This file contains two different solves.  --Stacy

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                                  WITNESS
                                 (Infocom)

This  walkthru  will  help  you  to  finish  "Witness." This game is a much
simpler  one  than "Deadline," so I hope you won't be disappointed when you
see  how  easy  it  is  to solve this mystery. Okay, you start South of the
house, where you just picked up a matchbook. <By the way, none of the stuff
that  came with the game is really necessary to solving the case>. Go North
twice to the front door and ring the bell. Phong will let you in.

Then just try to go East, and Phong will lead you to the Living Room, where
Monica  and  Mr.  Linder  are.  Now,  wait <get used to doing that, because
there's  a lot of waiting in this one>, and Linder will eventually take you
to  his  office.  Sit  down in the wooden chair, and Linder will hand you a
note.  Read it, as it will help waste some time. Now, just do anything <but
stay  seated!>  to  make  time  pass.  Show  the matchbook to Linder for an
interesting  reaction,  if  you  like.  In  any case, you just have to keep
waiting.

Eventually,  Monica  will  come  in  briefly to announce she's going to the
movies.  This is not what you're waiting for, however! So, keep on waiting,
and  finally,  the  murder  will  occur.  Linder will be shot while you sit
there, and you can't stop it from happening. Read the description carefully
at  the  moment the shot is fired. There's something odd about it. In fact,
the whole thing is a setup.

The first thing to do is stand up, then push the button. Instead of ringing
to summon the butler, it causes a strange click to be heard from the clock.
At  this  point, Phong will enter the room. Tell him you want the keys, and
he'll hand them over to you. Now, examine the clock. Keyhole seems a little
strange,  doesn't  it?  The  doorbell  rings while you're doing this, so as
Phong goes to answer the door, examine the keyhole.

I'll  bet  you're  getting some ideas already! However, you'll need to have
the  powder analyzed, and Duffy hasn't arrived yet, so wait around until he
does.  Then get the powder analzyed <you can ignore Stiles, he's only a red
herring>.  While  that's being done, examine the window <you can't open the
clock  yet,  it's  the  one  key  you  don't  have>.  The  green wire seems
suspicious, so get it for future reference.

Now,  go  West  into  the  Hallway, then North twice, and open the Butler's
door. Go West into the room, and read the mystery book <by the way, you can
drop  the  telegram and note, they aren't important>. A gun receipt is used
as a bookmark. The purchaser's name is obviously phoney, but hang on to the
receipt  anyway.  Okay,  from  the Butler's Room, go East twice to Monica's
room,  then  unlock and open the back door. Go East into the Backyard, then
South twice to the office path.

Aha,  a  muddy  gun!  No  fingerprints, alas, but you might want to take it
along  with  you,  just in case. Now, go West into the Side Yard. Hmm, more
footprints  here,  but they aren't quite the same as the ones on the office
path.  In  fact, it looks like someone was standing here for awhile. Wonder
who  it might have been? <No, *not* Sergeant Duffy!>. Anyway, go West again
to  the driveway, then North and East into the Garage. Unlock and open both
the garage door and the workshop door, then go East into the Workshop.

The  place  looks  like an electrician's paradise, and there isn't much you
can  do here; but, there are spools of wire hanging around. Could it be...?
Examine  spool, and you have established a link of sorts between this place
and  the  study.  The  green wire is obviously from this room. Now, all you
need is the person who put it there.

You  now  stand  there waiting for Monica. Just keep waiting; she'll arrive
<saying  "Wait for Monica" is easiest. It will take a while, so if you want
to  hunt down Phong and ask him about the gun receipt, you have time>. When
she  does  get  there,  she'll  fiddle  briefly with the junction box <very
suspicious!>  before  noticing you. Now, wait until she leaves, then follow
her.  You  *must*  use  directions  here, just saying "Follow Monica" won't
work. Follow her all the way to her room, and wait for her to come back out
of the bathroom. When she returns, ask her about Mr. Linder.

Her  response  will establish the motive. Now, wait some more, and she will
eventually  leave  the  room. Follow her again, this time to the office. As
soon as you get in there, handcuff her. Somewhere along the way, Sgt. Duffy
will  have left with the body, so you can't arrest her until he comes back.
In  the  meantime, you have to find some very important evidence. So, first
search  Monica  for the key. When you get it, unlock the clock and open it.
She's already removed the gun, but you can search her for that, also.

