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The following section explains how to play the game.ThisTo TopicsYouaboutachievesallalsoamountandanyappearareaspectawardedbeforebehaviorblackblockbonusbottomboxbuttoncanchancechangecheckmarkchoicechoosechoosingclickclickingclickscoloredcompletecompletioncomputeconfigurconfigurationcontainingcontainscontinuecorrectcurrentcursordefaultdialogdiffdisduringeacheffecteveneventexample,explainsfastfindfinishfirstfollowingforfromgamegame'sgame.givengreatlyhappenshavehavinghighehowimmediatelyincreaseincrementinformationinitialsinsideitemleftletteringlevellevel,level-onelevel.levelslocatlowermarkedmenumiddlemistakemoremotionmousemovemovingmuchnewnon-whitenumberobjectoccurs,oneoptionotherparameterspatternpause-modepausedplayplayerplayingpointspossiblepresspreventquicklyrectanglerectanglesremainresultrightrulesavescorescoringsecond-levelsectionselectsetshortcutshouldshowingsimplysoundspeedstartstartingstartupstatussubsequentsubtractedsuccessfulsuccessivesurfacethatthetherethesethisthreetimetimetime,togglturnturneduntiluseusedvaluevalueswhenwhichwhitewillwindow,withworthwouldyouyour6-lè†S(BlackoutÎK=�Å  M;bNK%vvÿÿÿÿ ÿÿÿÿ**!±ÿÿ)Index2*2%€€Ä€€‚ÿ)IndexƒZ2ƒ)$€€²J"‚Á€‚€‚ÿ_____________________________________________________________________________________B,ƒB$€€Ä‘€€‚ÿSindex lists c)topics.%B%"€€Ä€‚ÿVO%V$€€Ä‘€€‚ÿXlearn çto —(, �Using )Ó) , or ?F1.Vž�€Ä€‚€‚‚ƒá€‰€‚ƒá‰€‚ƒá‰€‚ƒá‰€‚‚€‚‚ƒá€‰€‚ƒá‰€‚ƒá‰€‚‚€‚ƒá€‰€‚ƒá"‰€‚ÿ,4<@J&2Other ZEntering ±Registration Number##!4' #'"€€Ä€‚ÿ4�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________ �+(€€Ä‘€€‚‚‚‚‚‚‚‚ÿis a user-configurable ÕÑMicrosoft Windows. It is a fun way of learning to —a , since better ±skills n, är ±Rs olikely to be.S#of is to Éi“on ctarget Gucnon-target G‘x. SÏYÅçto 5Øis 4ed by ¯to a target Ei•÷ƒsomewhere óits boundaries. If done sucessfully, target E¥be  as d" by turning red. !target E}is d" ¥ë6's R.S#of Õis to É(click on) ctarget Gucof *, ™G‘x."ý"E\€€Ä‘€€‚‚‚€€€€€€á‰€€‚ÿIf 7ªly Ès »target Eon 4ing grid ua total xout of c™G%a }is sia ûis jed }§target GiÆer-changing ™F. Wprocess ¨s •a %or •û10 is vly šd.In addition to Èing target F, 4ing is kept challenging iinteresting by addition of Rectangles, Replay Arrows, iSBoogeyman. Proper —of ƒelements bows är Rs, but overuse …ërisk of ãa xout occur, ¡¥cut Sby 50%. Xlearn _ƒelements of , read @ X'"'$€€Ä‘€€‚ÿ''9"€€Ä€‚ÿ>XXXXXXÓ ½�Y9�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________G-�G7@€€Ä€‚ƒá€‰€‚ƒá‰ÿ<@#G#!y<'#'"€€Ä€‚ÿ<�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________%�%"€€Ä€‚ÿw«%w%€€Ä‘€€‚‚ÿS#of is to Éi“on ctarget Gucnon-target G‘x. SÏYÅçto 5Ø@w@&€€Ä€‚€‚ÿX"Find" a Rectangle:‘÷@‘Id€€Ä‘€€‡€‚‚€€€€€€á‰€‚ÿUsing , ¯so }it ;óof 'of target F. Now, ?÷ƒ("click" it). SEa‘red, h, if ×"Sound" )is “on, ¯ahear d" f.In addition to target F, ¯may see some of 's special 4ing elements, including Rectangles, Replay Arrows, iSBoogeyman. Xlearn _ƒelements, read @ X.F‘F..