,B¥ÍPÀí¦’“î]”9 á  ú Èy´Ç­GÏ÷PØd!ªG®X¡äQ!4#?&e'ƒ(/*I+h,¯,ù,�-K.î.{/á/Ñ0[1¼1 2h2P3¡3ì3F4¢4é4<5‰5·586¼6G7¸7+8ž8Q9{9Ç<=Æ=@P@Ð@7C"DÞEHmH¾H>I¾JK»L÷LMLM»MŠPJRóS0T¹VCWY.Z±ZóZ[[^`ž`ÂaûaZböd‚e”fÑf4gài¿kSlmm;nùop[qµr sÄtÎu‰xoy No Help Available. Clears the current song from the sequencer and resets the settings to their default values. Loads a new song into the sequencer. Saves the current song to disk using the current song name. Saves the current song to disk. User may specify a filename. Saves the scrap buffer to a disk file. This file can be read back in later using the LOAD SCRAP command. Loads a scrap file into the scrap buffer. Exits the sequencer and returns to DOS. This dialog box can be used to keep notes on the current song. These comments are written into the song file when the song is saved. Links allow a track, that is in LINK mode, to sequentially call other tracks. This allows you to record small sections of music then link them together any way you like. Assume you have recorded three bass patterns on tracks 1,2 & 3. You wish to play them in the order of 1 2 1 2 3. Track 4 could be put into LINK mode using the MODE dialog box, then using the LINKS dialog box enter the sequence 1 2 1 2 3 0. The zero marks the end of the sequence. Track 1, 2,or 3 could be used as the LINK track instead of 4. For instance, after you record track 3, set it to LINK mode, then using the LINK dialog box, do the same as mentioned above. Unless you are trying to save tracks it is better to use a dedicated track for links. Makes an exact duplicate of a track. The source track is the current track. The destination track is specified in the dialog box. Merges the current track with another (destination) track. The destination track is specified in the dialog box. Erases everything recorded in a track. The settings for that track are not changed. Erases everything recorded in a track. The parameters for that track are reset to the default settings. Copies all selected events into the scrap buffer. Works just like COPY except that the copied material is then removed from the tracks. The DELETE HOLE option allows you to remove the gap created by the cut. Works just like CUT except that the removed material is not put into the scrap buffer. The DELETE HOLE option allows you to remove the gap created by the clear. Pastes the contents of the scrap buffer into the song buffer. The events are placed into the same tracks that they came from. The PASTE dialog box lets you enter the song position where the material will be placed. Also how many times the paste is repeated. Each reiteration begins at the bar immediately following the end of the previously pasted material. The merge option lets the scrap material go directly over the existing song. If the option is off then the material is inserted. Enough bars will be inserted to fit the new material. Pastes the contents of the scrap buffer into a single track. The PASTE dialog box lets you enter the song position where the material will be placed. Also how many times the paste is repeated. Each reiteration begins at the bar immediately following the end of the previously pasted material. The merge option lets the scrap material go directly over the existing song. If the option is off then the material is inserted. Enough bars will be inserted to fit the material. Also known as auto-correct, this feature lets you correct slight timing errors in a song. Select the events to quantize, then select the QUANTIZE function. The dialog box lets you determine the resolution of the quantization. There is also an option to quantize only half way to the beat. i.e. If we use quarter note resolution (4) which is 120 clocks, and we quantize a note at 01:04:006 its new time will be 01:04:003. Quantized with FULL option, the new time would be 01:04:000. The NOTE COHERENT option allows notes to keep their original duration. NOTE ON ONLY means the notes will turn off at their original time. The Duration option causes the note time and duration to be quantized. Shifts the selected events in time. Enter the amount of shift into the dialog box. The time is in duration format (bars:beats:ticks). Select the radio buttons to shift forward or reverse. Expands and compresses the time and length of the selected events. Enter the percentage of change into the dialog box. The event time and note duration can have different values. To double the length of a region, use 200 in both entries. To create staccato from legato, Set time to 100 and duration to 50. This forces notes to have a duration of 50% of their original duration. Reassigns the midi channel of the selected events. Reverses the order of the events in a region. Reverses the order of the notes in the selected region. Changes the pitch of the selected notes. Enter the number of halfsteps you want the notes moved. If any of the selected notes cannot be moved without putting them out of range, the operation will not be done. A message will let you know that it was not completed. Changes the pitch of the notes during playback. Enter the number of halfsteps you want the notes transposed. If any of the selected notes cannot be moved without putting them out of range, the operation will not be done. Lets you use SMPTE time to set a new song position anywhere. Even beyond the end of the song so you can append stuff to the song at an exact time. Lets you set a new song position anywhere. Even beyond the end of the song so you can append stuff to the song at an exact time. Sets song position to start of song. Sets song position to end of song. Sets the song position to the previous measure. Sets the song position to the next measure. Allows you to record over an existing track, without losing the old material. The new material is layered onto the old. This option is toggled on and off by selecting it from the menu. The check mark indicates that this option is on. With this option off, the old material on the current track is erased each time you record on it. Lets