Overkill II .95á : What's New? This zip file is being distributed as of 4/28/90. Bugs fixes/modifications: (from .94á) ~~~~~~~~~~~~~~~~~~~~~~~~ -Map reading in on second level for campers causing the Complex coordinates incorrect, not allowing any recruits back into the Complex. -The damage for range weapons were lowered. -Giant Roach discription fixed. -Underground stream description appeared on main level. -Players roaming wastelands can not attack or steal anything from campers that are between levels 0 and 1. This protects the new users for a week, and then allows other players to steal or attack from the campers. Of course, if the camper is dead, stealing is allowed. -The chances of a Hydrite raid stealing crystals only has one loop instead of 25. -Frontier log description entered in log after chat beeps are finished. Chat beeps only once for players entire call. -Terminator description fixed. -Running away from monsters sequence speeded up. -Combat action speed now based on one set constant -- baudrate doesn't matter. -Bases are now active. Construction cost for Base is 150,000 crystals. Construction cost for Telepod is 25,000 (with each use: 2,500 crystals). -New fossil routines (thanks to Tom Hazel). -Text and ansi routines adjusted and formatted. -Starting of diseases, but not fully active. -New maps (thanks to Tom Hazel) -Monitoring System (infrared scanner) has a new look to it. -Supply descriptions completed. -Can't run from a monster to location of the Complex. -.TXT files spell checked and corrected. -Convertors rechecked and corrected. ...Along with some small undocumented bug fixes. Have any questions? Contact OOII Head Quarters: The Gamer's Choice (214) 669-9052 1200/2400 Baud 24 hours/7 days Thanks! Dustin Nulf