€€ÄP‘€s€‚€€‚‚ÿXStart a New $:bEFb7@€€Ä‘€€á‰€á‰€‚‚ÿFrom % , �New, or “on 0.? b?#€€Ä€‚‚ÿMonitoring $'s Statuseø?e-,€€Ä‘€€á‰€‚ÿSeveral ps of ×qoconstantly ¶played in ×qline, ¡is at of Õ§to Mof . Sqline ¥always á­SiÕýh, ¹4, ¥áaccurate counts of !of target GHing to be found i!of yGon screen. In particular target-rectangle count is helpful Ÿ¯don't know çmany Go÷to È.-e-&€€Ä€‚€‚ÿ>�Y-�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________G%�G7@€€Ä€‚ƒá€‰€‚ƒá‰ÿ4@#G#!p@'#'"€€Ä€‚ÿ@�Y'�("€€¾J"‚Á€‚€ÿ________________________________________________________________p—M_____________________1�1$€€Ä€‚‚‚ÿRules:p.1p9D€€Ä‘€€‚‚‡€á‰€‚‚‚ÿSÕis 3•¯make Í’. At }point, Õ¥j, i™G¥begin to ‰color isome ¥begin to ‘x.!‹¯ªly “on a target D, ±S¥be êd. !‹¯“on knon-target D, }Eieight *s surrounding it ¥é‘x, as a penalty Ñ•in wrong na. Depending on ­\ting of B ;may be uÑa wrong ’. �of »ý}Õ¥pause i¯¥see a ³�©­ÕR. Clicking on ƒin …�¥knext  At »ýSsÑa «“ês. Also, at »yý�otarget Gto È, inon-target G¥‘yB. If ¯vly “on ALL target Gat kÛý¯¥be sa }S}ês at »á¡pá@R€€Ä‘€€‚‚‚‚‚ቀ‚‚‚‚ቀ‚‚ÿSûis over Ÿno target GIto be found, or Ÿ�ono normally-colored G(a ).SÕis over Ÿno Ito be šd re o10 ), or Ÿa occurs at kNote }many of 's Ui4ing Ns …be altered by changing ×¢.If a %Sis ed by 50%.If a 7a'of  Rs, High Scores ³�is automatically invoked, bowing 7to enter ~ir ð. Shigh-score table is ~n updated ©6's ñiR.4á4#€€Ä€‚‚ÿRectangles:±4,*€€Ä‘€€‡€‚ÿWhile 4ing game, �¥occasionally be "Bonus Rectangles" ¡¥mmomentarily. !}Eis a light-gray �©red ø. Sùin �¥indicate ûof }to be sif �is ’ed on uit ¶appears. S"2 X" �is «twice as many ;as a regular target D. S"3 X" �is «‡Šs as , iso on. Rre o"2 X" thru "5 X" €es available, i•on ~m …Ýenhance ±S- but be careful! Spending ‹Èing €es may cause ¯to be unable to ›ýiKin a !, ¡definitely won't help ±R.''$€€Ä‘€€‚ÿ6'6#€€Ä€‚‚ÿSReplay Arrow:”D6 26€€Ä‘€€‡€€‚€ÿAnother element of is "Replay Arrow". Sreplay arrow is a y�©‡™arrowheads pointing to in direction of arrow's ment. Srepla>My arrow ¥mat random Šs. It always s Ó'edge of 4ing {to opposite edge, iusually s quite rapidly. If ¯…vly “replay arrow, cyzs on 4ing {¥be returned to normal, ™state. W¥bow ¯to get a second ‡to ›a ýor to ©to 5}Gat a  Be very careful ©replay arrows, since a "near miss" (within '{of arrow's real ion), ¥be counted as a miss, i¯¥"kill" arrow. Only “on it Ÿ¯áa clear shot, or Ÿ¯odesperate ÑŠ.' '$€€Ä‘€€‚ÿ3'3#€€Ä€‚‚ÿSBoogeyman:”@3”,*€€Ä‘€€‡€‚ÿS"Boogeyman" is a yE©a face in it. If …{ls, ¯¥be unable to S•¯vly “on it. As Boogeyman s around on 4ing z, it ¥occasionally restore a target EÓa d" state to an "unfound" state, causing target to reappear. Since iof boogeyman's ment …make it very ´icult to “on, �is no penalty associated ©a "miss" Ÿ¯try to “on boogeyman - wild, uncontrolled •may be only way ¯…get it! ]„not Sktargets or }zs Ÿa boogeyman is present, i�¥be no replay arrows ¹‹a boogeyman is on screen. s ¥©to ‘x, æever, so ¯aget boogeyman as soon as =after it ls.