The SRE Configurable text file! IMPORTANT: For instructions on modification, see the end of the file. 컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� #key bulletin-main Solar Realms Elite 0.980 was written by Amit Patel\n at the Solar Realm: (713)855-1665\n under the direction of SunStriker\n #end #key bulletin-bbs Isn't this BBS great? #end #key help-strategies Here are popular strategies:\n 1. Buy lots of ore planets. They are "safe"; they produce money even when\n your empire is in internal conflict.\n 2. Buy lots of tourism planets, and with the extra money, buy a lot of\n covert agents to protect against insurgent aids by other empires.\n 3. Buy urban and education planets and set a very high tax rate (70-100%),\n so that you can make money from taxes instead of planets.\n 4. Increase your tax rate to boost your profits. However, there might be\n civil unrest or mass emmigrations.\n 5. Get a loan to buy extra planets. If planets are inexpensive, you can\n make enough money with the new planets to pay back your loan the next\n turn.\n 6. Trade with other empires, because prices for items vary greatly. You\n might be able to buy soldiers for 1000 and someone else can sell for\n 1500, meaning a 50% profit (25% for each). If you can find a good\n trade partner, this can be the MOST PROFITABLE method of making money!\n 7. Buy research planets and build up the efficiency of your other planets.\n Then when you buy new planets, they'll be more profitable than everyone\n else's planets, since you researched and built up efficiency first.\n 8. Buy government planets and covert agents. You can then Take Hostages\n from your enemies to earn money. However, you usually need your own\n money supply in case your attempts fail.\n #end #key hint-small-empire-1 You may want to avoid building up your military until you have a lot of planets. \ You also could sell your army and generals (to get more money) if you haven't \ already done so.\n #end #key hint-small-empire-2 You may want to start building up an army now, since \ you will soon be out of protection. After that, any \ other empire will be able to attack yours.\n #end #key hint-small-empire-3 You should get many tourism, ore, and petroleum planets \ so that you will have a good source of income. You may \ also want to start establishing relations with other empires \ with treaties. They will allow you to trade with other \ empires, and perhaps make a profit; some treaties provide \ defense from attackers.\n #endif #key hint-small-empire-4 You should start work on your command ship. It will build \ up automatically each turn, or you can spend extra money to \ build it up quicker. It acts as a powerful leader when you \ go into battle. It adds to your heavy cruiser strength by \ providing a central flagship.\n #end #key hint-insurgency You might need to sell some of your assets so that \ you won't go through civil wars.\n #end #key hint-covert-agents You may want to buy covert agents so that your empire will \ not be vulnerable to covert operations that can cause damage \ or riots.\n #end #key hint-tax-rate You may want to go to the System Menu (*) and increase your \ tax rate. This will increase the money you have to spend. On \ the other hand, if you lower it, you will attract people to your \ empire.\n #end #key hint-soldiers You should buy soldiers, because they are a primary form \ of defense against the attacks of other empires.\n #end #key hint-generals You may want to buy generals so that you will have leaders for \ your soldiers.\n #end #key hint-pollution You need anti-pollution planets to reduce pollution in your empire.\n #end #key hint-lottery Perhaps you should buy some lottery tickets as an investment for \ tomorrow! Who knows, you may win!\n #end #key hint-research You might want to buy research planets so that you can improve the \ efficiency of your planets.\n #endif #key planet-petroleum The income varies between 7,000 and 1,000,000 credits per planet, depending \ on supply [number of petroleum planets] and demand [total number of planets].\n #end #key planet-government Government planets house covert agents and generals. One government \ planet can house 40 generals or 300 covert agennts (or a combination).\n #end #key planet-tourism Tourism planets depend on people coming to your empire, so \ when conditions are bad (pollution or insurgencies), fewer \ people will be tourists, and profits will go down.\n #end #key planet-ore Ore planets are a stable source of income. Although they \ produce less money than tourism planets, they always are \ profitable, even in the worst civil wars or pollution.\n #end #key planet-anti-pollution Even though there is no pollution in the atmosphere at this time, \ the Galactic Coordinator suggests having anti-pollution planets.\n #end #key planet-urban Urban planets encourage a population growth in your empire. \ internal trade in cities and on planets is a source of income. \ You collect tax money from the people.\n #end #key planet-education Education planets cause students to come to your empire to study. \ If the conditions in your empire are favorable, they usually do not \ go back home, so your empire gets an inflow of young educated citizens.\n #end #key planet-food Food planets are needed to produce the food to feed \ your people and soldiers. If you do not wish to invest \ in food planets, you can buy food from the food market.\n #end #key planet-soldier Soldier planets train soldiers for less money than buying a soldier \ would cost. However, you also have to consider the initial investment \ of buying a soldier planet instead of a money-producer. Sometimes \ it is cheaper to buy a tourism planet and use the money from there to \ buy soldiers; other times it is better to buy a soldier planet.\n #end #key civil-war-general Civil Wars are caused when you can't feed your people or pay to \ maintain your planets. This civil war indicates either that you \ ran out of money or you had insufficient food.