Instructions Conquest has much in common with other 'Conquer the World' games. Up to 8 players can play, any or all of whom can be computer controlled. The goal is to defeat all of the opposing armies, and occupy every territory on the Map. The game objective can be different depending on selections made in the game set-up menu. Conquest is different from other games in this genre because of its point & click user interface and the strength of the rule-based algorithm used by the computer opponents. Winning a game of Conquest requires good placement of armies, outnumbering your opponent in critical battles, and luck. Each player's turn is divided into 3 phases: Placement, Attack, and Freemove. The Placement phase consists of selecting a territory owned by you and putting some or all of your new armies for that turn on it. The number of new armies is determined by the number of territories owned by the player and the number of bonus armies received from the occupation of whole continents. This phase continues until all of armies have been placed. During the Attack phase, you can attack a bordering territory owned by another player as long as you have 2 or more armies on your territory (NOTE: If you are using the Even Chances attack scoring, then your armies must be greater than or equal to your opponent's). If you defeat all of the armies on the Defending territory, you can then move some of your armies on to your new territory (NOTE: Each territory must have at least one army at the end of your move). To end this phase, select the 'EXIT' box. After the Attack phase, a player is allowed to move armies from a territory to an adjacent territory, provided he owns both of them. The purpose of this Freemove is to reinforce your current position until your next turn. Conquest has a variety of options. Options set in the game set-up menu are discussed in the 'Opening Menu' HELP selection and options that are selectable during the game are discussed in the 'Options' HELP selection. Opening Menu >> To change the game set-up, just place the arrow in a box you want to change, then click the LEFT mouse button. Some options such as player color and Map selection will bring up a separate menu, while others such as mouse sensitivity will cycle through all possible alternatives. The current game setup can be saved as the default set-up (loaded at the start of each game) if the 'Save Current Set- up' selection is used. >> Each game requires at least 3 players, so if you have less than 3, the game will prompt you to add additional players. The number of players is determined by the number of boxes on the left side of the screen that have an 'x.' >> To change a player's name, just click on the appropriate box, and type in the new name. >> A player's type can be changed from Human to Computer Aggressive - attacks often. Computer Defensive - hordes armies. Computer Balanced - mixture of the above. Computer Random - changes each turn. Any or all of the players in a game can be controlled by the computer. >> Player colors can be exchanged by selecting the colored box. >> The 10 game objectives fall in 3 categories: First player to occupy a set % of the Map. Player with most armies after # rounds. Player with most territories after # rounds. >> There are 4 types of Attack Scoring used to determine the losses in an attack: Even Chances - even odds for the attacker and defender. To attack, an attacker must have the same or more armies than the defender. Weighted by # of Armies - odds for each battle favor the player with the most armies on his territory (but independent of armies he owns elsewhere). Wildly Random - unpredictable. Unknown - randomly chooses one of the above during each player's turn. >> The Maximum # of starting armies is used to determine the highest number of armies on each territory at the start of the game. >> Territory selection determines the method used for picking each player's territories: Random - Territories are automatically picked for each player on a random basis. Partioned - Similiar to the first method, however territories are clustered for each player, so the starting position is better. Manual - All territories and number of armies are determined by the Human players. Player's choice - Each player picks his own. Number of armies is random. >> Bonus armies for each opponent eliminated gives new armies to a player if he removes another player from the game (can be placed anywhere). >> Free move determines when a player can redistribute his armies at the end of his turn. A player's freemove can be dependent on if he conquered a territory during his turn. >> If Hide non-adjacent opponent's territories is 'ON,' then all of the territories not next to a human player will be covered. >> Current map brings up a directory of maps. Only registered users can use Maps other than the default Map ('Conquest'), however anyone can view a Map. To select a map, just point to the name of the Map, and click. >> Game Difficulty changes the algorithm used by the computer opponents. It does not affect human players. Placement At the start of each turn, a player is given new armies to place on any of his territories. To place the armies, just point to the territory, and click the LEFT mouse button. Then select the number of armies to place on that state. The computer will not let you select a territory that does not belong to you. The number of new armies is derived from the total number of territories owned by you divided by three, plus