you set the tempo. If recording, changes are recorded on the conductor track. Use the View/Tempo command to edit tempo changes. Lets you select the clock source for the sequencer. Choices vary with different MPU cards. The possibilities are INTERNAL, FSK, MIDI and SMPTE. In normal operation, use INTERNAL, To synchronize the sequencer to a drum machine or other sequencer, use MIDI. To sync to tape, use FSK. MIDI sync can also be used to sync to tape if using an external device to convert the tape signal to MIDI sync with song position pointer. Note: This is NOT the same as MIDI Time Code. SMPTE is used to sync to video tape. Choose the proper frame rate (29.97 FFS or 30 FPS). OFFSET field specifies where on the tape the sequencer should begin playback. DELAY specifies no. of sec. to allow sync up. Sets the time signature. The numerator part can be any number from 1 to 32. The denominator is selected from the radio buttons. Set metronome options. Radio buttons let you turn the accent on and off. You can also enable or disable the metronome for play and record separately. Sets the number of bars for leadin. Leadin can be turned on/off separately for play and record. Toggles midi echo on and off. The check mark in the menu shows that echo is on. When echo is on, midi messages coming into the sequencer are transmitted back out. Lets you prevent events from specific channels from being recorded. Lets you prevent certain types of events from being recorded. The Track Sheet allows you to select and edit tracks. Before you record, you may need to select a track. Tracks may be selected singly or multiply. The up and down cursor keys select single tracks. The left mouse button will also select tracks. To select multiple tracks, drag the mouse while holding the left button. To edit parameters, double click in the column of the parameter. Enter new parameter in dialog box. The data will effect all selected tracks. Track selecting is also used by the regional editing functions. This view also has a scroll bar that lets you scroll through the 64 tracks. The Event List displays a window of events at the current song position. The up, down, page up, page down, home and end keys and the scroll bar let you browse through the song. The Ins and Del keys let you insert and delete events. Enter lets you edit events. The arrow marker points to the current event. The reverse video shows events that fall within the selected regions. Left mouse button selects events and double clicking pops up an edit window (dialog box). The Note Editor displays notes in a piano roll fashion. The Enter key will pop up a dialog box that lets you edit a note. You can also double click on the note to edit it. Cursor up and down lets you select the octave range displayed. Page up and down moves you a bar at a time. The cursor right and left lets you single step through the song. Del will delete a note. The horiz. Scroll bar lets you browse through the song. The vertical bar lets you select the octave range. The current note is the one with the light dot pattern. Selected events will be white. You can drag a note around with the mouse. You can change a note's duration by dragging the end of the note. Use the shift to help pick end of the note. Insert new notes by picking an icon. The Velocity View graphically displays the velocity of the notes of the selected track. The velocity can be edited by using the mouse to sketch a new velocity curve. The icons can be used to select other edit functions. These functions operate on the notes within a selected region. The Pitch Bend view graphically displays the pitch bend values of the selected track. The pitch bend can be edited by using the mouse to sketch a new curve. The icons can be used to select other edit functions. These functions operate on the values within a selected region. The Tempo View graphically displays the tempo map. The graph plots the map with lines. The points where the tempo changes are marked with a tiny square. Sloping lines represent Accelerandos and Ritardandos. To insert a new point, just click the left mouse button where you want the new point. Icons allow you to delete single points or clear the entire map. The starting tempo can be set with the TEMPO command. The Aftertouch View graphically displays the aftertouch values of the selected track. Aftertouch can be edited by using the mouse to sketch a new curve. The icons can be used to select other edit functions. These functions operate on the values within a selected region. The Controllers View graphically displays the control change values of the selected track. Controllers can be edited by using the mouse to sketch a new curve. The icons can be used to select other edit functions. These functions operate on the values within a selected region. Zoom In reduces the number of bars displayed by the graphic views. Zoom Out increases the number of bars displayed by the graphic views. Moves the song position to the first event that matches the specification set by the Event Filter. Only events in selected tracks are searched. Lets you force the sequencer to rewind to any song position automatically when stopped. Also forces it to stop at a desired song position and automatically start again if desired. Meter Map lets you specify the meter starting at specified measures. The dialog box lets you insert new entries, delete entries, and edit existing entries. Lets you enter a name, description, comment etc. into the Name field of the track sheet. All selected tracks will be given this name. Lets you set the track status of selected tracks. PLAY enables a track to play. MUTE disables it. Sets the channel which the events from a track are transmitted out. Valid channels are 1 - 16. Zero is used to let the data go out the same channel that it was recorded on. Mark multiple tracks to do more than one track at a time. Sets the port which the data from a track is sent out. This option requires more than one MPU card to be installed