\n\n #end #key civil-war-tourism Tourism planets, although giving 50% more profits, are susceptible to \ a loss of profits if another player performs insurgencies on you. The \ best strategy is to have some tourism and some of the lower-profit ore, \ because ore won't lose its profits during insurgencies. The ore provides \ a stable source of income when you have tourism problems. \ #end #key civil-war-long-term-food Even if you didn't have food shortages now, you can ensure that you don't \ have any in the future by being self-sufficient. You should buy enough \ food planets to produce the amount of food you use each turn.\n\n #end #key civil-war-continuous Many times one civil war leads to another because you are unable to \ stabilize the society. You can sell your military and non-profitable \ planets (government, research, education, and urban) to reduce costs of \ operating your empire. That way, you may have enough money to survive \ the next turn. Also, don't pay for crime prevention; you don't \ have much that can be stolen. \ #end #key civil-war-loan You can also try to get a loan from the bank so that \ you can pay for your empire for a turn, which may stop \ the cycle of civil wars. \ #end #EOF 컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� Instructions on modifying the help file: The help file is set up as a series of topics marked by #key and #end. You can change any parts of the text, but be warned: 1. SRE does not read your end-of-lines as the end of a line. It instead does word-wrapping automatically. You need a '\n' sequence to force SRE to go to the next line. This is usually easier than word-wrapping yourself. 2. Many editors remove trailing spaces at the end of the line. For easier editing without worrying about the trailing spaces, SRE reads the '\' at the end of a line and ignores it. You put a '\' character at the end of the line AFTER the spaces, and SRE will keep those spaces. 3. More details on the format: � � #key 췺ype�-췲ame� � 췺ext� � #end � The 'type' is pre-determined by SRE. Currently supported are "hint", "help", "civil-war", "planet", and "bulletin". See below for a description of each type. The 'name' is an identifier that SRE uses to distinguish between the many entries under a single type. For example, 'planet' might be the type, and 'tourism' would be the name. In "help" and "bulletin", you can use your own names. In the others, you may not (use the names already in this file). The 'text' is as described above in #1 and #2. It can be as long as you'd like, and SRE will word-wrap and insert pauses as needed. 4. You can modify any of these in both the unregistered and registered versions. The only limitation is that in the unregistered version, you may use only "bulletin-main". You may not add your own bulletins. 5. Notice that you can add any text that you'd like between the #key and #end statements (as comments). Anything after the #EOF will be ignored (for increased speed in searches). 6. In general, there is a new-line ('\n') at the end of the text, to go to the next line. In some cases (civil-war text), follow the new-line format of the original text. Have fun customizing SRE for your own BBS! �[HINT TEXT]컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� The hints are available to the user when she or he presses 'H' from the Government Spending menu. You may not change the name of the hint, because SRE looks for specific names. All the hints that SRE looks for are included in this SREHELP.DAT file. You may modify them if you wish. For example, you may want to shorten some of the help text for a tournament game in which only experts play. You may wish to use longer hints for a game that is meant for beginners. � � #key hint-췲ame� � 췺ext� � #end � �[PLANET TEXT]컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� The first time a user buys planets, this text is displayed. You can use this to introduce users to the types of planets and their uses. Short descriptions are included in this file, but you may wish to copy the longer text from the file SREHELP.TXT (with more details on planet operation). You can also modify the descriptions to match something about your BBS. Don't change the name of the planet, because SRE will still look for the original name! � � #key planet-췲ame� � 췺ext� � #end � �[CIVIL WAR TEXT]컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴 The civil war text is displayed when a user goes through civil war. It is meant to help out those who don't know how to recover from food/money shortages. Don't change the name, because SRE expects certain names. � � #key civil-war-췲ame� � 췺ext� � #end � WARNING: Be careful of the newlines. The civil-war newlines are very irregular. You can change the text, but follow the same new line pattern in the original so that your text will be shown correctly! (This applies to the new-lines at the end of the text.) �[HELP TEXT]컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� The help text allows the user to access help on any number of topics. The help is available in the System Menu by pressing 'H'. The format of the help text is: � � #key help-췲ame� � 췺ext� � #end � Where 'name' is the help topic that the user types in to see the text. You can add all types of topics - popular strategies, rules for tournaments, hints, BBS advertisements, etc. �[BULLETINS]컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴� You can add a bulletin with: � � #key bulletin-췲ame� � 췺ext� � #end � You can add any name you want (case insensitive, but case is displayed in the list of bulletins). The user can type in the name of the bulletin and the text will appear. Since the user is typing in the name, keep it short for convenience. The bulletins will work only in the registered version of SRE. They appear in the opening menu as option #1 (Bulletins). 컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴�