浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様��朧葦渦菓朧葦渦菓朧葦渦菓朧�> General Information <旭栩臆臼旭栩臆臼旭栩臆臼旭�����様様様様様様様様様様様様様様様様様 様様様様様様様様様様様様様様様様様様様������� Falkenpede is an online game for bulletin boards (a BBS "door"), ������ similar to a video game but with  much greater potential for complexity ������ and player involvement. Unlike almost all BBS games today, Falkenpede ������ is played in "real time"; the  game does not come screeching to a halt, ������ waiting for the player to enter a command. To achieve this level of ������ full-screen real-time activ ity, ANSI terminal emulation (monochrome is ������ okay) on the player's end is required, and at least 1200 baud. (The ������ faster your modem is,  the more activity Falkenpede will be able to ������ display. 2400 baud is decent.) Also every screen in Falkenpede is built������ up from an ASCII  textfile at runtime, using an extremely flexible option������ system. This allows the Sysop to customize the maps in his copy of ������ Falkenpede t o whatever degree he likes, from making a few minor adjust- ������ ments, to adding a few new twists and turns, to throwing out the ������ entire  set of maps supplied with the game and building his own world ������ from the ground up. ������   ������ Falkenpede has been released as Shareware (the "Try before you buy" ������ appro ach), and may be freely copied & distributed. A 30 day trial ������ period is granted to kick the proverbial tires, after which continued ������  use of this software requires that it be registered with the author. ���藩瞥様様様様様様様] Press SPACE to continue, ESCape to quit [様様様様様様様擁夕