-- Imperium Configuration File -- -- The format of this file is of critical importance! All the lines must be -- -- entered and have valid data on them or the program will not Startingize. -- ------------------------------------------------------------------------------ -- [Value] [Valid Range] [Comment] 5 0 - 15 Maximum players allowed in game 150 15 - 200 Initial number of cities on the map ------------------------------------------------------------------------------ 1 0/1 Report Off/On 3 0 - 3 Report Ranking 0-Off 1-by Cities 2-by Forces 3-by Score 0 0/1 Display Users' Names (Off/On) 1 0/1 Display Total Cities (Off/On) 0 0 - 2 Display Total Forces 0-Off 1-General 2-Specific 1 0/1 Display Score (Off/On) 1 0/1 Generate Color Report 50 0 - 100 probability of capturing an enemy city 50 0 - 100 probability of capturing a free city 50 0 - 100 probability of hitting an enemy unit ------------------------------------------------------------------------------- 1 1 - 100 Maximum number of moves/day for an Army 1 1 - ? Maximum number of hits for an Army 5 Number of Armies to build a city 5 1 - ? Building Cost (in days) for a new Army 1 1 - ? Damage that an Army inflicts per hit ------------------------------------------------------------------------------- 5 1 - 100 Maximum number of moves/day for a Fighter 1 1 - ? Maximum number of hits for a Fighter 20 1 - 100 Maximum flight range without refueling 10 1 - ? Building Cost (in days) for a new Fighter 1 1 - ? Damage that a Fighter inflicts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for a Tank 2 1 - ? Maximum number of hits for a Tank 0 Not Applicable 10 1 - ? Building Cost (in days) for a new Tank 1 1 - ? Damage that a Tank inflicts per hit ------------------------------------------------------------------------------- 3 1 - 100 Maximum number of moves/day for a Destroyer 3 1 - ? Maximum number of hits for a Destroyer 0 0 - MaxHit Maximum Aircraft that can be carried 20 1 - ? Building Cost (in days) for a new Destroyer 1 1 - ? Damage that a Destroyer inflicts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for a Submarine 2 1 - ? Maximum number of hits for a Submarine 0 Not Applicable 20 1 - ? Building Cost (in days) for a new Submarine 3 1 - ? Damage that a Submarine inflicts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for a Troop Transport 3 1 - ? Maximum number of hits for a Troop Transport 6 0 - 2*MaxHit Maximum Hits of Ground units that can be carried. 25 1 - ? Building Cost (in days) for a new Troop Transport 1 1 - ? Damage that a Transport inficts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for a Cruiser 8 1 - ? Maximum number of hits for a Cruiser 0 0 - MaxHit Maximum Aircraft that can be carried 30 1 - ? Building Cost (in days) for a new Cruiser 2 1 - ? Damage that a Cruiser inflicts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for an Carrier 8 1 - ? Maximum number of hits for an Carrier 8 0 - 2*MaxHit Maximum Aircraft that can be carried 40 1 - ? Building Cost (in days) for a new Carrier 1 1 - ? Damage that a Carrier inflicts per hit ------------------------------------------------------------------------------- 2 1 - 100 Maximum number of moves/day for an Battleship 12 1 - ? Maximum number of hits for an Battleship 0 0 - MaxHit Maximum Aircraft that can be carried 50 1 - ? Building Cost (in days) for a new Battleship 3 1 - ? Damage that a Battleship inflicts per hit ------------------------------------------------------------------------------- 5 1 - 100 Maximum number of moves/day for an Cruise Missile 1 1 - ? Maximum number of hits for an Cruise Missile 20 1 - 100 Maximum flight range without refueling 10 1 - ? Building Cost (in days) for a new Cruise Missile 1 1 - ? Damage that an Cruise Missile inflicts per hit ------------------------------------------------------------------------------- 1 1 - 100 Maximum number of moves/day for an Engineer 1 1 - ? Maximum number of hits for an Engineer 10 1 - ? Number of days it takes to carve a pass 10 1 - ? Building Cost (in days) for a new Engineer 1 1 - ? Damage that an Engineer inflicts per hit ------------------------------------------------------------------------------- 1 1 - 100 Maximum number of moves/day for an Dredge 2 1 - ? Maximum number of hits for an Dredge 10 1 - ? Number of days it takes to cut a channel 20 1 - ? Building Cost (in days) for a new Dredge 0 1 - ? Damage that an Dredge inflicts per hit ------------------------------------------------------------------------------- 4 1 - 100 Radius of effect for a class one warhead 1 0 - 7 Level of Damage 1 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 5 1 - 100 Radius of effect for a class two warhead 2 0 - 7 Level of Damage 2 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 5 1 - 100 Radius of effect for a class three warhead 3 0 - 7 Level of Damage 3 0 - ? Expansion/Dissipation rate ------------------------------------------------------------------------------- 8 1 - 100 Radius of effect for a class four warhead 7 0 - 7 Level of Damage 4 0 - ? Expansion/Dissipation rate -------------------------------------------------------------------------------