Help File: ÷ ü à — ( ì   L  1 ¤ y ‰ ;  Ž y ~ ³ " l$ š& Ò( ž* É+ ¤- ‘. =/ ¹/ 0 2 ö Ä5 ‰7 : :; à< §> 3 E? )@ ‹A WD ö ö ö ö ö ö ö ö ö ö ö ö ö U ö KF %0 Main Index ~37~Basic information~ ~57~Color setup~ ~22~Commands in menus~ ~41~Editing library~ ~38~Editing order~ ~39~Editing patterns~ ~40~Editing samples~ ~37~File selection pad~ ~02~Help on Help~ ~07~Setup~ ~04~Using menus~ ~01~Welcome page~ ~14~QH; Edit order~ ~15~QH; Edit patterns~ ~16~QH; Edit samples~ ~17~QH; Edit library~ ~18~QH; Global~ ~19~QH; Commands for edit ptrns~ %1 Welcome to Scream Tracker help. You can use arrows to move between the highlighted ~3~keywords~ and press enter to select them. You can press F10 for ~0~index~. To get help about using help, just select the topic, from the index or from here: ~2~Help on Help~ To enter the main ~4~pull down menus~ you can now press the left arrow key. It's also suggested that you first read the ~37~Basic information~ about Scream Tracker. %2 Help on Help You can move the selection bar from ~3~keyword~ to keyword with arrow keys. To select a keyword and get more information about it, you just press enter while it is selected. You can get to the ~0~index~ page by pressing F10 while in help. To trace your steps through help backwards, just press the F2 key. With ESC you can exit help. %3 Keywords are links you can use to move around the help. When you want to know something more about a topic, just move the selection bar on top of it with cursor keys and then press enter. %4 Using menus The pull down menus are displayed on top of the brown edit area. You can activate the menus by exiting from any edit screen by pressing ESC. While in menus you can repress ESC to remove the menus and view the edit area they are covering, they can be brought back by another press of ESC. Allthough this may sound complex, just try it, and you'll find out it's actually very easy. ~13~more...~ %5 Quit Scream Tracker With this option you can return to dos. Remember to save your changes before quiting or they are lost forever. %6 File menu While in file menu, you can use the arrow keys to highlight a function and the select it with enter. Functions are: ~13~Return to main menu~ ~0~Load amiga module~ ~0~Save song~ ~0~Load song~ ~0~Save module~ ~0~Load module~ ~0~Save instr.library~ ~0~Load instrument library~ ~0~Dos shell~ ~0~Load samples~ %7 Setup and Options By selecting this function you can modify directory information and select playing mode. You can move left and right with cursor keys to select option to change and then with up and down keys to change this option. In directories you can use backspace to edit directory names. Note that the directory names should be complete with drive and trailing backshlash. For example: C:\ST\SONG\ It doesn't matter whether the directories are in upper or lower case. ~8~More...~ %8 Setup and Options (continued) Playing modes: The leftmost selection provides options for different sound output methods: Sound Blaster - Creative Lab's inc. PC sound card Covox in LPT1 - 8-bit D/A converter, for example Covox in LPT2 - Covox Speech Thing. LPT1/2 PC-Speaker - Standard PC-Speaker ~9~More...~ %9 Setup and Options (continued) Playing speeds: The next selection provides options for the speed used in playing. The higher speed selected, the better the sound output will be. Speed effects especially PC-Speaker playing. When using a machine faster than 12 Mhz AT, it isn't always best to select faster playing speed, for the lower speed, the faster will the machine work (you can modify the music while it's playing). The 12 Mhz speed is also the optimum for PC-Speaker output. The 's' on the right side of speed specifies the speed used for scope. It can be set by pressing 's' when setting the speed normally. ~55~More...