Now, just wait until Duffy returns, and arrest her for the murder. And that
should  be  about it. By the way, if you try leaving her and waiting in the
office  <so  you  can find the gun in the clock>, you'll find that, however
hard  you try, you won't be able to handcuff her <which is necessary so she
can be searched>. So, you'll just have to wait and follow her. As I said in
the beginning, it's a pretty simple game.

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


*******  WELCOME, ADVENTURERS! *******

TO AN EASY TO USE TUTORIAL TO GET YOU
THROUGH INFOCOM'S SECOND GREAT MYSTERY
GAME....

        T H E   W I T N E S S !

(TUTORIAL (C) 1983 BY DOOBIE PRODS.)

"THE WITNESS" IS A PRETTY STRAIGHT-
FORWARD LITTLE MYSTERY. IT'S NOT AS
COMPLICATED OR INVOLVED AS DEADLINE,
YET ITS ATMOSPHERE AND DETAIL MORE
THAN COMPENSATES FOR ITS QUICK SOLV-
ABILITY.

ACTUALLY, "THE WITNESS" CAN BE SOLVED
BY NEVER HAVING TO LEAVE THE SITE OF
THE MURDER! HOWEVER, A LOT OF THE FUN
FUN AND INTERESTING NUANCES OF THIS
GAME CAN BE MISSED BY FOLLOWING THIS
QUICK-FINISH, SO BEFORE I REVEAL IT
STEP-BY-STEP, I'LL GIVE YOU A FEW
"THINGS TO TRY". THIS IS FOR ALL THOSE
TRUE ADVENTURERS WHO MIGHT JUST BE
LOOKING FOR A LITTLE NUDGE IN THE
RIGHT DIRECTION.

THE GAME IS SUPPOSED TO BE PRETTY
AUTOMATIC FOR THE FIRST PART, SO
UNLESS YOU'RE WANDERING ABOUT OUT-
SIDE THE HOUSE FOR MAPPING PURPOSES,
START THE GAME BY DOING THE FOLLOWING:

N,N, "RING THE BELL"

LINDER'S BUTLER, PHONG, WILL ANSWER
THE DOOR. YOU CAN NOW DO ANYTHING FOR
ONE MOVE, THEN PHONG WILL SHOW YOU INTO
THE LIVING ROOM, WHERE YOU WILL MEET
LINDER AND HIS DAUGHTER, MONICA.

IT MIGHT HELP HERE TO ASK MR. LINDER
AND MONICA ABOUT ALL THE OTHER CHAR-
ACTERS IN THE GAME (THIS IS A MUST
IN ALL INFOCOM MYSTERIES!). DO THIS
BY SAYING "ASK LINDER ABOUT (MONICA
OR MRS. LINDER OR PHONG, ETC.).

AFTER A BIT (10-12 MINUTES), LINDER
WILL TAKE YOU INTO HIS OFFICE. HERE
YOU SHOULD "SIT IN THE WOODEN CHAIR"
WHEN HE ASKS YOU TO. HE WILL THEN FILL
YOU IN ON THE BACKSTORY OF THE GAME
AND WILL SHOW YOU A NOTE, WHICH YOU
MIGHT BE POLITE ENOUGH TO READ.


NOW, IF YOU SIT THERE AND WAIT, MONICA
WILL ENTER AROUND 8:35 AND STICK
AROUND FOR A MOMENT TALKING TO HER
FATHER BEFORE HEADING OFF TO GO
TO THE MOVIES. IF YOU WAIT UNTIL
AROUND 9:03, LINDER WILL HEAR THE
DOORBELL; PUSH THE BUTLER'S BUTTON
TO SIGNAL PHONG; THEN DIE FROM A
BULLET SHOT THROUGH THE OFFICE WINDOW.

BEFORE LINDER IS KILLED, YOU MIGHT
WANT TO TRY THE FOLLOWING AND SEE
WHAT HAPPENS (OR DOESN'T...):

   1. TRY PUSHING THE BUTLER'S BUTTON
      AND SEE WHAT LINDER DOES.

   2. EXAMINE THE WINDOW AND ASK
      LINDER ABOUT WHAT YOU FIND THERE.

   3. EXAMINE THE CLOCK AND TRY OPEN-
      ING IT.

   4. TRY STANDING UP AFTER YOU'VE
      FIRST SAT DOWN IN THE CHAIR.
      THEN WAIT UNTIL 9:03 (I'D SAVE
      THE GAME FIRST!).


