-- Imperium Configuration File v3.49 -- -- The format of this file is of critical importance! All the lines must be -- -- entered and have valid data on them or the program will not Initialize. -- ------------------------------------------------------------------------------ -- [Value] [Valid Range] [Comment] 150 25 - ? Maximum X Size of Map, Must be Multiple of 25 150 25 - ? Maximum Y Size of Map, Must be Multiple of 25 5 1 - ? Minimum distance between starting players. 25 0 - 31 Maximum players allowed in game 250 15 - 500 Initial number of cities on the map 1 0/1 Sysop Snoop Off/On ------------------------------------------------------------------------------ 1 0/1 Report Off/On 3 0 - 3 Report Ranking 0-Off 1-by Cities 2-by Forces 3-by Score 0 0/1 Display Users' Names (Off/On) 1 0/1 Display Total Cities (Off/On) 1 0/1 Display Total Forces (Off/On) 1 0/1 Display Score (Off/On) 1 0/1 Generate Color Report 50 0 - 100 probability of capturing an enemy city 50 0 - 100 probability of capturing a free city 50 0 - 100 probability of hitting an enemy unit ------------------------------------------------------------------------------- 4 0 - ? Starting number of Armies 4 0 - ? Starting number of Fighters 2 0 - ? Starting number of Tanks 0 0 - ? Starting number of Destroyers [Caution] 2 0 - ? Starting number of Submarines [Caution] 4 0 - ? Starting number of Troop Transports [Caution] 1 0 - ? Starting number of Cruisers [Caution] 0 0 - ? Starting number of Aircraft Carriers [Caution] 0 0 - ? Starting number of Battleships [Caution] 0 0 - ? Starting number of Cruise Missiles 0 0 - ? Starting number of Engineers 0 0 - ? Starting number of Dredges 0 0 - ? Starting number of Anti-Missile Systems 0 0 - ? Starting number of Satellites 0 0 - ? Starting number of Zeppelins ------------------------------------------------------------------------------- 8 1 - 100 Maximum number of moves/day for an Army 4 1 - ? Maximum number of hits for an Army 0 Not Applicable 10 1 - ? Number of Armies to build a city 2 1 - ? Building Cost (in days) for a new Army 2 1 - ? Damage that an Army inflicts per hit ------------------------------------------------------------------------------- 25 1 - 100 Maximum number of moves/day for a Fighter 3 1 - ? Maximum number of hits for a Fighter 75 1 - 100 Maximum flight range without refueling 0 Not Applicable 3 1 - ? Building Cost (in days) for a new Fighter 3 1 - ? Damage that a Fighter inflicts per hit ------------------------------------------------------------------------------- 12 1 - 100 Maximum number of moves/day for a Tank 6 1 - ? Maximum number of hits for a Tank 0 Not Applicable 0 Not Applicable 4 1 - ? Building Cost (in days) for a new Tank 3 1 - ? Damage that a Tank inflicts per hit ------------------------------------------------------------------------------- 17 1 - 100 Maximum number of moves/day for a Destroyer 7 1 - ? Maximum number of hits for a Destroyer 0 Not Applicable 0 Not Applicable 5 1 - ? Building Cost (in days) for a new Destroyer 3 1 - ? Damage that a Destroyer inflicts per hit ------------------------------------------------------------------------------- 15 1 - 100 Maximum number of moves/day for a Submarine 3 1 - ? Maximum number of hits for a Submarine 0 Not Applicable 0 Not Applicable 6 1 - ? Building Cost (in days) for a new Submarine 9 1 - ? Damage that a Submarine inflicts per hit ------------------------------------------------------------------------------- 12 1 - 100 Maximum number of moves/day for a Troop Transport 5 1 - ? Maximum number of hits for a Troop Transport 0 Not Applicable 8 0 - 2*MaxHit Maximum Hits of Ground units that can be carried. 