in the computer Set the mode of a track. Modes are LINEAR (tape recorder), LINK (drum machine), and LOOP. Set the controller you wish to view in the Controller View or Faders View. TRACK SELECT let's you select one track without having to switch to the TRACK SHEET. The EVENT FILTER is used to qualify which events will be effected by the regional editing commands. It is also used with the SEARCH command to select the events to search. See the manual for info. On how to use the filter. The STEP RECORD command lets you record events one note or chord at a time. FROM = VALUE sets the song position where the selected region begins. FROM = NOW sets the beginning of the selected region to the current song position. FROM = START sets the beginning of the selected region at the beginning of the song. TO = VALUE sets the song position where the selected region ends. TO = NOW sets the ending of the selected region to the current song position. TO = END sets the ending of the selected region at the end of the song. Assigns parameters to the selected tracks. Edit note event. You can modify the time the note occurred, the note value, its velocity, duration, and channel number. Edit Polyphonic After Touch event. You can change the time the event occurred, the note number, key pressure, and channel. Edit a Control Change event. You may change the time the event occurred, the controller number, the control value, and the channel. Edit a Program Change event. You may change the time the event occurred, the program number, and channel. Edit a Channel After Touch event. You may change the time the event occurred the pressure, and the channel. Edit a Pitch Bend event. You may change the time the event occurred, the pitch bend value, and the channel. Select a new track. This field is provided so that it will not be necessary to switch to the Track Sheet to select the track. All other selected tracks will be deselected. Enter a block start or end time value. Records and plays back system exclusive events. There are 32 tracks to store system exclusive (SYSEX) data. The dialog box contains a selection box for the tracks, and several push buttons. The buttons perform as follows: RECEIVE records SYSEX data into the selected SYSEX track. A second dialog box let's you select an instrument specific request message. When applicable, you can select the patch and channel for the request. The NO REQUEST instrument is used when no request message is to be sent. You will have to tell the synthesizer to send the data yourself. The SEND button will transmit a single track. SEND ALL will transmit all tracks. Name lets you give each track a name. If the name begins with @, the track will be transmitted when the song is loaded. DELETE will erase a track. CLEAR erases all tracks. Sets the punch in and punch out positions. Enable must be on for this to work. This function lets you convert a group of controller events from its current type to another. For example Aftertouch could be converted to Modulation wheel data. Allows you to enable certain types of midi messages to be transmitted from the sequencer. Song Position Pointer enabled allows it to transmit the SPP message whenever Play or Record is selected. SPP Delay is a delay time for the sequencer to wait before starting playback or record. Control Changes enables the sequencer to send all preceding CONTROL and PROGRAM CHANGE messages just before playback begins. This is sometimes called "controller search back". Zero Continuous Controllers forces the sequencer to clear all continuous controllers when starting playback. Selects whether notes are displayed as sharps or flats. Names a sysx track. If the first character is '@', the track will be transmitted automatically when the song is loaded Used to send a dump request message to an instrument. After the request is sent, the instrument should send a patch dump to the sequencer. After the transfer is complete, select the OK or CANCEL button to accept or reject the recording. To send no request, select NO REQUEST. In this case you must initiate the transfer from the instrument. You also may need to enter a Channel or Patch number when applicable. This is determined by the request macro for each instrument. (See file REQUEST.MAC) The DX7 for example, does not require a patch number since only the edit buffer data is requested. If this field is non-zero, then this patch number will be sent to the instrument with the channel number matching the channel set in the Chan column of this track. The range of patch numbers is 1 - 128. A0 and B0 disables it. This saves the current setup as the default setup. Each time the sequencer is started or the FILES/NEW command is used, the sequencer will be restored to this configuration. The Settings that are saved are, Drop Down/Pull Down Menu, Tempo, Key Signature, Metronome, Lead-in, Record Filter, Midi Out options, Midi Echo, Overdub, and Shuttle. Many setups may be saved. The setups are written to disk so they may be recalled later. This sets the default setup to that previously saved. Each time the FILES/NEW command is used, the sequencer will be restored to this configuration. The Settings that are saved are, Drop Down/Pull Down Menu, Tempo, Key Signature, Metronome, Lead-in, Record Filter, Midi Out options, Midi Thru, Overdub, and Shuttle. Many setups may be saved. The setups are written to disk so they may be recalled later. The SETTING.DFT file is the one that is read when the sequencer is first started. Other default files may be used to serve as templates for new songs. Sets the channel number assigned to notes that are inserted in this screen. Sets the velocity value assigned to notes that are inserted in this screen. Writes the current song to a MIDI file. Only the selected tracks will be written. Use this command for exporting only. Whenever the mouse is used to edit or insert events (by drawing new contour) all events currently displayed on the screen will be reassigned to this channel