~ %55 Setup and Options (continued) Other: The 'editsnd' option selects whether or not Scream Tracker plays notes when you enter them to patterns. The 'idrv' option tells the drive into which the instrument disks will be inserted. %10 Play song (SHIFT-F5) The play song function starts playing the song in memory in background. If no song is loaded this function has no effect. Play song also brings a information screen about the playing to screen. From this page you can see the real time usage of sound channels. This page can be recalled by selecting Play song while the music is being played. You can exit this page with ESC and the music will still be played. To stop it, select ~12~Stop playing~ function. %11 Play pattern (F6) This function plays the current pattern (the one the cursor is in when in edit patterns) until ~12~Stop playing~ is selected. If it's pressed while the music is playing the pattern will be started again. This function also displays and information screen about the playing. After you've escaped the information screen with ESC you can recall it with ~10~Play song~ function. %12 Stop playing (F8) This function stops the background playing. It's suggested to stop the music when going to DOS shell. The program also works faster when no music is being played. %13 Using menus (continued) While in menus, you can move the selection bar with cursor keys. Press enter to select function the selection bar is covering. In the menu you'll also see the possible hotkeys for activating some commands more quickly. The hotkeys are displayed in the menus rightmost part. If there is a û sign in place of the hotkey, it means this command is not functional in this version. Remark that the hotkeys in the 'Patterns','Samples' and 'Library' menus refer to keys used when in ~39~Edit patterns~, ~40~Edit samples~ and ~40~Edit library~ respectively. ~22~Commands in menus~ %14 Quickhelp; Edit order In this screen you can edit the order in which the patterns are played. Pattern 99 means end of song. INS....Insert row DEL....Delete row ALT-C..Clear song (All/Patterns only) %15 Quickhelp; Edit patterns +,-....Change pattern ~19~Command bytes~: /,*....Change octave A..Tempo B..Jpm order <,>....Change sample C..Break patt. D..Volume sld INS....Insert row E..Port. down G..Toneport. DEL....Delete row F..Port. up H..Vibrato ALT-B..Mark begin I..Tremor J..Arpeggio ALT-E..Mark end ALT-T..Mark entire patt. ALT-U..Unmark ALT-L..Mark entire chnl. ALT-P..Insert clip. to cursor ALT-C..Copy marked to clip. ALT-O..Overwrite clip. to cr. ALT-S..Set sample in area ALT-Q..Add halfnote to area ALT-V..Set volume in area ALT-A..Substract halfnote ALT-M..Toggle polym. for chan. ALT-Z..Clear marked %16 Quickhelp; Edit samples <,/,*,>..Tempo {,}......Global Volume F7.......Load samples ALT-E....Edit song name ALT-S....Save samples to disk (HD=00/inst.disks>00) ALT-B....Test beats with numbers/numpad ALT-O....Save one sample to disk (HD=00/inst.disks>00) ALT-L....Load one sample from disk ALT-C....Copy instruments to clipboard ALT-M....Move instrument to different disk ALT-T....Easy add all samples to STINS99 and library clip. ENTER....Pick instrument from library SPACE....(in fname field) use filepad to select sample %17 Quickhelp; Edit library TAB......Change side <,>......Change library while in upper side DEL......Delete current instrument from library INS......Make room for new instrument between two old ones ALT-M....Move instrument to different disk ALT-C....Copy library to clipboard ALT-F....Fill clipboard disk values with first disk value ALT-A....Add the ADD directory ALT-P....Begin ~53~place function~ (only from clipboard) ALT-S..Skip instrument ENTER..Place instrument ALT-P..End place function SPACE....(in fname field) use filepad to select sample %18 Quickhelp; Global CTRL-D.....Dos Shell F10.Help CTRL-Z.....Scope F1..Edit order CTRL-W.....Save (write) song F2..Edit patterns CTRL-L.....Load song F3..Edit samples CTRL-R.....Load (retrieve) module F4..Edit library CTRL-A.....Load amiga module CTRL-T.....Trace playing CTRL-X.....Record ALT F1-F4..Toggle channels on/off SHIFT-F5...Play from beginning SHIFT-F6...Play from current order F5.........Play from beginning/show infopage F6.........Play current pattern F8.........Stop playing F7.........Load samples %19 Pattern Command Bytes (info bytes are in hex) A - Set tempo to [INFO]. 