file. Format: SCRIPT Script file: (name) Commands are read from the script file until the end of the file is reached, a character (preferably Backspace) is entered from the keyboard, or a command error occurs. If the script is terminated early due to a command error or by keyboard entry, it may be resumed using the RESUME command. The RSCRIPT command can be inserted in the script file to restart the script from the beginning. Reference: Section 10.3 of User Guide \SELECT \EDIT \INQUIRY Most of AutoCAD's edit and inquiry commands issue the prompt: Select objects or Window or Last: You can point to objects on the screen and form the "selection-set" of objects on which the command should operate. The following options are available: (point) = One object M = Multiple objects L = Last object W = Objects within Window A = Add mode: add following objects R = Remove mode: remove following objects U = Undo/remove last When you are satisfied with the selection-set as it stands, enter RETURN. Reference: Section 5.1 of User Guide \SHAPE The SHAPE command inserts a defined shape into the drawing, provided that the shape definitions have been loaded using the LOAD command. Format: SHAPE Shape name (or ?) : (shape name) Starting point: (point) Height <1.0>: (value) Angle <0>: (angle) If you reply to the first prompt with "?", AutoCAD will list the names of all Shapes currently loaded in the drawing. Reference: Section 4.9 of User Guide. \SHELL The ADE-3 package's SHELL command allows you to execute utility programs or user-supplied programs while still running AutoCAD. Format: SHELL DOS command: (enter desired program name, or RETURN) When the utility program is done, you can enter another AutoCAD command. If you reply to the "DOS command:" prompt with RETURN, a prompt such as "C>>" (a normal DOS prompt with an extra ">" appended) appears. You can now enter multiple DOS commands, just as you would at the normal DOS prompt. To return to AutoCAD from this mode, enter "EXIT". There are some restrictions on the programs you can run while AutoCAD is still active: - The program should not try to recover "lost" disk space - For some display devices, the program should not write in the graphics memory area. Reference: Section 3.8 of User Guide \SKETCH The SKETCH command allows you to do freehand drawings. This is an ADE-1 feature, and requires a pointing device such as a digitizing tablet or mouse. Format: SKETCH Record increment: (value) Sketch. Pen eXit Quit Record Erase Connect . Subcommands: P - Raise/lower sketching pen X - Record temporary lines, and exit Sketch Q - Discard temporary lines, and exit Sketch R - Record temporary lines, but remain in Sketch E - Erase temporary lines from a specified point to the end C - Connect: restart sketch at last end point . - Draw line from end to current point (pen up) Reference: Section 12.5 of User Guide \SNAP The "snap resolution" is the spacing of an imaginary grid of dots with which newly designated points must align. The SNAP command allows you to change the snap resolution or to turn it off entirely for free-style drawing. Format: SNAP number - Set alignment spacing SNAP ON - Align designated points SNAP OFF - Do not align designated points SNAP ROTATE - Rotate snap grid by specified angle, and set a specified base point for the grid SNAP ASPECT - Set different X/Y snap resolution SNAP STYLE ISO - Set isometric snap style SNAP STYLE STANDARD - Set normal snap style (The ROTATE, ASPECT, and STYLE options are ADE-2 features.) Reference: Section 8.1 of User Guide. \SOLID The SOLID command allows you to draw solid filled regions by entering them as quadrilateral or triangular sections. Format: SOLID First point: (point) Second point: (point) Third point: (point) Fourth point: (point, or RETURN for triangular section) Third point: (point, or RETURN to end solid) Reference: Section 4.6 of User Guide. \STATUS The STATUS command produces a report describing the current drawing extents and the current settings of various drawing modes and parameters. Format: STATUS NOTE: In dimensioning mode (ADE-1 feature), the STATUS command lists the dimensioning variables and their current values. Reference: Sections 3.4 and 10.1 of User Guide. \STYLE The STYLE command lets you create new Text styles and modify existing ones. Each Text style uses a particular font, to which you can apply a fixed height, an expansion/compression width factor, and an obliquing (slant) angle. You can also select backwards (mirrored right to left) or upside-down (mirrored top to bottom) text generation. Format: STYLE Text style name (or ?): (name) Font file : (file name) Height : (value) Width factor : (scale factor) Obliquing angle : (angle) Backwards? Upside-down? The STYLE command only establishes Text style definitions. To draw Text entities using a specific style, use the TEXT command's "S" option. Reference: Section 4.8 of User Guide. \TABLET The TABLET command is used when an existing hard copy drawing is to be "copied" with a digitizing tablet. You can also use the TABLET command to designate tablet menu areas and the portion of the tablet to be used as the screen pointing area. Formats: TABLET ON - Turn tablet mode on TABLET OFF - Turn tablet mode off TABLET CAL - Calibrate tablet to existing drawing TABLET CFG - Configure tablet menus and screen pointing area Reference: Section 12.4 of User Guide. \TEXT The TEXT command draws text of any desired size and angle. Format: TEXT Starting point (or ACRS): (point) Height : (value or two points) Angle : (angle or point) Text: (text string be be drawn) If you enter a point for the "Starting point", the text is drawn left-justified at that point. Alternatively, you can reply: A - To align the text between two designated end points. Height and Angle are not requested in this case. C - To center the text around a specified point. R - To right-justify the text at a designated end point. S - To select a different Text style. If you repeat a TEXT command (by pressing space or RETURN), the new text is placed below the previous text, with the same height, angle, and alignment. Reference: Section 4.7 of User Guide. \TRACE The TRACE command allows you to draw traces (solid-filled lines of specified width). Format: TRACE From point: (point) To point: (point) To point: (point) To point: (RETURN to end trace entry) Traces may be constrained to horizontal or vertical by the ORTHO command. Reference: Section 4.5 of User Guide. \UNITS The UNITS command governs the display and input formats for coordinates, distances, and angles. UNITS is an ADE-1 feature. Format: UNITS You can then select one of the following display/input formats: Scientific 1.55E+01 (15.5 drawing units) Decimal 15.5000 " Engineering 1'-3.5" " Architectural 1'-3 1/2" " You can also specify the precision the number of digits after the decimal point, or the smallest fraction of an inch to display). \ You can select one of the following display/input formats for angles: Decimal degrees 42.5 Deg/min/sec 42d30'0.0" Grads 47.2222g Radians 0.7418r Reference: Section 3.6 of User Guide \VIEW The VIEW command can be used to associate a name with the current view of the drawing, and to retrieve such named views. This is an ADE-2 feature. Format: VIEW ?/Delete/Restore/Save/Window: (select one) View name: (name) ? - List the named views for this drawing Delete - Delete the named view Restore - Display the specified view Save - Attach "name" to current view of drawing Window - Attach "name" to specified window Reference: Section 6.3 of User Guide. \VPOINT The VPOINT command is part of 3D Level 1(tm), and is included in the ADE-3 package. It selects a 3D view point, and regenerates the drawing as if you were viewing it from that point. All entities are drawn with the correct elevation and thickness, and projected as you would see them from the specified view point. Format: VPOINT Enter view point : If you enter RETURN in response to the "Enter view point" prompt, a compass and axes tripod will be displayed to assist you in selecting a view point. A view point of 0,0,1 will return you to the normal 2D "top" or "plan" view. You can also use either "VIEW RESTORE" or "ZOOM PREVIOUS" to restore a prior view to the screen. Reference: Section 14.2 of User Guide \VSLIDE The VSLIDE command permits viewing of a slide made by the MSLIDE command. Format: VSLIDE Slide file: (name) The current display is replaced by the named slide. To retrieve the display of the current drawing, use the REDRAW command. If you are using a command script to display a series of slides in succession, you can overlap the time necessary to load the next slide from disk with the viewing time of the current slide. This is done by preceding the file name with an asterisk. Format: VSLIDE Slide file: *(name) The named slide is read from disk into memory, but is not displayed until the next VSLIDE command is executed. Reference: Section 10.4 of User Guide \WBLOCK The WBLOCK command writes all or part of a drawing out to a disk file. Format: WBLOCK File name: (output file name) Block name: (see below) No file type should be specified; type ".DWG" is assumed. The different responses to the "Block name" prompt are: name - The named Block is written to the disk file. = - Same as above, but the Block name is the same as the file name. * - The entire drawing is written to disk, except for unreferenced Block Definitions. (blank) - Permits selection of individual objects to be written to disk. Also requests an insertion base point. Reference: Section 9.5 of User Guide. \ZOOM The ZOOM command magnifies the drawing on the display screen (to see more detail) or shrinks it (to view more or the drawing with less detail). Formats: ZOOM number - Magnification relative to ZOOM All display (ZOOM All = ZOOM 1). Higher numbers magnify, lower numbers shrink. ZOOM numberX - Magnification relative to current display (1X). ZOOM A - All (place entire drawing -- all visible layers -- on display at once). ZOOM C - Center (designate desired center point and new display height). ZOOM E - Extents (displays current drawing content as large as possible). ZOOM L - Lower left corner (designate desired lower left corner and new display height). ZOOM P - Previous (restore previous view). ZOOM W - Window (designate rectangular area to be drawn as large as possible). Reference: Section 6.1 of User Guide.