setting. If a particular event type (Pitch Bend, After Touch, or Control Change) is occurring on more than one channel, it is best to keep them on separate tracks so that their channel assignments are kept unique. This function lets you insert any type of event into the current track. The first dialog box lets you select the event type. The second one if for entering the parameters for the event. This determines the timing resolution of the sequencer. The choices are 120 and 192 pulses (ticks) per quarter note. 192 ppqn is the better choice for accuracy. The maximum tempo for 192 ppqn is 179 beats/min. For 120 ppqn it is 240 beats/min. This parameter is saved in the song file and the setup file. Reads a MIDI file format song. Use only for importing. Writes a sysex track to a text file. Reads a sysex text file to a sysex track. The sequencer is currently receiving Sys Ex data. When instrument is done sending, select OK or CANCEL. The Song Editor displays measures as rectangles. Measures that contain notes are black. Empty ones are white. The screen lets you block mark measures, and insert and delete measures. To block mark measures, just click and drag the mouse over the desired measures. Only the selected tracks will be marked. Tracks can be selected and named the same as done on the Track Sheet. To delete measures, mark them and type the Delete key. The keypad's minus key lets you cut the section from the song. The removed material will be copied to the scrap buffer. To insert empty measures mark the measure where you want the insert to start. Mark as many measures as you want inserted. Type the Insert key. Cadenza's help system lets you get help on any command in the menus, dialog boxes, and icons. For command help, point to the item in the menu and press F1 or the right mouse button. You may do the same thing while a dialog box is displayed. The get help on the icons, just point to the icon you want help on and click the right mouse button. In order for the help system to work, the HELP.DAT file must be in your current directory. Used to stripe a tape with SMPTE TIME CODE. You must first select the proper frame rate before striping the tape. Use the Sync command and select the correct frame rate. The signal is transmitted out the Tape Out jack of the MQX16S and MQX32 MIDI interface card. This signal may be recorded by your tape recorder. You may specify an origin time for the stripe. The time is in hours, minutes, seconds, frames. Inverts the velocity of the notes in the selected region. Compresses and expands the velocity of the notes in the selected region. The velocity will be scaled according to two points that you pick. The first point is called a base point, the second is the displacement. Any velocity value the same as the base point will be increased or decreased by the amount of the displacement (distance from base point to displacement point). Velocities half the value of the base point will be changed by half the displacement. In other words, they're scaled. If the displacement point is up from the base point, the velocity will be expanded. If it is down from the base point, it is compressed. Allows you to select the beginning of the selected region. Just set the mouse cursor where you want the region to begin and click. Shifts the velocity of the notes in the selected region. The velocity will be shifted according to two points that you pick. The first point is called a base point, the second is the displacement. All velocities will be increased or decreased by the amount of distance from the base point to the displacement point. If the displacement point is up from the base point, the velocity will be increased. If it is down from the base point it is decreased. Clamps (or limits) the velocity of the notes in the selected region. You will be prompted to pick a low limit and a high limit. For each, just pick a point with the mouse and click. The velocity value pointed to by the mouse is displayed at the top of the screen. Allows you to select the ending of the selected region. Just set the mouse cursor where you want the region to end and click. Inverts the channel after touch events in the selected region. Thins channel after touch events. One out of four events will be removed from the selected region. Compresses and expands the channel after touch events in the selected region. The channel after touch events will be scaled according to two points that you pick. The first point is called a base point, the second is the displacement. Any channel after touch value the same as the base point will be increased or decreased by the amount of the displacement (distance from base point to displacement point). After touch values half the value of the base point will be changed by half the displacement. In other words, they're scaled. If the displacement point is up from the base point, the channel after touch will be expanded. If it is down from the base point, it is compressed. Shifts the channel after touch valuesin the selected region. The channel after touch will be shifted according to two points that you pick. The first point is called a base point, the second is the displacement. All events will be increased or decreased by the amount of distance from the base point to the displacement point. If the displacement point is up from the base point, the channel after touch will be increased. If it is down from the base point it is decreased. Smoothes the channel after touch events. This means that events will be added such that a smoother curve is created by the after touch events. Clamps (or limits) the channel after touch events in the selected region. You will be prompted to pick a low limit and a high limit. For each, just pick a point with the mouse and click. The channel after touch value pointed to by the mouse is displayed at the top of the screen. Inverts the pitch bend events in the selected region. Thins pitch bend events. One out of four events will be removed from the selected