HPAD Mÿÿ0|5Jjopâ®opb¯x‘.¯§ LopopÀž,¯‚W+ã,Directions¹/ŽB:Žˆ¯oÞ6ˆžHopx‘ˆÇ2ŠBœŠŒ®oÞ6tžTopx‘È£"£ q5I.>6handler cancel; begin go to pad "pad"; end;š>7pad *l MZl0 ÿÿ_ãSzkvknkjkbk^k†hHuduuuuuu.õÔ¾¨’~aSýöï±mG! S SSSSS.S@SHSZSU‹ìƒì V�Fö‰FüŒVþŒ^ôÅvüë/¸fŽÀ&ÄP&€?,t/ŽÀ&ŽR&€? t"ŽÀ&ÿP&ŽR&ŠˆF¸fŽÀ&ÄP&€?uÁ‰vüŒ^þŽ^ôÄ^ü&ƸfŽÀ&ÄP&€?tŽÀ&ÿP�FöPš(]ƒÄ^‹å]ÃU‹ìƒìWV�F‰FöŒVøƒ~t ¸^_‹å]˃FöÄ^ö&Ä_ü‰^üŒFþ&‹&‹WŽ®&£P&‰RÇFú¾¿èÿ‰ƒÆOuõƒFöÄ^ö&Ä_ü‰^üŒFþ&‹&‹WŽ®&£P&‰RÇFúÇFî ÇFðf¾èÛþÄ^î&‰ƒFîNuðƒFöÄ^ö&Ä_ü‰^üŒFþ&‹&‹WŽ®&£P&‰RÇFúÇFî,ÇFðf¾è”þÄ^î&‰ƒFîNuð¸^_‹å]ËU‹ì‹FÑàÑàF-]ÂU‹ìƒìV+ɾ‹V 9u‰Nþë ƒÆAƒù}òëì�‹Fþ™3Â+¹Óø3Â+Â@Ä^&‰‹Fþ™¹÷ùBÄ^&‰^‹å] �U‹ìƒìVÿvÿv èˆÿ‰Fþ‹ðÑæ‹F‰„P¸$Pް&ÄL&ÿw&ÿ7šŒSƒÄ ޲&ÿ´ ¸'PŽ´&Ä&ÿw&ÿ7šŒSƒÄ ޶&ÿ´,¸*Pޏ&Ä&ÿw&ÿ7šŒSƒÄ ޏ&ÿ6 &ÿ6Ž´&ÿ6&ÿ6ް&ÿ6N&ÿ6L¸PŽº&ÿ6&ÿ6š›SƒÄ^‹å]Ë�U‹ìƒìWVƒ~t ¸^_‹å]Ë��F‰FêŒVìƒFêÄ^ê&ÿwþ&ÿwüš‡S‰FúP�FîP�FèPè”þ¸P�FþP�FüPèƒþ‹Fî9FþuO‹Fè9Fü~¸ÿÿ븉Fð‹vü‹~øë#ÿvî‹ÆFðPè@þ‹ØÑã‹¿VÿvîWè—þƒÄvð;vèu؉~ø‰vòVÿvîëV‹Fè9FüuY‹Fî9Fþ~¸ÿÿë�¸‰Fð‹vþ‹~øë#‹ÆFðPÿvèèèý‹ØÑã‹¿ÿvèVWè?þƒÄvð;vîu؉~ø‰vòÿvèV¸Pè"þƒÄ+ɾ‹Á@9t ‰Nòƒùu¸ëƒÆAƒù}êëá�+ÀPš–SRPš‚S¸^_‹å]ËU‹ìƒì WV¸dPšxS‰Fø‰VúÄ^ø&‹&‹W‰Fü‰Vþ+ö¿ƒþ}¸-ë¸/Pÿ5¸0PÿvþÿvüšŒSƒÄÿvþÿvüš]ƒÄFüƒÇFƒþ|‰vöÿvúÿvøš‚S¸^_‹å]Ë�¸5Pš‘SŽº&£&‰¸PšxSް&£L&‰N¸PšxSŽ´&£&‰¸PšxSޏ&£&‰ ËŽº&ÿ6&ÿ6š}Sް&ÿ6N&ÿ6Lš}SŽ´&ÿ6&ÿ6š}Sޏ&ÿ6 &ÿ6š}SË�ì\k*SDSkS¸kŽØºŒ´ Í!¸LÍ!VW¸kŽØ¾®¿®è#_^šŠËVW¸kŽØ¾®¿®è _^šäË;÷sƒï‹ EtòÿëîÃ2ä.ÿ.°éôÿ°éïÿ° éêÿ° éåÿ°éàÿ°éÛÿ°éÖÿ°éÑÿU‹ì‹×Ä~3À¹ÿÿò®÷ÑI‘‹ú]ËéU‹ìWVÅv3À™3Û¬< tû< t÷P<-t<+u¬<9w,0rÑãÑÒ‹Ë‹úÑãÑÒÑãÑÒÙ×؃ÒëÜX<-“u÷؃Ò÷Ú^_]Ë %d%d%d,%d%ssetbuttonlocRegisterMoveUnRegisterBk�Kk¼PkThis program requires HyperPAD. $fffffffPUZZLE@ÇG-=5Handler Select; Begin go to page 1; End; Òž=71*HFOœVšGESC=Exitmented, Press ENTER±‡±‡1‡pÿ‡OK4D<Handler Select; Begin go to previous page; End; Ò�D7=*H&¤VšÚPGUP=Prevented, Press ENTER±‡±‡1‡pÿ‡OG0@8Handler Select; Begin go to next page; End; Ò�@7<*H*4¬VšqPGDN=Nextented, Press ENTER±‡±‡1‡pÿ‡OB%5-Handler Select; Begin help; End; Ò�57X  ï:*HFN´VšF1=Helpemented, Press ENTER±‡±‡1‡GGpÿ‡OP0P‡±‡±‡±‡±‡±‡±‡ÄÄÄÄÄÄÄÄÄÄ•!p$žpÿU5E=Handler Select; Begin go to pad "helpnote"; End; ÒžE7helpnote *H;DèÀ�äNotebookented, Press