-”-&€€Ä€‚€‚ÿ>�Y-�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________C-�C4:€€Ä€‚ƒá‰€‚ƒá‰ÿ<J#C#!ù J'#'"€€Ä€‚ÿJ�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________NK�N&€€Ä‘€€‚‚‚ÿWY§helpful hints Ñ4ing vly.˜”N¤Nn€€ÄP!�s€€ƒ‚‚€€ƒ‚‚€€ƒ‚‚€€ƒá‰€‚ÿ·Use to “target Gas smoothly as <. "Jerky" s ¥Kin n —ilost }opportunities.·cipline °self to e i“ctarget Gin a Ûna of Õ{uto a na. WJs in less ment iÆer 4, as welˆÖ½l as @ing n -clicks.·Establish a /of Ñing target F. Move Óupper ÷to L, ÑÃor in an up-and-down vertical "sweeping" .. Be consistent in ±strategy, i±i¥ê.·Use E$  �to establish a ±miiûappropriate ѱûof skill. W@s ãto ]ûiimanually at kof »game, iekeeps a skilled 7Óãto 5through }otoo easy.)¤)&€€ÄP!�s€‚ÿ«Ÿ)«F^€€ÄX°!�s€€ƒá‰€‚‚€€ƒá‰€‚ÿ·Learn çto ¼ively —Rectangles! Ry …Ýë±Rs, since they o«multiples of ­ú's normal target ER. Just remember }¯must Ë»û¨out a ! , so }5…¨, so spending too ‹on Rectangles …backfire!·SReplay Arrow …be ™©dramatic Js, since vly •on it erases cof ­ú's yF. Wmeans ¯¥á‹to Ëýor to ©to S}Gat } But be careful not to wildly “around na where a replay arrow is, since missing it means ¯oing ±Siincreasing !of yF. ]…e"kill" replay arrow ©a "near miss", so ¯aonly “on it Ÿ¯áa clear shot, or Ÿ¯odesperate ÑŠ.PÝ«P5<€€ÄX°!�s€‚€€ƒ‚‚ƒ€‚ÿ·Since �may be Šs Ÿ4ing {just seems to get ahead of ®, i�may be no way to get cof target Gin �it is =to "live to fight another day" by deliberately •on non-target G¡oclose to groups of target &s. Whas ½of "sacrificing" ±ability to Son target G(and ±†s Ña }R), in return Ñavoiding a !, so }at least ¯…to next  Note }advisability of using …technique depends on %;6 \tings, since �may be too stiff of a point penalty Ñdeliberately causing yGÑ…technique to be of k–.)P)&€€ÄP!�s€‚ÿ')'"€€Ä€‚ÿ>�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________G-�G7@€€Ä€‚ƒá€‰€‚ƒá‰ÿ<@#G#!}&'#3"€€Ä€‚ÿ&Ù' (¶'�Y3�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________,�,$€€Ä€‚‚‚ÿNew†¨,†..€€Ä‘€€á‰€‚‚ÿHs a Õof . ]…ka Õat k�¿in  of a Ù ]…eka Õby •on 0.) †)#€€Ä€‚‚ÿ8üA)ü02€€Ä‘€€á‰€‚€ÿ8s Õistops ccolor changing. ]…pause a Õat kŠ. %9again ¥Že 3Õback to active. Another way to reactivate a 3Õis to e“on a target D. ]…eŽe 1on ioff by •on 9‚.7ü7$€€Ä€‚‚‚ÿHigh Scores...ÒB7Ò%€€Ä‘€€‚‚ÿplays a ³�c10 äst Rrs' ñi~ir Rs. Press ƒin ³�to ¨. W³�is e™to collect 6's ñŸ7aa Sin 10 äst. ]…�…õat k�¿in  of a Ø/ Ò/#€€Ä€‚‚ÿScore...}¬/}' €€Ä‘€€‚€ÿplays a ³�c­ÕSi Press ƒto ¨. ]…�…õat k�¿in  of a Ø0}0$€€Ä€‚‚‚ÿE$...ùn0ù/0€€Ä‘€€‚‚ቀ‚ÿplays a ³�¥cof Õ4ing ,. It is =to reconfigure ×UNs, 4ing v, i±jup -Ó…³€. ]…�…õat k�¿in  of a ØFor ïon Õ-içto ]~m up, see Configuration topic.@ù@' €€Ä€‚€‚‚ÿConfigure Sounds...ýq@ý02€€Ä‘€€‚‚ቀ‚‚ÿplays a ³�¥g\up ,. W �i³�it ¶plays omainly ™in Windows installations where multi-voice ghardware is installed. It is functional ©kWindows \up, but only \ups ©special ghardware (like Soundblaster or Adlib board) iappropriate Windows driver software (like Monty Schmidt's FM.DRV shareware driver) …really make —of Œs in ³€. ]…�…õat k�¿in  of a ØFor ï_—of …³€, refer to Configuration topic.