Scrabble Door v3.0 Help Screen Chris Hall (1:301/2) --------------------------------------------------------------------------- Starting the Game: The game is designed to allowed up to 4 players. Once all of the players have joined, any one of them may Start the Game. Use the cursor keys to move to the appropriate board position and enter your Tile. If you have a problem with cursor movement - set NumLock ON as the program will read 8,6,4,2 as the appropriate Cursor Keys. QModem users can use the DoorWay Mode (Alt-=) and all keys will work as expected. Tiles may be picked up and returned to your hand by moving to the letter position and hitting either the , or '-' keys. Once your word is entered, simply press the key and the program will check its Dictionary file to verify that the word is valid. tart/Pass - Used to Start the game initially or to Pass your turn. iscard - Discard either your Hand or particular Tiles. nDo Last - Take back your previous move (can compare different Scores!) ast Words - Will display the history of words used in the game with their corresponding point values. elp - This Help File SCRABBLE HELP & RULES --------------------- Here are the rules for playing Scrabble: The first player combines two or more of his letters to form a word and places them on the board to read either across or down with one of those letters on the center square. Diagonal words are not permitted. The second player, and those after, each in turn, add one or more letters to those already played so as to form new words. All letters played in any one turn must be placed in one row across or down the board. They must form one complete word and if, at the same time, they touch other letters in adjacent rows, they must form complete words, cross-word fashion, with all such letters. The player gets full credit for all words formed or modified by his play. New words may be formed by: 1. Adding one or more letters to a word or letters already on the board. 2. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. 3. Placing a complete word parallel to a word already played so that adjoining letters also form complete words. No letter may be shifted after it has been played. The two blank tiles may be used as any letter desired. When playing a blank, the player types in what letter it represents, after which it cannot be changed during that game. A player may use his turn to exchange all, some or none of the letters in his hand. He does so by discarding them, drawing the same number of tiles (which is done automatically) and then he awaits his next turn to play. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: words always capitalized, abbreviations, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe. The game ends when all tiles have been drawn and one of the players has used all of the letters in his hand or until all possible plays have been made. The score for each turn is the sum of the letter values in each word formed or modified in the play, plus the additional points obtained from placing letters on premium squares. The letter and word premiums (double and trip word and double and triple letter scores) apply only in the turn in which they are first played. In subsequent turns, letters previously played on premium squares count at face value. When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word. Any player who plays all seven of his tiles in a single turn, scores a premium of 50 points in addition to his regular score for the play. At the end of the game when there are no tiles to draw, each player's score is reduced by the sum of his unplayed letters. If one player has used all his letters, the above procedure applies to the other players; in addition, the player who used all his letters receives the sum of the unplayed lettes of all the other players. The player with the highest score wins the game. In the event of a tie, the player with the highest score before tallying the value of unplayed letters is the winner. LETTER DISTRIBUTION A-9 B-2 C-2 D-4 E-12 F-2 G-3 H-2 I-9 J-1 K-1 L-4 M-2 N-6 O-8 P-2 Q-1 R-6 S-4 T-6 U-4 V-2 W-2 X-1 Y-2 Z-1 BLANK-2 LETTER VALUE A=1 B=3 C=3 D=2 E=1 F=4 G=2 H=4 I=1 J=8 K=5 L=1 M=3 N=1 O=1 P=3 Q=10 R=1 S=1 T=1 U=1 V=4 W=4 X=8 Y=4 Z=10 BLANK=0 Well folks, there you have it, with few modifications deemed necessary to understanding Scrabble via the BBS...the rules of the game of Scrabble. These were copied from the official rules of Scrabble. Happy Playing !!!