Compiled macro file for q:modify.SCN Files are only available via hyperdraw and not or the function keys The separate macro files can be deleted from the disk :mirror.MCR *|4 x|1 107|1 17|1 @|1 t|1 Mirror Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Many items have symmetry and mirroring can be used to speed creation of such |1 |1 x|1 0|1 327|1 @|1 T|1 l|1 objects. Move to a point on the mirror line and select irror. Enclose |1 |1 x|1 0|1 342|1 @|1 T|1 l|1 object in box and select or . Select orizontal or ertical and|1 |1 x|1 0|1 358|1 @|1 T|1 l|1 a mirror image about the mirror line is created. Use to mirror the screen|1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :slide.MCR *|4 x|1 107|1 17|1 @|1 t|1 Slide Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Slide can be used to distort the screen or an object and can be used to create |1 |1 x|1 0|1 327|1 @|1 T|1 l|1 italics of any text font. Move to a corner of the object to be slid and hit |1 |1 x|1 0|1 342|1 @|1 T|1 l|1 lide. Enclose the item in a box and hit or . For italics slide|1 |1 x|1 0|1 358|1 @|1 T|1 l|1 orizontally, ight, <15> steps. and slide the entire screen. |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :rotate.MCR *|4 x|1 107|1 17|1 @|1 t|1 Rotation Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Any object on the screen can be rotated by moving to the desired center of |1 |1 x|1 0|1 327|1 @|1 T|1 l|1 rotation and selecting . Enclose the object in a box and select |1 |1 x|1 0|1 342|1 @|1 T|1 l|1 or . Set number of rotation steps and rotation angle for each step and the |1 |1 x|1 0|1 358|1 @|1 T|1 l|1 object will be rotated. Rotation works better in medium resolution then high. |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :revolve.MCR *|4 x|1 107|1 17|1 @|1 t|1 Revolve Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Any object on the screen can be revolved by moving to the desired center of |1 |1 x|1 0|1 327|1 @|1 T|1 l|1 revolution and selecting . Enclose the object in a box and select |1 |1 x|1 0|1 342|1 @|1 T|1 l|1 or . Set number of steps, dip angle and specify ertical or orizontal.|1 |1 x|1 0|1 358|1 @|1 T|1 l|1 Revolve produces 3-D appearing objects from 2-D cross sections. |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :zoom.MCR *|4 x|1 107|1 17|1 @|1 t|1 Zoom Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Any object on the screen can be zoomed by moving to the desired center of the |1 |1 x|1 0|1 327|1 @|1 T|1 l|1 object and selecting . Enclose the object in a box and select or |1 |1 x|1 0|1 342|1 @|1 T|1 l|1 . Set the number of steps and scale factor. A scale factor <1 enlarges, a |1 |1 x|1 0|1 358|1 @|1 T|1 l|1 a scale factor >1 shrinks object. Use to zoom the entire screen. |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :fatbits.MCR *|4 x|1 107|1 17|1 @|1 t|1 Fatbits Tutorial |1 |1 x|1 0|1 305|1 @|1 T|1 l|1 Pixel level editing is available with . A rectangle of fixed size is|1 |1 x|1 0|1 327|1 @|1 T|1 l|1 displayed and marks the area to be worked on. When positioned as desired select|1 |1 x|1 0|1 342|1 @|1 T|1 l|1 or and switch to fatbits mode. Hit a number to place a pixel. Use |1 |1 x|1 0|1 358|1 @|1 T|1 l|1 to trace in the last color set. Exit with . |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :eraswork.MCR |1 %|1 e|1 @END|1 ith . |1 |1 x|1 160|1 150|1 %|1 e|1 @END|1 :eraswork.MCR |1