;If TRUE will autopan when cursor goes off active window, if FALSE the ;scroll bars must be used to pan. AutoPan TRUE ;TRUE if names are to be displayed with the windows (Takes more screen space). WindowName TRUE ;Set to TRUE if this is AT system (assumes At style keyboard bios calls). ;This will allow usage if F11/F12 for example. ATKeyboard TRUE ;Control sensitivity of the mouse. The bigger this number is, the lesser ;sensitive the mouse is. MouseSensitivity 10 ;If TRUE draw only horizontal and vertical lines. HVLines TRUE ;Snap distance - all drawings are snapped to this boundary in DRAWING space. ;Lots of staff depends on this value, so dont modify it unless you really ;know what you are doing. SnapDistance 16 ;If FALSE, colors will be the same as for VGA/EGA in 16 colors modes even ;for BGI drivers supporting 256 colors. ;If your BGI driver supports 256 colors you can turn this to TRUE and four ;color intensities for each of the eight colors below will be supported. ;Colors will differ somewhat from the VGA/EGA 16 colors simply because 16 ;colors allows 2 intensity levels for each of the eight colors only. Allow256Colors FALSE ;If TRUE events may be handled async. - while current event is handled. AllowAsyncEvents FALSE ;Where the save the background (back save) when something should be poped ;up (like pop up menus and queries). Four options are currently available. ; 0 - allocate space in conventional memory. ; 1 - allocate space in expanded memory. ; 2 - allocate space in extended memory (XMS) - not implemented yet. ; 3 - save to disk (better be a ram disk...). See SaveBackPath below. SaveBackMethod 0 ;Where to back save (full path with postfix '/') on disk if ;SaveBackMethod = 3 (to disk). SaveBackPath "f:/" ;Directory where the BGI device driver should be looked for. ;If commented out only current directory is looked at. BGIDriverPath "C:/TC/BGI" ;Defines the name and mode for the driver to use in SVGA (select 999 for ;GraphDriver below), in the form "Name.Mode". For example to use the BGI ;driver named ATI.BGI in mode 2, set this string to be "ATI.2". ;This extension driver is assumed to be 800 by 600 in resolution but any ;other driver of 4:3 aspect ratio should work o.k. ;This variable MUST be commented out regular Borland drivers are to be used. ;SVGANameMode "ATI.2" ;Graphic driver can be one of: ; 0 - Autodetect (same as no default at all in this file) ; 1 - CGA (Hires two colors mode) ; 3 - EGA ; 4 - EGA64 ; 5 - EGAMONO ; 7 - Hercules ; 8 - ATT ; 9 - VGA ; 999 - SVGA (super VGA) user installed driver. See SVGANameMode above. GraphDriver 0 ;Mouse should be set to TRUE if has mouse, FALSE otherwise Mouse TRUE ;Joystick should be set to TRUE if has joystick (and should be supported ;by the program), or FALSE otherwise. Joystick FALSE ;List all the libraries you want to load on start up, seperated by commas. ;Libraries "TTL1LS,TTL2LS,TTL3LS,TTL4LS,EPROM,GENERAL,LINEAR" ;Libraries "TTL4LS,EPROM,GENERAL,LINEAR" ;Frame width. All windows/menus frames are drawn with this width in pixels. FrameWidth 12 ;Colors control. Each of the colors below can be one of the eight color as ;defined here: ; 0 - WHITE ; 1 - BLACK ; 2 - RED ; 3 - GREEN ; 4 - BLUE ; 5 - YELLOW ; 6 - CYAN ; 7 - MAGENTA ;Root window - the backgound. RootFrameolor 7 RootForeColor 3 RootBackColor 5 RootXorColor 6 ;Pop up menus/queries. PopUpFrameColor 2 PopUpForeColor 5 PopUpBackColor 5 PopUpXorColor 6 ;The currently active file/window if any. ActvFrameColor 2 ActvForeColor 5 ActvBackColor 4 ;All other passive files/windows if any. PsvFrameColor 3 PsvForeColor 5 PsvBackColor 4 ;High light color - selected items. HighLightColor 2