+ý+#€€Ä€‚‚ÿExit}�+‰%€€Ä‘€€‚‚ÿImmediately stops ­Õicloses application/ª/¶'. ]…�…õat k�¿in  of a Ø,‰,!ÙOption /','"€€Ä€‚ÿ2�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________. �.$€€Ä€‚‚‚ÿLevelßc.ß' €€Ä‘€€‚€ÿplays a W ©10  ed Œs. !of 10 Œs is a xly ´icult  ]…éto kûby ‘desired ûÓ… . Sû…be ˆd at k�¿in  of a Ù S­û¥mon û ©a ‹to its ö.. ß.$€€Ä€‚‚‚ÿSoundÞ>.Þ%€€Ä‘€€‚‚ÿ…õŽes Õfs on or off. If Õfs o¬ly ON, a ‹¥mto ÷of Sound  Œ. Otherwise, no ‹¥l. Turning gOFF ¶ables cÕfs made by . ]…�…õat k�¿in  of a Ø, Þ,#€€Ä€‚‚ÿSpeedÀ ,À$€€Ä‘€€‚ÿplays a W ©3 Œs - Slow, Medium iFast. SÕidetermines çÇ™G¥‰colors, ihas a dramatic ½on çC™G¥yout. SÆest iis most ´icult.#À#!N'#'"€€Ä€‚ÿ�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________+ �+$€€Ä€‚‚‚ÿ8œÒ+œ-,€€Ä‘€€á‰€‚ÿ ÷side of Õ§�is a ƒ "Pause". Wƒis just a _way of Žing 1on ioff  ãto �%8 Ó ).0 œ0' €€Ä€‚€‚‚ÿNewŒ²0Œ-,€€Ä‘€€á‰€‚ÿXthe Mof 9‚, �is a ƒ "New". Wƒis a _way of ma Õ ãto �%New Ó ). #Œ#!ù'#'"€€Ä€‚ÿ�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________"p�.Id€€Ä‘€€‚ቀቀቀቀ‚ÿWY§ï_configuring . $-playing -o]by Zing $/Game D Œ, ifilling out Õ£³€ }is ¶played. Sound \up -o]by Zing ¤6%7Z6$/Configure Sounds Œ, ifilling out g£³€ }is ¶played.+!.+!ŠSÕ£³€�|+�,*€€¾J"‚Á€‚€‚€ÿS%Configuration ³€_____________________________________________________________________________________¦û�¦)$€€Ä‘€€‚€‚‚ÿSÕ£³�…be ™to ‰'s UNs, 4ing v, i±jup œ. S³�is divided into four Xs, »¥-Ña general qof ×v:{¦Tz€€¾JP"Ñ‚Ã}‚Ñဉ€ƒ‚ቀƒ‚ቀƒ‚ቀƒ‚ÿB:G3 kinds of UNs Ñ4ing û'i»sú%;6:G2 kinds of 4ing Ns Ñ»of ‡=ÕhsHup Defaults:Specify jup °s Ñ4ing ûi4ing h%Les:MÕ(s on or off—Ó—%€€Ä‘€€‚‚ÿAfter ¯áÊed entering £œ, ¯…?'of ‡‚s at of ³�to tell what to do ©±œ. S‡‚s do Î:%—%"€€Ä€‚ÿ(í%(i¤€€¾JP"Ñ‚S~‚Ñ€ €ƒ€‚€‚ƒ€ € € € € ‚€‚€ €ƒ€‚€‚ƒ€ ‚€ ‚€ƒ€‚ÿSaveOQc-in ³�Ñfuture –.NOTE: Using Save ƒonly Ps -Ñfuture —- ¬ 4ing -¥be unaffected by >ing Save ‚.Test :Oreturn to game, using c- in ³�as ­4ing ,.NOTE: Using Test ;ƒjust bows ¯to 5Õusing Zed ,. S-oNOT Pd Ñfuture —unless ¯?Save ƒdescribed above.CancelO¶card k�¯entered into  Õ£³€. \r ˆs oneither Pd nor ™Ñ5Ÿ¯?Cancel ‚.'('$€€Ä‘€€‚ÿ!'!!Gÿÿÿÿÿÿÿÿ&!&#€€ºJ"‚€ÿ #&#!‡B)#)$€€²J"‚€‚ÿB�Y)�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________îœ�î7@€€Ä‘€€‚ቀ€€‚‚‚‚ÿWYÅç�of U-o™by to ŸU¹Õ4. S�of U-…be ˆd by ‘%EÓ$  imodifying �in B Yof Õ£³€.modifies ­ÕSŸk'of ‡´erent Às Þ:íýîùKh€€¾JP"±�sñ>ß?$>‚±€€ƒ‚‚€€ƒá‰€‚€‚€€ƒ‚ÿ·S7ªly es i—on a target D·S7incorrectly —on a E}is neither a target nor a Rectangle·A Eis “yÑkreason (random Zion or 7))ù)&€€ÄP±�s€‚ÿ…Ï)…F^€€Ä‘€€€€€€‚‚€€‚‚€€€€‚ÿSSis êd žever ÍÁÞ, idecreased žever either of +two Þ. !of ƒÀs has a separate UN, igof ;added or u…be ]Ñ»Áindependently, so �o‡\s of -to control T, ']per Átype.!of ƒU\s has two �- Íis point ‰ÑÁat ÿ4. Ssecond is gto íÍ›at »sûof 4. For Ãif -Ñan Áof Ítype (correctly Èing a target D) o]to 10 i5, S‰Ñ}Á­be žd as follows, if ­4ing ûwas †:Xthe ­R, add 10 ›Ñþ 4) plus 2 Šs 5 !of above û'Šs ì š). Since 10 + 2 x 5 = 20, S­be êd by 20 :.%q…%..