~Player Statistics: ~ The following numbers represent your character's status and capabilities: ~Strength: Useful for opening doors, increases chance of hitting monsters and damage done to monsters. ~Intelligence: Determines number of spell points player receives. ~Wisdom: Also determines spell points. ~Health: Determines health points. ~Agility: Can effect likelihood of dodging attacks, and may allow you to take multiple strikes at monsters. Also effects chances of running away from monsters. ~Laziness: Wastes some of the limited points that could be part of other important characteristics and serves no purpose whatsoever. ~Health Points: The amount of damage that you can take before dying. This number goes up (usually) each time you gain an experience level. ~ MORE (Hit any key) ~Spell Points: Spells takes one spell point for each level of the spell cast. Spell points can be regained only by sleeping at an Inn or using a spell point scroll. ~Player level: Perhaps the most important number, player level has an effect on almost everything. ~Player Weight: Increases as you accumulate treasure. High player weight causes Sluggishness while fighting and running. ~Pocket Money: Cash on hand. Treasure and coins do not appear as pocket money until you visit the bank and the treasure is cashed in. ~Experience: Represents experience absorbed to date. Experience is gained every time you kill a monster. However, it is only absorbed when you stay at an Inn. ~Money in Bank: Total savings of the character.