ENTER±‡±‡1‡pÿ‡O#†œŽhandler domenu(d); begin if d is "Next" then begin set the focus to background button id 3; if the currentObject is "bkgnd button id 3" then pass; end else if d is "Previous" then begin set the focus to background button id 2; if the currentObject is "bkgnd button id 2" then pass; end else pass; end; handler cancel; begin go to pg 1; end;èžœ87NextX+,X3O hbkgnd button id 3X  Q:+/$=PreviousX+,X2O hbkgnd button id 2X  Q:+/$/*71*Ö¬&‚ HyperPAD 2.2¨ Brightbi‚l-Roberts & Co.‚‚± Pu‚zle Help Á±ÿÿÿÿÿÿÿÿÿÿÿÿÿîPre‚s TAB to highlight a bu‚t on, then pre‚s ENTER.‚ Pre‚s ESC to return.‡Ðp‚‡�0ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡ÿ‡Þ‡ÐÐ0)@…ª�'ºH’;H1‡5‡GGpÿ‡H&2‡5‡GGpÿ‡pH(/3‡5‡GGpÿ‡pH184‡5‡GGpÿ‡pH  5‡5‡GGpÿ‡H & 6‡5‡GGpÿ‡H( / 7‡5‡GGpÿ‡H1 8 8‡5‡GGpÿ‡H  9‡5‡GGpÿ‡H  &10‡5‡GGpÿ‡H ( /11‡5‡GGpÿ‡H 1 812‡5‡GGpÿ‡H 13‡5‡GGpÿ‡H&14‡5‡GGpÿ‡H(/15‡5‡GGpÿ‡PDgrid±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡‡‡1p‡žpÿ‡H18ŒüšU16‡"‡HHpÿ‡kÅÕÍHandler Select; Begin for i = 1 to 16 do begin put i into item i of field "grid"; set the loc of btn i to item i of field "x",item i of field "y"; end; registergrid; End; ÒžÕ71 XXX16 6e �Xgrid&X  XX M  (Xy&##X Xx&##X  P1  XXX$�ÿX registergrid;:*Häž©2-Solven‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡1 ‡p‡2yPBxsition‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡‡‡1p‡ žpÿ‡PCysition‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡‡‡1p‡žpÿ‡ÀÐÈHandler Select; Begin put "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16" into sarray; put 16 into num; put field "grid" into grid; for i=1 to 16 do begin put random(num) into r; get item r of sarray; put it into item i of grid; set the loc of button it to item i of field "x", item i of field "y"; delete item r of sarray; subtract 1 from num; end; put grid into field "grid"; registergrid; End; ÒžÐ71,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16� XXX16� XXXXgrid&##� XXX1 XXX16 6©    +:� XXX X �XXXXX� X  XXXM  (Xy&##X Xx&##X  P� X  W1� XX V1  XXX$Kÿ �Xgrid&X XX registergrid;:*H Ü«š1-Scramble±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡1 ‡p‡1x>(80Handler Select; Begin go home; End; Òž87‹*HIO䫚f Hometton‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡1‡GGpÿ‡Oé%Handler Select; Begin for i = 1 to 16 do begin put i into item i of field "grid"; get the loc of button i; put item 1 of it into item i of field "x"; put item 2 of it into item i of field "y"; end; registergrid; hide button "prep"; End; Òž%71 XXX16 6€ �Xgrid&X  XX M  (c�XXXXXX1�Xx&X  XXX2�Xy&X  X1  XXX$tÿX registergrid;:XprepM  *S P*H@O,žð preptton‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡5‡pÿ‡B%5-Handler Select; Begin help; End; Òž57X  ï:*HFNPJš%#F1=Helpon‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡±‡1‡GGpÿ‡OD'7/Handler Select; Begin cancel; End; Òž77X  :*H CGü«š³#¼eutton‡‡‡Žðž1GGpÿ‡O:Ihandler registergrid; begin register field "grid",field "x",field "y"; end; handler openpage; begin registergrid; end; handler closepage; begin put unregister() into field "grid"; end; handler win; begin set the lockscreen to false; play "T255 O1 L8 G O2 CEG P1 E L2 G"; answer "You have completed the puzzle!" with "Ok"; set the focus to button "1-Scramble"; end; handler setbuttonloc(bnum,x,y); begin set the loc of btn bnum to x,y; end; handler select; begin set the lockscreen to true; if move(the name of button (the last word of currentobject())) then win; end; handler domenu(d); begin case d of "delete button" :; "new page" :; "previous" :; "next" :; otherwise : pass; end; end; handler help; begin go to page "directions"; end;€�žIé’ê«€�Ó€�PÒèžÌï'$registergrid7Xgrid&##Xx&##Xy&##  register;:*7X registergrid;:*7X unregister;:�Xgrid&X X*$win7X "� PT255 O1 L8 G O2 CEG P1 E L2 G   ó:OkYou have completed the puzzle! XUX1-ScrambleM h*$setbuttonloc87XXM  (   P*7X "� PXX  Q:Xl——? M  Xc  move;: X win;:*87X$$Jdelete button+$æÿnew page+$Ôÿprevious+$Âÿnext+$´ÿ/*7directions*Ö,¦‚ HyperPAD 2.2¨ Brightbi‚l-Roberts & Co.