€€Ä‘€€‚‚‚€€‚‚ÿS+two \s of U-work exactly as described above, except }Sis decremented instead of ìed. If S­fall below 0 as a Kof calculation, it is e]to 0.S�™in B Yof Õ£³�must be positive integers in range of 0 to 100.'%'!i%;6+'+"€€Ä€‚ÿ%;6�Y+�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________DT�DE\€€Ä‘€€‚ቀ€€‚‚ቀ€€‚ÿWYÅç�of Õ5-o™by to ŸU¹Õ4. S�of Õ5-…be ˆd by ‘%EÓ$  imodifying �in %;6 Yof Õ£³€.During 4, randomly picks Gon 4ing {imodifies ~ir colors iproperties, perhaps just changing a D's color , but possibly changing Eto a yD, or to a Rectangle. 's decision to ‰a Eis made on basis of percentages. Two of =kinds of Eˆs (to x, or to a Rectangle), depend on Õ5-¡specify percent-chance }a E¥‰Ÿit is chosen. F"DR38€€Ä‘€€‚€€‚‚€€‚ÿS%;6~EÂG«D Yof Õ£³�bows ¯to modify percentage †s уtwo type of ˆs. Rre o‡\s of ,, ']per =game-playing h, so }¯…alter wof ÑSlow, Medium, iFast hs independently.Since �in %;6 Yrepresent percentages, they must be ]to positive integers between 0 i100. Note }by \ting ƒ-to high �it is =to Ýë´iculty of game, to extent }some \ting combinations ¥cause Õto be unplayable. Take care Ÿ¯‰-to adjust ~m by small fs at a �so ¯…get a feel ѽof ˆs..R.!?Hup Defaults2.2"€€Ä€‚ÿHup Defaults�Y2�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________:Ê�:b–€€Ä‘€€‚ቀ€€‚‚ቀ€‚‚€€€€á‰€á‰€‚ÿWYÅç±4ing ûii…be \, so }»‹¯k, ±preferred 4ing ûiioautomatically chosen. Sjup °s …be ]by ‘%EÓ$  iZing desired jup 4ing ûiiÓscrolling combo-boxes in Hup Defaults Yof Õ£³€.Rre o10 of 5available in ,  ed 1 thru 10, i‡4ing hs - Slow, Medium, iFast. Using ±B i%;6, ´iculty of 5ês at är ihs idecreases at ihs.When Õ£³�is ¶played, ­±mûii¥be ¶played in combo-boxes in Hup Defaults Yof Ù Note }ƒonot necessarily same as ­4ing ûii- Ÿ¯‰ƒœ, ¯ochanging Hup Defaults, not ­œ. If ¯want to ‰­�Ñ4ing ûih, ¯a—Options Level h/or Options Speed  Œs$:$!€€Ä€ÿ.' $'!¾%Les+'+"€€Ä€‚ÿ%Les�Y+�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________6–�BCX€€Ä‘€€‚ቀ€€‚‚€€€€‚‚ÿWYÅçÕswitches affect Õ4. SÕswitches …be “on ioff by ‘%EÓ$  i•on ‹€es in %Les Yof Õ£³€.Rre oa !of Õsw¥N&OSNitches in , ithey crepresent (s ¡oeither On or Off. Sswitches i~ir ¼s n:ïBï?P€€¾JP"ƒŸ}‚€ €ƒ€€€€€‚€ÿ9at New LevelWhen ]On, …switch Ðces to automatically pause ÕŸa 7šs a ûis to a  If switch is ]Off, Õ¥ébegin 5as soon as Õûis ready.,ï,)$€€²JP"aƒŸ}‚a€‚ÿ<,?P€€¾JP"ƒŸ}‚€ €ƒ€€€€€‚€ÿAllow "Click Ahead"When ]On, …switch bows 7to "get a head j" on Ÿa screen is being drawn, by Èing i•G¹'s -level redraw. If switch is ]Off, k—received uscreen draw is ›¥be ignored.,,)$€€²JP"aƒŸ}‚a€‚ÿJh,JHb€€¾JP"ƒŸ}‚€ €ƒ€€€á‰€€€‚€ÿTrack High ScoresWhen ]On, …switch causes to automatically ¶play High Scores ³�Ÿa Õis jed, 5is šd at û10, or a ! %if 6's ­S­place }7in top 10 Rs list. If switch is ]Off, no automatic high Stracking ¥be done.,J,)$€€²JP"aƒŸ}‚a€‚ÿÚÚ,ÚBV€€¾JP"ƒŸ}‚€ €ƒ€€€€€€‚€ ÿUse SoundWhen ]On, ¥—g¼s ¹4. If switch is ]Off, Õ¥5silently. Wswitch may ebe temporarily ˆd ¹5by Zing Option Sound.,Ú,)$€€²JP"aƒŸ}‚a€ ‚ÿб,ÐHb€€¾JP"ƒŸ}‚€ €ƒ€€€á‰€€€‚€ ÿUse Replay ArrowsWhen ]On, ¥—Replay Arrows described in Rules X. If switch is ]Off, no Replay Arrows ¥l.,Ð,)$€€²JP"aƒŸ}‚a€ ‚ÿ˯,ËE\€€ÂJP"ƒŸ}‚€ €ƒ€€€á‰€€€‚ÿUse BoogeymenWhen ]On, ¥—Boogeymen Rectangles described in Rules X. If switch is ]Off, no Boogeymen ¥l.