5 1 - ? Building Cost (in days) for a new Troop Transport 2 1 - ? Damage that a Transport inficts per hit ------------------------------------------------------------------------------- 15 1 - 100 Maximum number of moves/day for a Cruiser 10 1 - ? Maximum number of hits for a Cruiser 0 Not Applicable 1 0 - MaxHit Maximum Aircraft that can be carried 7 1 - ? Building Cost (in days) for a new Cruiser 6 1 - ? Damage that a Cruiser inflicts per hit ------------------------------------------------------------------------------- 12 1 - 100 Maximum number of moves/day for an Carrier 15 1 - ? Maximum number of hits for an Carrier 0 Not Applicable 15 0 - 2*MaxHit Maximum Aircraft that can be carried 5 1 - ? Building Cost (in days) for a new Carrier 1 1 - ? Damage that a Carrier inflicts per hit ------------------------------------------------------------------------------- 16 1 - 100 Maximum number of moves/day for an Battleship 25 1 - ? Maximum number of hits for an Battleship 0 Not Applicable 2 0 - MaxHit Maximum Aircraft that can be carried 0 1 - ? Building Cost (in days) for a new Battleship 8 1 - ? Damage that a Battleship inflicts per hit ------------------------------------------------------------------------------- 30 1 - 100 Maximum number of moves/day for an Cruise Missile 5 1 - ? Maximum number of hits for an Cruise Missile 100 1 - 100 Maximum flight range without refueling 0 Not Applicable 10 1 - ? Building Cost (in days) for a new Cruise Missile 1 1 - ? Damage that an Cruise Missile inflicts per hit ------------------------------------------------------------------------------- 8 1 - 100 Maximum number of moves/day for an Engineer 5 1 - ? Maximum number of hits for an Engineer 0 Not Applicable 5 1 - ? Number of days it takes to carve a pass 5 1 - ? Building Cost (in days) for a new Engineer 2 1 - ? Damage that an Engineer inflicts per hit ------------------------------------------------------------------------------- 10 1 - 100 Maximum number of moves/day for an Dredge 3 1 - ? Maximum number of hits for an Dredge 0 Not Applicable 5 1 - ? Number of days it takes to cut a channel 5 1 - ? Building Cost (in days) for a new Dredge 1 1 - ? Damage that an Dredge inflicts per hit ------------------------------------------------------------------------------- 10 1 - 100 Maximum number of moves/day for an ABM 3 1 - ? Maximum number of hits for an ABM 6 1 - ? Maximum range that an ABM can defend 0 Not Applicable 12 1 - ? Building Cost (in days) for a new ABM 1 1 - ? Damage that an ABM inflicts per hit ------------------------------------------------------------------------------- 10 1 - 100 Maximum number of moves/day for a Satellite 3 1 - ? Maximum number of hits for a Satellite 4 1 - ? Viewing radius for a Satellite/move. 5 1 - ? Maximum number of manuevers Sat's can make 0 1 - ? Building Cost (in days) for a new Satellite 0 1 - ? Not Applicable ------------------------------------------------------------------------------- 10 1 - 100 Maximum number of moves/day for a Zeppelin 3 1 - ? Maximum number of hits for a Zeppelin 4 1 - ? Not Applicable 5 1 - ? Not Applicable 0 1 - ? Building Cost (in days) for a new Zeppelin 0 1 - ? Not Applicable ------------------------------------------------------------------------------- 15 1 - 100 Radius of effect for a class one warhead 1 0 - 7 Level of Damage 60 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 15 1 - 100 Radius of effect for a class two warhead 2 0 - 7 Level of Damage 60 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 15 1 - 100 Radius of effect for a class three warhead 3 0 - 7 Level of Damage 60 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 8 1 - 100 Radius of effect for a class four warhead 7 0 - 7 Level of Damage 60 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- Achamar World Name (Less than 30 characters) -------------------------------------------------------------------------------