‚‚± Pu‚zle ƱãڥĿܧ³ ¤³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§³¥³Û§À¥ÄÙÛ¨¨ßÿ¶Use TAB to highlight a bu‚ton, ENTER to move it.ŸÐp‚‡ˆ0ÿ‡Ÿ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡‹€¨€œ‡´€œ‡‡€Á‡ÐÐ0u@C$)! ­÷A‹Õi³ýG‘Û%o¹_`² ¦ Û"i#ù#;‡€hGt[š'&!1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16D€ž0/22,31,40,49,22,31,40,49,22,31,40,49,22,31,40,49<Q€!˜ž('5,5,5,5,9,9,9,9,13,13,13,13,17,17,17,17H $ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿß�pÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÑ �,™,ÿÿ Î+ ,Q, €°žŒ‹‹The object of the game is to shuffle the number tiles into numerical order. You can do this pushing tiles into the hole (the missing tile).H@&Cover Upnage ID 2 of padÄÄÄÄ!pÿÉMxî Object of the Game ÿÿÿ¸The Completed Pu‚zle:¼ÚƒÄƒÄƒÄƒÄ¿¿³ 1 ³ 2³ 3³ 4 ³¿ÃÄŃÄŃÄŃÄ´¿³ 5³6³7³8 ³¿ÃÄŃÄŃÄŃÄ´¿ ³ 9³ 10³ ‚1³ 12³¿ÃÄŃÄŃÄŃÄ´¿ ³ 13³ 14³ 15³ƒ³ƒÄ& The hole - push tiles into this space•ÀƒÄÁƒÄÁƒÄÁƒÄÙ…to change the a‚rangement of the tiles ÿÿÿÿÿ�î”0ÿÿÿÿŠ‘¿ƒGƒGƒGƒG¿‘¿ƒGƒGƒGƒG¿‘¿ƒGƒGƒGƒG¿‘¿ƒGƒGƒG…¿‘ÿÿÿÿÿ¼ î--¤-8€´ž$##To slide the 12 tile into the hole:·Ñâï Using the Pu‚zle ÿÿåUse to highlight º the 12 tileÄڃăăăĿœÚƒÄƒÄƒÄƒÄ¿’³ 1 ³ 2³ 3³ 4 ³œ³ 1 ³ 2³ 3³ 4 ³’ÃÄŃÄŃÄŃÄ´œÃÄŃÄŃÄŃÄ´’³ 5³6³7³8 ³„ Pre‚s ENTERг 5³6³7³8 ³’ÃÄŃÄŃÄŃÄ´ƒ“Ä…ÃÄŃÄŃÄŃÄ´’ ³ 9³ 10³ ‚1³ 12³œ ³ 9³ 10³ ‚1³ƒ³’ÃÄŃÄŃÄŃÄ´œÃÄŃÄŃÄŃÄ´’ ³ 13³ 14³ 15³ƒ³œ³ 13³ 14³ 15³ 12³’ÀƒÄÁƒÄÁƒÄÁƒÄÙœÀƒÄÁƒÄÁƒÄÁƒÄÙÿÿÿÿÿ’ï’0ÿÿåÿ¡‘œ‘’ƒGƒGƒGƒGœƒGƒGƒGƒG’‘œ‘’ƒGƒGƒGƒG…–ƒGƒGƒGƒG’‘œ‘’ƒGƒGƒGƒpœƒGƒGƒGƒ’‘œ‘’ƒGƒGƒG…œƒGƒGƒGƒp’‘œ‘ÿÿÿÿÿ’ 0ÿÿÔ/߀ԞËÊ^To begin a new game:  Press ALT+1 to select Scramble To cheat and solve the puzzle:  Press ALT+2 to select Solve To move one of the tiles:  Use  to highlight a tile, then press ENTER. You can move two or three tiles at a time by selecting any tile in the same row or column as the hole  If you have a mouse, simply click on the tile you want to move into the hole. NOTE: Shuffling tiles is much faster with a mouse.H@*4Cover Upnage ID 2 of padÄÄÄÄ!pÿf4.ï Using the Pu‚zle ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÝï’0ÿÿ•ÿÿÁÿÿÁÿÿÁÿÿÿÿÿ 5Þ2¿4