+"Ë+!1  Sg£³€?%+?"€€Ä€‚ÿSSound Configuration ³€�Y?‘("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________XXXX{W XW ©‘ %€€Ä‘€€‚‚ÿSg£³�…be ™to ‰'s gassignments, Ÿa multi-voice gboard (like Soundblaster or Adlib boards) is installed ian appropriate gdriver ÑWindows is installed (like Monty Schmidt's FM.DRV shareware gdriver). has eight ´erent gÀs. !of ƒÀs is tied to some specific ÕÁ¹4. Since special ghardware has capability of making ´erent kinds of fs, ¯may wish to reassign gtonality ™Ñ»gÀ. 's gÀs o¶cussed below, along ©directions Ñ—of g£³€.=" =)$€€Ä‘€€‚‚‚€ ÿ's gÀs n:IÊ=I[ˆ€€¾JP"Ñ‚S~‚Ñ€ ‚ƒ€‚‚€ €ƒ‚‚€ €ƒ‚‚€ €ƒ‚‚€ €ƒ‚‚€ €ƒ‚ÿFound SoundWgis made žever a target Eis vly ’ed.Missed SoundWgis made žever a “is detected over a E}is not a target, }z, arrow or boogeyman D.Wgis made žever a }{is vly ’ed.BoogeymanWgis made žever a boogeyman is vly ’ed.Replay ArrowWgis made žever a replay arrow is vly ’ed.AwardedWgis made at end of a 4ing ûŸctarget Gwere found, ’ed, iostill visible on 4ing {as d targets". ;osÑ…accomplishment.¤¤I¤:F€€¾JP"Ñ‚S~‚Ñ€‚€ €ƒ‚‚€ €ƒ‚ÿNo Wgis made at end of a 4ing ûŸno };or.!Wgis made žever a ! has occurred.Ç#¤Ç&€€Ä‘€€‚‚‚ÿSg£³�…be ™to ‰gtonalities ™by Ñits gÀs, ito permanently ]°s Ñfuture 4. S³�is divided into two Xs, »¥-Ña general qof ×v:ŒÉÇŒ>N€€¾JP"Ñ‚Ã}‚Ñá €‰€ƒ‚á!‰€ƒ‚ÿVoice Selection:WYbows user to [a voice (instrument), assign }voice to a specific gÀ, ito ]whether Test Sounds Y¥5¬ly assigned voice, or ly Zed voice.Test Sounds:WYbows user to test 5kof ´erent gÀs, using either ¬ly assigned voice Ñ}À, or ¬ly Zed voice ÓVoice Selection X.™ÐŒ¥%€€Ä‘€€‚‚ÿAfter ¯áÊed entering £œ, ¯…?'of two ‚s at ÷of ³ ^•_W�to tell what to do ©±œ. S‚s do Î:%¥%"€€Ä€‚ÿã%ã<J€€ÂJP"Ñ‚S~‚Ñ€ €ƒ€‚‚€ €ƒ€‚ÿCancelO¶card kˆs ¯ámade to g,, restore previous œ, ireturn to main ØSaveOQˆs ¯ámade to g-Ñ­ifuture –, ireturn to main Ø0ã0!Ð!Voice Selection404"€€Ä€‚ÿVoice Selection}X4}%€€²J"‚Á€‚ÿ_____________________________________________________________________________________x•}x+(€€Ä°‘€€€€‚ÿWtopic Å—of Voice Selection Yof g£³€. WY§Ïcontrols.Œxlª€€²JR"°±�s‚±€€ƒ€€€€€‚€€ƒ€€€€€€á!‰€€€€€‚ÿ·SVoice Selector combo €. Wpulldown list �§descriptions of instrument fs available ©±hardware/sound driver combination. S¬ly Zed instrument ls at top of €, iis highlighted in list of instruments. If ¯point to another instrument name in �i“on it, a instrument is Zed as Current Instrument.·SAssign Voice pushbutton. Pressing …ƒassigns Current Instrument to Current Event in Test Sounds Yof ³�Current Event ¥áa Zed Event Selection radio ƒto its ö).øø^Ž€€ÂJR"°±�s‚±€€ƒ€€€€€á!