AFTER THE MURDER OCCURS, TRY THE
FOLLOWING:

   1. EXAMINE THE WINDOW AND ANALYZE
      WHAT YOU FIND THERE.

   2. EXAMINE THE KEYHOLE IN THE CLOCK.

   3. TRY PUSHING THE BUTLER'S BUTTON
      RIGHT AFTER THE MURDER. THEN TRY
      PUSHING IT AGAIN AFTER MONICA
      GETS HOME (AROUND 11:00).

   4. IF YOU "SEARCH PHONG", YOU WILL
      FIND THE KEYS YOU NEED TO UNLOCK
      ALL THE LOCKED DOORS IN THE HOUSE


   5. GO INTO PHONG'S ROOM AND EXAMINE
      THE BOOK HE'S READING. HE'S USING
      A VERY INTERESTING BOOKMARK. SHOW
      THIS TO PHONG AND MONICA AND THE
      TIED-UP STILES (HE'S IN THE
      LIVING ROOM.

   6. FOR FUN, TRY CALLING THE RESTAUR-
      ANT'S PHONE # THAT'S ON THE
      MATCHBOOK (ADELINE 1308).

   7. ANALYZE THE FOOTPRINTS YOU FIND
      IN THE MUD OUTSIDE THE OFFICE
      PORCH.. THEN COMPARE THE PLASTER
      CAST DUFFY MAKES TO STILES'
      SHOES AND ALSO TO THE MUDDY BOOTS
      YOU FIND ON THE PLATFORM BY THE
      FRONT DOOR. ALSO, SHOW THE MUDDY
      BOOTS TO PHONG.

   8. SHOW STILES THE: MATCHBOOK;
      THE NOTE LINDER GAVE YOU; AND
      THE MUDDY HANDGUN (YOU FIND
      THIS OUTSIDE BY THE OFFICE PATH.)

   9. BEFORE MONICA GETS HOME (11:00),
      UNLOCK AND OPEN THE WORKSHOP
      DOOR (IN THE GARAGE) THEN GO IN-
      SIDE THE WORKSHOP AND "WAIT FOR
      MONICA'. WATCH WHAT SHE DOES WHEN
      SHE DRIVES IN AND ENTERS.

  10. OF COURSE, ASK EVERYBODY ABOUT
      EVERYBODY ELSE; SHOW EVERYTHING
      OF INTEREST TO EVERYONE; AND
      TRY ACCUSING PHONG, MONICA AND
      STILES.

NOW, FOR THOSE OF YOU LOOKING FOR A
QUICK FINISH, HERE'S THE STEP-BY-STEP:

(BREAK OUT IF YOU DON'T WANT THE ANSWER)

SOLUTION:

N,N, "RING BELL", (DO ANYTHING FOR ONE
MOVE, SUCH AS 'I'), (PHONG WILL LEAD
YOU INTO THE LIVING ROOM), "ASK MONICA
ABOUT HER MOTHER", "WAIT", (LINDER WILL
SOON TAKE YOU TO HIS OFFICE), "SIT IN
THE WOODEN CHAIR', 'WAIT UNTIL 9:04'
(ANSWER YES WHENEVER IT ASKS IF YOU
WANT TO KEEP WAITING), (LINDER WILL
BE SHOT AND KILLED), "GET UP",
"HIDE BEHIND THE LOUNGE", "WAIT UNTIL
12:05" (ANSWER YES EVERYTIME IT ASKS),
(SOMEWHERE AROUND MIDNIGHT, MONICA
WILL COME BACK INTO THE OFFICE, GO OVER
TO THE CLOCK, UNLOCK IT AND REMOVE
SOMETHING), "STAND UP", "ACCUSE MONICA",
"WAIT FOR DUFFY", "ARREST MONICA".

THE PROGRAM WILL THEN OFFER YOU A
SYNOPSIS OF THE ACTUAL EVENTS.


THAT'S ALL FOLKS!!!!!!