additional armies for each continent you own (the armies gained by owning a continent is displayed by selecting 'Show Values'). At least two new armies will be awarded each turn. Attack To attack, just click on your territory (the Attacker), and then on the territory you wish to attack (the Defender). If you can attack it, the attack will automatically take place. If one of your territories does not border any of your opponents, or the attacker does not border the defender, you will not be able to select it. Attacks can only occur between bordering territories. Territories that border each other are sometimes indicated by a white line representing a sea lane. To exit this mode, select 'Exit.' Freemove At the end of each turn, a player may move armies from one territory to another, provided he owns both of them, and they border each other. This allows each player to reinforce his position. After the freemove, at least one army must remain on each territory. Only one freemove is allowed per turn. To make a freemove, just select the territory to move the armies from (the Donor), and then select the territory you wish to move to (the Receiver). You will then be prompted for the number of armies to move. If only one army can be moved, the move will be automatic. If you wish to abort the freemove after you are prompted for the number of armies, select zero. Options Options may be selected by pointing and clicking on the box marked 'Options' or by pressing the 'Escape' key when the Options box is visible (Note: if you press the 'Escape' key during a computer player's move, there may be a slight delay before the menu is displayed). >> Statistics - Shows the current standings of all players. This is useful for determining which players you should watch out for. >> Settings - Shows the current game settings. The settings can't be changed during the game. >> HELP! - Displays the help menu. >> Show/Hide Values - Shows or hides the new army continent values awarded to the owner of the entire continent. >> Speed - Changes the game's playing speed from 0 (very slow) to 10 (very fast). >> Sound - Toggles the sound on and off. >> Mouse - Changes the mouse's tracking sensitivity from LOW to HIGH. >> New Game - Abandons the current game, and returns you to the Game Setup Menu. >> Save Game - Saves the current game under a name you select (with the extension '.sav'). This does not end the current game. >> Quit Game - Exits Conquest. Hints >> Most placement and attack decisions are a trade off between conquering a continent (to obtain the new armies awarded for owning that continent), and defending your position. >> The algorithm for the computer opponents balances a desire to occupy entire continents with a paranoia of attacks from other players (be they human or computer). If a computer opponent feels that another player is getting too strong, he will shift his focus slightly to weaken the adversary. >> To decide which continent is best for placing armies in (and attacking in), consider how many territories you own in it, and how difficult it is to obtain and defend. Usually the higher value continents are more difficult to get and keep. >> Try to place your armies in an area that the other opponents are not trying to conquer. Sometimes it is possible to win by collecting armies and letting your opponents weaken each other. >> Try not to attack each turn to the point you can not attack anymore. This keeps enemies from taking your territories too easily. >> Sometimes you may need to sacrifice part of your forces to keep your opponent(s) from controlling a complete continent. Consider placing a few armies on one or two remote territories even if you do not want to acquire that continent in the near future. This makes the other opponents work harder to improve their positions. >> Check the Statistics from the Options menu to gauge how your opponents are doing. If one opponent is getting too strong, try to concentrate your attacks on him. Even though he may help you in the short run by weakening the other opponents, sooner or later he will come after you. >> Use a variety of computer opponents, including the 'Aggressive' type. The computer opponents do not recognize if the defender is human (unless you are playing at the 'Very Hard' difficulty level), instead they try to concentrate their attacks on territories they want to occupy and opponents they perceive are 'threatening' their position. >> The 'Very Hard' difficulty level is different from the other levels in the sense that it modifies the computer opponent's algorithms to make them more aggressive toward Human players. None of the other levels have the ability to distinguish an opponent's type. >> If you use the 'Weighted by # of Armies' attack scoring option, then attack any time you have more armies than an opponent, even if you don't want that territory. This allows you to reduce your opponents armies when the odds favor you. >> Use more than one type of Territory placement to make a map more interesting. >> If you want to reset the game to its original configuration, just delete the file 'CONQUEST.DFT' from your disk. This file is created by the game when you save the current game setup. >> Menus can also be controlled by the cursor and 'Enter' keys if desired. >> About Conquest Version 1.3: Code: 6400+ lines of Borland C++ V 2.0 Algorithm: Adaptive Rule-based system for each computer opponent type. Dev Envir: 25 MHz 386 w/ 4 Megs of RAM. Released: 11 August 91 Registration