region. Compresses and expands the pitch bend events in the selected region. The pitch bend events will be scaled according to two points that you pick. The first point is called a base point, the second is the displacement. Any pitch bend value the same as the base point will be increased or decreased by the amount of the displacement (distance from base point to displacement point). After touch values half the value of the base point will be changed by half the displacement. In other words, they're scaled. If the displacement point is up from the base point, the pitch bend will be expanded. If it is down from the base point, it is compressed. Smoothes the pitch bend events. This means that events will be added such that a smoother curve is created by the pitch bend events. Clamps (or limits) the pitch bend events in the selected region. You will be prompted to pick a low limit and a high limit. For each, just pick a point with the mouse and click. The pitch bend value pointed to by the mouse is displayed at the top of the screen. Inverts the control change events in the selected region. Thins control change events. One out of four events will be removed from the selected region. Compresses and expands the control change events in the selected region. The control change events will be scaled according to two points that you pick. The first point is called a base point, the second is the displacement. Any control change value the same as the base point will be increased or decreased by the amount of the displacement (distance from base point to displacement point). After touch values half the value of the base point will be changed by half the displacement. In other words, they're scaled. If the displacement point is up from the base point, the control change will be expanded. If it is down from the base point, it is compressed. Shifts the control change values in the selected region. The control change will be shifted according to two points that you pick. The first point is called a base point, the second is the displacement. All events will be increased or decreased by the amount of distance from the base point to the displacement point. If the displacement point is up from the base point, the control change will be increased. If it is down from the base point it is decreased. Smoothes the control change events. This means that events will be added such that a smoother curve is created by the control change events. Clamps (or limits) the control change events in the selected region. You will be prompted to pick a low limit and a high limit. For each, just pick a point with the mouse and click. The control change value pointed to by the mouse is displayed at the top of the screen. Deletes a single tempo change point. After picking the icon, set the mouse cursor close to the desired point and click. If several tempo change events are close together, they may all get deleted. Shifts the tempo of the entire song. The tempo change will be shifted according to two points that you pick. The first point is called a base point, the second is the displacement. All events will be increased or decreased by the amount of distance from the base point to the displacement point. If the displacement point is up from the base point, the tempo will be increased. If it is down from the base point it is decreased. Erases all tempo change events. Inserts a note into the current window. Select one of the notes from the palette and drag it to the location where you what it inserted. If the note is not the duration you desire, after you have inserted the note, you may grab the end of the note with the mouse and stretch its length to whatever you like. Adjusts the tempo of the entire song to make it fit within the specified time. The new length will usually end up a little less than the specified time. Due to the fact that tempo has a resolution of 1 beat per minute, it may not be possible to get the exact desired length. Sorry, but this is a limitation of the MPU-401 interface card. Allows you to mark regions by specifing the SMPTE time for the region boundaries. Channel Remap allows you to alter the channel assignment of midi events as they are received. This means you can convert incoming midi events from channel 1 to channel 2. If MIDI ECHO is on, then the data going out the MIDI OUT port is also remapped. - NOTE!!! - This feature is only supported by some models of Music Quest MIDI cards. It will not work on other brands of cards unless they emulate the Music Quest card. Adds variation to (humanizes) notes in the selected region. You can specify the amount of deviation that may be applied to a note's velocity, position, and duration. If you wish to leave one of these parameters unchanged, enter a zero for that parameter. The Faders allow you to set and monitor the volume settings for all 16 channels (32 for MQX-32). When you make changes to the positions of the scroll bars, volume messages are sent to the instruments receiving the corresponding channel. If you are recording, these changes are also recorded. During playback, volume events being played will update the positions of the faders. The faders are not restricted to just volume. They may be used for any of the 120 controllers supported by MIDI. The box at the top of the screen displays the current controller. Clicking on the box with a mouse gives you a dialog box to let you change the controller. This screen requires a mouse. If this field is non-zero, then this volume setting will be sent to the instrument with the channel number matching the channel set in the Chan column of this track. The range of volume is 1 - 128. A0 and B0 disables it. Restores the tracks back to the way they were before the last regional editing operation. The undo command will only be enabled when there is something to undo. Once you do a regional edit operation, the undo command will become enabled. After the undo command is used, it will become disabled until the next regional edit.