60 normal. B - Break pattern and jmp to order [INFO] C - Break pattern D - Slide volume; Hi-nibble=up, Lo-nibble=down E - Portamento down at speed [INFO] F - Portamento up at speed [INFO] G - Portamento to the note specified at speed [INFO] H - Vibrato; Hi-nibble, speed (bigger is faster) Lo-nibble, size (bigger is bigger) I - Tremor; Hi-nibble, ontime Lo-nibble, offtime J - Arpeggio; lo/hi, halfnote additions ~15~Pattern Quickhelp~ %20 Play from pattern (SHIFT-F6) The play from pattern function starts playing the song from the order the cursor is in (in the edit order screen). If no song is loaded this function has no effect. Play song also brings a information screen about the playing to screen. From this page you can see the real time usage of sound channels. This page can be recalled by selecting Play song while the music is being played. You can exit this page with ESC and the music will still be played. To stop it, select ~12~Stop playing~ function. %21 Show infopage (F5) This function shows a information screen about the playing to screen. From this page you can see the real time usage of sound channels. This page can be recalled by selecting Play song while the music is being played. You can exit this page with ESC and the music will still be played. To stop it, select ~12~Stop playing~ function. If the music is not being played, the Show infopage function starts the song. %22 Commands availible in menus Select menu in which the command you want information about can be found: ~23~File menu~ ~24~Play menu~ ~25~Edit menu~ ~26~Other menu~ for functions in SAMPLE,PATTERN and LIBRARY menu, see the document file. %23 Commands in File menu: Select a command: ~29~Load Song CTRL-L ~ *~31~Save Song CTRL-W ~ *~31~Save Unpacked Song ~ *~32~Load Amiga module CTRL-A ~ ~33~Load Instruments F7 ~ ~29~Load Module CTRL-R ~ *~31~Save Module ~ *~31~Save Packed Module ~ ~35~Dos Shell CTRL-D ~ ~05~Quit ~ * means the command is not functional in the unregistered version. ~27~How to register~ %24 Commands in Play menu: Select a command: ~21~Show infopage F5 ~ ~10~Play song SHIFT-F5~ ~11~Play pattern F6 ~ ~20~Play from pattern SHIFT-F6~ ~28~Play with scope CTRL-Z ~ ~12~Stop playing F8 ~ %25 Commands in Edit menu: Select a command: ~38~Edit order F1 ~ ~39~Edit patterns F2 ~ ~40~Edit samples F3 ~ ~41~Edit library F4 ~ %26 Commands in Other menu: Select a command: ~07~Setup ~ ~36~System information ~ %27 How to register See file REGISTER.DOC distributed with Scream Tracker %28 Play with scope (CTRL-Z) This function starts playing the song from the start and simultaneously displays a scope view of the sound output. This function requires an CGA or compatible and at least a 16 Mhz machine. It's included mainly due to requests made by some users, but is not yet very good or finished, but anyway usable. REMARK: The scope can jam the entire machine if the playing speed is too high for the machine in question. For 16 Mhz machine use 8 Mhz output speed, for 20 Mhz PC you can use 12 Mhz output speed. If you want to test your machines limits, save your work first... %29 Load song (CTRL-L) / module (CTRL-R) With this command you can load a sonf or module of Scream Tracker format. (songs end with .STS and modules with .STM). To load, simple select a file from the ~37~selection panel~ and wait a bit. %37 Selection panel This panel is used for loading and saving files. It consists of four parts: ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³Current directory³ You can move between the three ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ lowest parts with (SHIFT) TAB. ³File/Path name ³ Into the File/Path line you ÃÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄ´ can directly write file/directory ³ ³ ³ name you want to load/chdir to. ³files ³ disks³ Or you can select the file/directory ³ ³ & ³ from the bottom windows. ³ ³ dirs ³ In file line, extension isn't a must. ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÙ %31 Save song (CTRL-W) / module The saving follows same prinsibles as ~29~load~ and uses the same selection panel. The save unpacked song is mainly used for testing etc, and is not normally needed. In a song, the instruments are not saved, and must be loaded from disk each time the song is loaded. In a module, the instruments are included to the file, so it's the best way to transfer songs from machine to machine, for example. %32 Load amiga module (CTRL-A) This function loads an amiga Noise/Sound tracker module. It selects the file with ~37~selection pad~ and then displays various stats while loading. In the left you can see the original amiga filenames (20 chars each) which are truncated to fit PC standards. (The extension created is a CRC from the name, if they have similar beginnings). In the right part you can see the special commands used, and possible errors. Some errors may occur, even if the music works fine. This is due to differencies in amiga musics, for example musics ripped from demos may have undefined special codes. ~34~more...~ %33 Load instruments (F7) This function reloads the samples used in current song from disk. It's required when new samples are included into ~40~edit samples~ sample list. Also if some samples are removed from sample list, this function releases the memory they have taken. %34 Load amiga module (CTRL-A) (continued) Scream Tracker can load Amiga modules made with: Sound Trackers up to V2.4 Noise Trackers up to V2.0 The following amiga commands are not yet functional: 0 - Agreppio (All Trackers) 5 - Volume portament (NoiseTracker 2.0) 6 - Volume vibrato (NoiseTracker 2.0) REMARKS: Arpeggio is converted (Command J) but has no effect. Modules must be UNPACKED! %35 DOS Shell (CTRL-D) This function shells to the operating system, and enables user to perform dos functions to for example free disk space. If the music is being played when the Shell is executed, the music will NOT stop. The music may jam the machine if complex programs are run in DOS Shell, so it's best to stop music (F8) before Shelling. At least save before testing will Bimodem work under Windows when the music is being played. %36 System information This function currently displays the amount of memory (in kilobytes) used buy samples, free, and free when no music loaded. %38 Edit order In this screem you can edit the order in which the patterns are played. Cursor position in this screen also selects from where the ~20~Play from pattern~ routine starts playing. ~14~Quickhelp/Keys~ %39 Edit patterns In this screen you can construct the actual patterns. A pattern consists of 4 channels. Each pattern has 64 rows. Example of one note in a channel: C#1 02 ùù H08 ³ ³ ³ ³ ³ÀInfo byte ³ ³ ³ ³ ÀSpecial command ³ ³ ³ ÀVolume (ùù = default) ³ ³ ÀInstrument (ùù = last one) ³ ÀOctave (0-4) ÀNote ~15~Quickhelp/keys~ %40 Edit samples In this screen you edit the sample list of instruments used in a song. The first field specifies the filename, the second speed at which the note equals C2, the third specifies the instrument disk from which the sample can be found, the next field the default volume for instrument and two next fields loop start and end (65535=no loop) values. The last two fields can be used for testing the instrument. When the cursor is in these fields, you can play with the keyboard. Test 4 performs testing with 4 channels, Test 1 with one. If you press enter an a row, you will get to the library, where you can select the instrument you want, and press enter again. ~16~Quickhelp/keys~ %41 Edit library In this screen you can edit the library, where all samples are kept. (or actually the names of the samples) The fields are same as in ~40~edit samples~ except one field is added to the beginning: description field. The screen is divided in two sides, upper and lower. The cursor can be toggled with TAB between the sides. The bottom side shows 100 libraries, and to upper side shows the contents of the current library. Both displays scroll. ~17~Quickhelp/keys~ %57 Color setup You can find the color setup in the 'Other' menu. When it's selected, a window with colornames pops up and on the right side a hexadecimal value for each color is shown. You can edit this value for quick changes or press SPACE to select the color the cursor is on from a palette. If you want your changes to take effect, exit color setup with ENTER, otherwise press ESC. %% ÿ