^SPY Spying on enemy forces will give you a detailed report of the enemy's condition - Military and Territory related info. Spies are very quick and produce immediate results. ^END ^REBELLIONS Supporting rebellions in the enemy empire will cause that empire to lose people and possibly military untill the rebellions are crushed by the government. ^END ^TERRORISM Terrorizing the enemy will result in rebellions throughout the enemy's empire. ^END ^PROPAGANDA Propaganda against an empire will bring people from their empire to yours. ^END ^DISTRACTIONS Making distractions will make enemy agents unaware of other covert operations in their empire. Your agents will keep their attention allowing you to do other covert operations. After a certain amount of time, enemy covert agents will capture yours, resulting in you losing ALL the agents you sent. ^END ^DEMORALIZE Demoralizing the enemy will lower their Training partially. This is VERY deadly if used multiple times. ^END ^DISSENSIONS Dissensions will cause enemy forces to dissent from the military. ^END ^BOMB Bombing enemy defenses is useful to destroy a variety of the enemy's military. ^END ^ROB Robbing the enemy is especially powerful in the registered version. Your agents will steal a part of the enemy's current credits, including their bank. ^END