‰€€€ €€€€€€‚ÿ·SSound Selection radio ‚s,  "Play Default Sound" i"Play Selected Sound". Rse radio ‚s [whether >ing 'of Sound Event pushbuttons in Test Sounds Yof ³�¥cause Ágto be 4ed ©Current Instrument Zed in Voice Selector combo €, or whether it ¥be 4ed ©±instrument Ñ}gÁinstrument whose name ls in parenthesis to Mof Sound Event pushbuttons' labels)., ø,!ê "Test Sounds0,0"€€Ä€‚ÿTest Sounds}X0ž%€€²J"‚Á€‚ÿ_____________________________________________________________________________________XXXXXXXXXXXXXXXXXXXXXng hgާžŽ..€€²J"°‘€‚Á€€€‚ÿWtopic Å—of Test Sounds Yof g£³€. Rre o‡\s of controls in …Yof ³€:ò…Žòk¨€€²JR"°±�s„±Á€€ƒ€€á ‰€á ‰€‚€€ƒ€€€€€€á ‰€‚ÿ·SSound Event pushbuttons. Rre oeight pushbuttons - 'Ñ»gÀ. !ƒis labeled ©a gÁi±instrument ¬ly assigned to }À. Pressing ƒ¥5f, using either ±instrument, or instrument ¬ly Zed in Voice Selection Yof ³€. SVoice Control radio ‚s in Voice Selection Yof ³�control ¡instrument ¥4.·SEvent Selection radio ‚s. Rre oeight of ƒradio ‚s - 'Ñ»gÀ. Ry odirectly to ÷of Sound Event pushbuttons. Only 'of ƒ‚s may be Zed at kÛŠ. Rse ‚s o™to control ¡gÀ's instrument ¥be ˆd if Assign Voice pushbutton in Voice Selection Yof ³�is pushed.HZòHBV€€¾JR"°±�s„±Á€€ƒ€€€€€€‚ÿ·SSelection radio ‚s. Rre ofour radio ‚s below Sound Event pushbutton, labeled 2X thru 5X, representing four }{types. Selecting 'of ƒradio ‚s controls ¡of four fs ¥be 4ed if Sound Event pushbutton Ñs is pushed.(H(%€€ÂJ"‚Á€‚ÿ?!(?!(!ÿÿEntering ±Registration Number¥|?¥,*€€¾J"‚Á€‚€‚€ÿEntering ±Registration Number_____________________________________________________________________________________…Ì¥…' €€Ä‘€€‚‚‚‚ÿUnregistered copies of ¶play a "pester screen" ³€, reminding users to register software, žever a Õor 4ing ûis jed. When ¯register , ¯¥receive a registration !}…be ™to eliminate …"pester screen" iprovide uninterrupted Õ4. WYdescribes çto enter registration !into .Xenter ±registration  , perform Ïsteps:%…%"€€Ä€‚ÿ&r%2Pr€€¾JP"!�:‚!€ €ƒ€€‚‚€ €ƒ‚‚€ €ƒ€€€€‚ÿ1)After ªly installing  on ±seoŠoülystem, kØ2)If ±copy is unregistered, ¯¥see "pester screen". One of ‚s on …screen is labeled "Enter Registration Number". Use to ?…‚.3) ¥¶play a "Blackout Registration" €. Just type ±!into space provided i—to ?‚. That's c�is to it. As long as ¯entered ±!ªly,  ¥no longer ¶play "pester screen", i"Unregistered Copy" message in "About" ³�¥no longer l.hO2hBV€€ÂJP"!�:‚!€‚€ €ƒ€ € € € € € ‚ÿ4)Please note }if ¯delete "BLACKOUT.INI" file in ±Windows directory, ¯¥need to go through registration process again in order to eliminate "pester screen" feature in unregistered copies of . Save ±registration  , so }¯…re-do registration process, if necessary.# h#!yÿÿÿÿÿÿÿÿ,'#'"€€Ä€‚ÿ,�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________?B�?&€€Ä‘€€‚‚‚ÿWY§ï_çto 5.oR?oPr€€Ä€ƒá€‰€‚ƒá‰€‚ƒá‰€‚ƒá‰€‚ÿ4<@J#o#!^ÿÿÿÿÿÿÿÿ' #'"€€Ä€‚ÿ�Y'�("€€¾J"‚Á€‚€ÿ_____________________________________________________________________________________HK�H&€€Ä‘€€‚‚‚ÿWY§ï_ commands in .K4HK:F€€Ä€ƒá€‰€‚ƒá‰€‚ÿ&2!K!!ÿÿÿÿÿÿÿÿ¡˜ ½ÔM½¶'30 4Z6S8Ý=$>«DJSNWBagül$s�tûu.