.rem This is an example of using the @CASE command to create a menu @LABEL:BEGIN .screen 0 .color 15,1 .cls .color 15,4 .locate 10,1 @CASE(*ABCD:PCX,ANIM,MOVE,END*) center border shadow A - Show A Sample PCX Graphics File B - Show a Sample Animation C - Show Sample Move D - End This Program @END .pause @LABEL:PCX .screen 1 .cls .pcx testpcx.pcx 1,2 .locate 24,1 .pause @GOBACK:BEGIN @LABEL:ANIM .SCREEN 1 .cls .locate 20,1 (*Example Animation*) .line (1,130)-(155,95) .line (155,95)-(315,130) .line (1,130)-(315,130) .LOAD RUNNER1,RUNNER2,RUNNER3,RUNNER4 .rem ------------fix stepy for fractions , negatives .ANIMATE (1,100)-(150,60) STEPX=4 STEPY=-1 PAUSE=.1 .ANIMATE (150,65)-(300,130) STEPX=4 STEPY=1 PAUSE=.1 .locate 20,1 (* *) .locate 20,1 .pause @GOBACK:BEGIN @LABEL:MOVE .screen 1 .cls .locate 20,1(*Example Moving Single Image*) .get beetle .move (1,100)-(250,100) .locate 20,1 (* *) .locate 20,1 .pause @GOBACK:BEGIN @LABEL:END .locate 24,1 .pause (*Press Enter to End this Program:*) @STOP menu