Jet Combat v1.01 Beta / Compiled (06/02/1990) 1. Finally tracked down and fixed the displaying of ansi for a non-ansi user when the sysop was running it under QBBS mode. 2. Fixed a major bug in the lottery where a user could enter lets say 1111 and there would be only one "1" in the 4 numbers. It would then give them $10,000 for guessing them all. 3. Multi-Tasking Detection has been added. 4. If your running the Overlay Version, the overlay will load into EMS ram if any exists. 5. I am looking for more things to add to this game for the next upcoming release. If anybody has any please get me them ASAP. [=============================================================================] Jet Combat v1.00 Release / Compiled on (05/11/1990) 1. Some minor changes from the v.11 Beta-3 version. Not very noticable. (About time after 3 1/2 months of beta testing!) [=============================================================================] Jet Combat v.11 Beta-3 / Compiled (05/09/1990) 1. Added SPITFIRE support (SFDOORS.DAT). Use SPITFIRE in the COMBAT.CFG file if you would like to invoke it in that mode. 2. Fixed a bug when a user hit The War Level of 50. It now works properly and the user can continue on with the game from there. 3. Fixed a minor bug in the Bulletin Generator. If the users name was 31-32 characters long it would abort with a runtime error. 4. Fixed a bug where it would gradually let the player in 4 times a day, instead of 3. [=============================================================================] Jet Combat v.11 Beta-2 / Compiled (05/08/1990) 1. Fixed a spelling error. 2. Fixed the lottery, there was a minor bug in that where users can real get big money by putting the same number. 3. Fixed the comm routines to work properly (The inline coding needed a touchup). 4. Extended Carrier checking has been added for faster carrier detection. [=============================================================================] Jet Combat v.11 Beta / Compiled (05/04/1990) 1. Rewrote most of Door Driver routines for better and quicker results. All of the BBS modes should be working "PROPERLY" now after quite a bit of testing/fixing. 2. Added an internal ansi driver for blazing fast screen displays. 3. I have also made other various changes in this version. 4. I am also hoping for a release anytime now. [=============================================================================] Jet Combat v.10 Beta / Compiled (04/20/1990) 1. Fixed another bug with the PCBoard 14.x support. It should all be working properly there now. 2. A Player Bulletin Generator has been created now. 3. Added an option into the game where you can only gamble up to five times per entry. Players were getting too rich too fast with this. 4. The Fossil Driver routines have been just about completely rewritten for faster output. [=============================================================================] Jet Combat v.09 Beta / Compiled (04/08/1990) 1. Added Ansi Pop-up windows into the game. 2. The Alt-H help function has also been improved by 100%. 3. Fixed a bug in the PCBoard 14.x mode. It should now run smoother. If anybody has any problems running it under PCB14 mode, please leave a message on Salt Air to Steve Richardson or call my board. 4. Other Various things have been changed around a bit. They should be easy enough to notice. 5. The X00 fossil driver now comes with the .ZIP since it does require a fossil driver. 6. Improved speed on the sysops side if he/she has a monochrome setup. 7. Reduced memory requirements by quite a bit. It still needs a good 230k or so since it is a good 8,000 lined program. I will be looking into overlays soon once again, and EMS support. [=============================================================================] Jet Combat v.08 Beta / Compiled (03/29/1990) 1. Fixed a major bug with the ansi graphics variable. Ansi users will get ansi and bw users will be bw now. 2. If you are running QuickBBS or Remote Access, please state a COLOR1 in the config file, otherwise every user will get Ascii bw graphics. 3. The config file format has changed. The /C parameter has been taken out. The new config file is named COMBAT.CFG, please use a text editor such as QEDIT to edit this. 4. You may now also run Jet Combat in 43 line EGA mode on the sysops side so you can see more stuff on the screen. 6. The sysop can now configure all of the colors in Jet Combat. Refer to COMBAT.CFG. 7. PCBoard 14.x support has been added. NOTE: This PCB14 mode hasn't been tested throughly so if it acts wierd under this mode, thats why. 8. If you are located in the England area, and would like to register. We now have a support system in that area, please refer to REGISTER.FRM 9. The next version of Jet Combat will have GT Power support, and hopefully GAP. It will also have other new things added to it. [=============================================================================} Jet Combat v.07 Beta / Compiled (03/22/1990) 1. Fixed numerous bugs, can't remember which ones though. 2. Changed ansi colors around a bit. (More style now!) 3. Added extensive error checking. 4. Fixed a very annoying lockup bug in the attacking routine. (This one was hard to nail). 5. Added "Hotkeys" to the main menu. 6. Fixed a bug in the gambling where it would only let you gamble up to 32767. Now you can gamble up to over 2 billion at once. [=============================================================================] Jet Combat v.06 Beta / Compiled (03/16/1990) 1. Fixed a bug with the auto-casing routine. 2. Jet Combat now comes with a window driven player editor. JCEDIT.EXE. 3. Fixed a bug in the attack migs routine. It would keep bombing out with an error of 104. The overlays had something to do with it. 4. You no longer need COMBAT.OVR, please delete. 5. Soon to expect a non-beta release by (04/01/90) if all goes well. [=============================================================================] Jet Combat v.05 Beta-2 / Compiled (03/14/1990) 1. Fixed a bug in the bank where it would only let you deposit and withdraw up to $32,767 since I was using an Integer instead of a LongInt. 2. Added an On-Line Player Editor. This is a unique editor to the game, since when a player is in the game the sysop can hit Alt-E and edit their stats. 3. Fixed a bug with the memory allocation, and dynamic variable allocation. I didn't have some New and Dispose statments, which caused some trouble. 4. Made some minor changes in the lottery if you guess all four numbers. 5. In the lottery, it you guess at least 1 number, you will get $10. 6. Added Overlays to the game, since it was taking up just too much memory how it was before. 7. Added EMS support. Jet Combat will use EMS memory now if there is any. [=============================================================================] Jet Combat v.04 Beta / Compiled (03/08/1990) 1. Fixed a bug with the list players functions. It was displaying a whole bunch of garbage sometimes if you were on a team. 2. I am now releasing this version as an Uncompressed .EXE. 3. Fixed a minor bug in the lottery with Randomization. 4. Added checking for duplicate aliases, so two players don't have the same ones. 5. Added short delays in the fighting, so you know what happened instead of the screen just 'Flashing' by. 6. Fixed a bug where it would allow a player to enter an empty name. 7. Added more prompting to the player's listing. 8. There soon will also be an overlaid version available for download which it will take up less memory. [=============================================================================]