%€Helvdefined range.Tms Rmne too long.Symbol multiple-keyHelveticaharacter aTimes used.Charactdingbatsnd 'k' cannÿÿÿÿÿÿÿÿ e\ ½ÔMMMM½¶'30 4Z6S8$>«DJSNWBagül$s�t/&;)i24 in [%s] secÿÿÚÿÿÿÿBonus BlocksBoogeymanCommand Buttons(CommandsXConfiguring Blackout,Entering your Registration NumberPGame Menu Commands Game Play Parameters8Game Switches@How to playTIndexOption Menu Commands$OverviewPlaying the GameReplay ArrowRules of the Game Scoring Parameters4Startup Defaults<Strategy and HintsTest SoundsLThe game configuration dialog box0The sound configuration dialog boxDVoice SelecionHlhyphtlthtlultqctqdectqrtxtxeululduldbulnoneulwupvveÿM=ionvertalHz(2H``€€€€€€€€€€€€ÀÀÀÿÿÿÿÿÿÿÿÿÿÿÿîîîàîîîîîàBF@îîî™îîîàîîîî™îîîîîîî ™�îîîà"""¾îîà ™�îîë¾îî™™™îîë ¾îà™™™îë° ¾îîîîë°»¾îîàîîë»™™™»¾îîîîîîë»333»¾îîîîîîîîîë»"""»¾îîîî™îîîîë»"""»¾îîîî™îîîîë»DDD»¾îîìî™îÎîîë»DD»¾îîÌÎîìÌîî뻈ˆˆ»¾îìÀÌîÌ Îîë» ¾îîÌÎîìÌîîë°:0 ¾îîìîîîÎîîë°†Pð»îîîîîîîîî»vPð»¾îîîîîîî뻆Pð »îîîîîîî»°DD€»¾îîîîîë» »»»»»»»° »»»»»° »»»°Ý\R""ÿÿRMiÿÿ6‚ �î�à ‚ �î�à ƒBF@�î�™î�àî�™î�îƒ ™�î�à"‹¾îîà ™�îî넾îîîë… ¾îà™…îë°„ ¾îî„îîë°…»¾îîà…îîë»™‚»¾îî‚ë»3‚»¾ î‚ë»"‚»¾î�™î‚ë»"‚»¾î�™î‚ë»D�»¾îîìî™îÎîî뻂DD�»¾îîÌÎîìÌîî뻈�»¾îìÀÌîÌ Îîë»� ¾îîÌÎîìÌîîë°ƒ:0… ¾îîìî…Îîîë°ƒ†Pð�» î�»ƒvPð‚»¾î‚뻃†Pð‚ »î‚»°ƒDD€‚»¾î‚ë» ‚� »�°ƒ � »�° � � /&;)LzInvalid conteÿÿ)ÿÿÿÿ Blackout Help Index½OverviewÔPlaying the GameMRules of the Game½Strategy and Hints¶'Game Menu Commands30Option Menu Commands 4Command ButtonsZ6Configuring BlackoutS8The game configuration dialog box$>Scoring Parameters«DGame Play ParametersJStartup DefaultsSNGame SwitchesWThe sound configuration dialog boxBaVoice SelectiongTest SoundsülEntering your Registration Number$sHow to Play�tCommandsobject of Blackout is to find and click on all white rectangles before all non-white rectangles turn black. The following section explains how to play the game. This To Topics You about achieves all also amount and any appear are aspect awarded before behavior black block bonus bottom box button can chance change checkmark choice choose choosing click clicking clicks colored complete completion compute configur configuration containing contains continue correct current cursor default dialog diff dis during each effect even event example, explains fast find finish first following for from game game's game. given greatly happens have having highe how immediately increase increment information initials inside item left lettering level level, level-one level. levels locat lower marked menu middle mistake more motion mouse move moving much new non-white number object occurs, one option other parameters pattern pause-mode paused play player playing points possible press prevent quickly rectangle rectangles remain result right rule save score scoring second-level section select set shortcut should showing simply sound speed start starting startup status subsequent subtracted successful successive surface that the there these this three time time time, toggl turn turned until use used value values when which white will window, with worth would you your ´¾ÂÇËÓÝãëðõü/