__________________________________________________________________________ __ / o N K ! Release 1.1 /_ (C) 1991, Vic's Software Factory [VSF] __________________________________________________________________________ - OBJECTIVE - The object of the game is simple - defuse all the bombs in record time without setting any of them off. Impossible? Perhaps. The playing field is layed out in a 10x10 grid. 25 of the positions contain bombs. Using the clues given to you, you must determine which blocks are bombs and 'zonk' them. The clues are represented by numbers on the playing field. These numbers represent the amount of bombs surrounding that particular block. For example, if you see a '2', that means that in the eight squares surrounding it, there may exist 2 bombs. ΔΕΔΔΔΕΔΔΔΕΔΔΔΕΔ ³ Ϋ ³ Ϋ ³ Ϋ ³ ΔΕΔΔΔΕΔΔΔΕΔΔΔΕΔ ³ Ϋ ³>2<³ Ϋ ³ <--- This means that in the eight ΔΕΔΔΔΕΔΔΔΕΔΔΔΕΔ squares surrounding the two, ³ Ϋ ³ Ϋ ³ Ϋ ³ there exists two bombs. ΔΕΔΔΔΕΔΔΔΕΔΔΔΕΔ Thus, the maximum number that will ever be displayed on the screen would be an '8' indicating that every square adjacent to that block would be a bomb. This is rare. - CONTROLS - The following controls are pretty well self-explanatory: Movement : 8 4 6 2 Revealing a Square : Space Bar Defusing or 'Zonking' Bombs : Z (Q) to quit any time while playing. __________________________________________________________________________ This game has been released under the concept of shareware. If you enjoyed this game, please urge your sysop to register it. If you can't afford that, a postcard from anywhere outside of Ontario, Canada would be a nice! I can be contacted on the following BBS if you would like to reach me (Victor Sue): AMIGA BLUE, Amiga/PC Support, v.32bis/v.42bis HST, (416)231-9944 Thank You's go to Darcy Otto for beta-testing this thing out for me. PS: My highest score has been around 13,500... beat THAT! :) 07/15/91 ...vic