Registration_Number 30 Maximum number of games allowed (9) 5 Maximum number of games per player (1) 45 Maximum number of minutes allowed in game per day per player 12 Minimum number of hours between turns (1) 3 Auto-Delete Completed Games after this many Days (3) Y Are players allowed to begin new games? (Y) N Use fossil driver if installed? Y/N 0 Locked Baudrate for HST modems (0 for Hayes compatibles) 10 Auto-Delete Forgotten Games after this many days Y Allow direct screen writes? N Are you running a Multi-Node BBS? Y/N 3 Points awarded to the winner of a normal 3 player game 3 Points awarded to the winner of a normal 4 player game 3 Points awarded to the winner of a normal 5 player game 3 Points awarded to the winner of a normal 6 player game 2 Team game with 1 surviving partner: Surviving partner's points 1 Team game with 1 surviving partner: Dead partner's points 2 Team game with both surviving partners: Partner who won's points 2 Team game with both surviving partners: Partner who didn't win's points 2 Points for eliminating a player from a normal game 1 Points for eliminating a player from a team game: Partner who eliminated 1 Point for eliminating a player from a team game: other partner 2 Points SUBTRACTED for getting eliminated from any game 5 Points required to advance a rank -999 Lower limit in rankings --------------------------------------------------------------------------- CAUTION!!!!! BE CAREFUL WHEN EDITING THIS FILE! ^ DO NOT ADD OR DELETE ANY LINES ABOVE THIS HORIZONTAL LINE ---^ Global War expects to find your registration number on line 1, games allowed on line 2, etc. Missing or incorrect info could cause loss of data or crashes. When upgrading to newer versions of Global War, be sure to check this file for any additions or deletions. You may edit the values above, and comments may follow any of the values (EXCEPT your registration number) as long as you leave at least 1 space after the value. If you have not registered Global War, the default values shown in parenthesis above will be used (Games Allowed = 9 for example) regardless of what you change them to. LINE 1: Your registration number If you decide to register Global War, you will receive a Registration Number. (Please read the file REGISTER.TXT for info on how to register Global War). Edit line 1 and type this registration number here. Make sure the number is typed correctly and that there are no spaces or other characters before or after the number. A valid registration number will allow you to configure the "Games Allowed", "Games per player", "Hours between turns", "Auto-delete days", and "Players allowed to begin games" values, otherwise the default values in parenthesis will be used. Note: Global War will work indefinitely without a valid registration number here. It will NOT format your hard disk, crash, lock up, or cause any harm to your system just because you haven't registered. The reason some of the values are not configurable is simply to provide an incentive to register the software. LINE 2: Max Games Allowed (Must be 255 or less) This is the highest game number allowed, or the total number of Global War games that may be playing at any one time. You may have from 1 to 255 games. If you lower this value at some future date, you may have to rename some of the data files (WARxx.DAT, WARxx.MSG, WARxx.REC & WARxx.LOG) so that the game number (xx) is less than or equal to this new value, or Global War will no longer be able to find the game. LINE 3: Max Games per player (Must be 255 or less) This is the total number of active games a player may be in at any time. An active game is one that is under way, or one this is waiting for more players to sign up. LINE 4: Minutes allowed in the game per day This will allow you to limit the amount of time each player can spend in the game per day. The amount of time the player will be allowed is determined like this: GW takes the number of minutes remaining in the BBS and compares it with this value and uses whichever is less. If the player has already played GW today, the total time already used today is subtracted. Example: The player has 30 minutes left in the BBS. This value is set to 20 minutes. GW will select the 20 minute value since it is smaller. This player has already spent 5 minutes in the game. The 5 minutes used is subtracted from the 20 minutes allowed leaving this player with 15 more minutes in the game today. LINE 5: Minimum hours between turns Every player in Global War gets 1 turn per calendar day. A problem arises around midnight however. A player could take a turn shortly before midnight, and take another shortly after midnight, giving him the unfair advantage of 2 turns in a row. This value will prevent this from happening. Players get 1 turn per day, AND at least this many hours must have elapsed since their last turn. LINE 6: Auto-Delete days When someone wins a game, the game gets deleted so that it can be re-used. It isn't desireable that the game be deleted right away, however. The other players in the game need to be given a chance to call and see who won. This controls when the game does get deleted. The game will be deleted this many days after it ends. LINE 7: Players allowed to begin new games? If this value is set to "Y", players will be allowed to start new games, otherwise they can not begin or join in any games. LINE 8: Use fossil driver, if available? If set to "Y", and a fossil driver is loaded, Global War will use it. Fossil drivers provided buffered input and output, which is great for multi-tasking BBSs and such. Global War may be happier without this buffered input and output. In Global War, the spacebar may be used to interrupt maps from printing, etc. Buffered output makes this feature less convenient to use for your users. If you don't have a Fossil loaded, make sure this option is set to "N", or lockups may occur. LINE 9: Locked Baudrate This option is provided for HST modem owners. If this value is 0 Global War will use the caller's baud rate that it gets from the BBS, otherwise Global War will use this baud rate. If you're NOT using an HST modem, put a 0 (zero) on this line. If you set this value to a baud rate (usually 19200 or 38400) Global War will always run at this baud rate, ignoring whatever baud rate it gets from the BBS. HST users should put their locked baud rate here. LINE 10: Auto-Delete forgotten games If there is no activity in a game (nobody takes a turn, signs up to play the game, etc) in over this amount of time (in days) the game will be considered "forgotten" and will be deleted. Setting this value too low is a great way to delete all your games! I recommend no less than 7 days. If GW finds some absurd value here it will default to 7 days to prevent all your games from disappearing. LINE 11: Allow direct screen writes for GWTerm & local logons? Y/N If set to Y, Global War will block move maps directly to your screen. This is the preferred setting. It is MUCH faster and the maps are better looking. If set to N, Global War will use ANSI which is much slower and the maps aren't as detailed. The only time you'd want to set this to N is if you are running your BBS under Windows/286. LINE 12: Multi-Node BBS? Y/N Set to "Y" if you are running more than one node on your BBS, set to "N" if you have 1 node. When set to "Y", Global War will create temporary files (WARxx.LOK) to lock out games in use by other nodes. --------------------------------------------------------------------------- Note: lines 13-25 deal with scoring. These values must all be positive integers (no decimal points) and should be kept small (don't award a billion points for example). Everybody has a different opinion on how scoring should be weighted, so use whatever you think is fair, however I STRONGLY URGE YOU TO LEAVE ALL THESE VALUES AS THEY ARE. The default values were arrived at after months of debate, discussion, trial, error, blood, sweat, tears, etc. ---------------------------------------------------------------------------- LINE 13: The number of points awarded to the winner of a 3 player game A player who wins a normal game with 3 players is awarded this many points LINE 14: The number of points awarded to the winner of a 4 player game A player who wins a normal game with 4 players is awarded this many points LINE 15: The number of points awarded to the winner of a 5 player game A player who wins a normal game with 5 players is awarded this many points LINE 16: The number of points awarded to the winner of a 6 player game A player who wins a normal game with 6 players is awarded this many points LINE 17: Team game with 1 surviving partner: Surviving partner's points If a Team game ends with only 1 partner on the winning team surviving, this partner is awarded this many points. This player's partner is awarded the value on line 18. LINE 18: Team game with 1 surviving partner: Dead partner's points If a Team game ends with only 1 partner on the winning team surviving, the non-surviving partner on the winning team is awarded this many points. The surviving partner is awarded the value on line 17. LINE 19: Team game with both surviving partners: Partner who won's points If a Team game ends with both partners on the winning team surviving, the partner who won the game is awarded this many points. The other partner is awarded the value on line 20. LINE 20: Team game with both surviving partners: Partner who didn't win's points If a Team game ends with both partners on the winning team surviving, the partner who didn't win the game is awarded this many points. The other partner is awarded the value on line 19. LINE 21: Points for eliminating a player from a normal game A player is awarded this many points every time he eliminates another player from a normal game. The eliminated player loses the number of points specified on line 24. LINE 22: Points for eliminating a player from a team game: Partner who eliminated In a team game, when one partner eliminates another player, the partner who eliminated the player is awarded this many points. The other partner is awarded the number of points specified in line 23. The eliminated player loses the number of points specified on line 24. LINE 23: Points for eliminating a player from a team game: other partner In a team game, when one partner eliminates another player, the partner's partner is awarded this many points. The other partner is awarded the number of points specified on line 22. The eliminated player loses the number of points specified on line 24. LINE 24: Points SUBTRACTED for getting eliminated from any game When a player is eliminated from any game, this many points are subtracted from the player's score. This value should be positive or zero. LINE 25: Points required to advance a rank The number of points required for each rank advancement. Consider raising this value when players obtain the rank of 5 Star General or higher. LINE 26: Lower limit in rankings This is the lowest score allowed in the rankings. If a player has this score or lower, his name will be deleted from the ranking file, which will essentially set their score to zero. This value should be negative or zero. I recommend either 0 or -999 depending on whether you like negative scores or not.