{ This file is an include file for SHELLGEN.EXE (.BAS). It describes the viewpoint, a simple sky, and a single light source. This is just a starting point, as is all of the output from SHELLGEN. } INCLUDE "shapes.dat" INCLUDE "colors.dat" INCLUDE "textures.dat" VIEW_POINT {Hint:for starters, make "Z" 10 times the largest sphere radius } LOCATION <0.0 0.0 -150.0> DIRECTION <0.0 0.0 1.0> UP <0.0 1.0 0.0> RIGHT <1.33333 0.0 0.0> END_VIEW_POINT OBJECT SPHERE <10.0 0.0 0.0> 2.0 END_SPHERE TRANSLATE <2.0 2.0 -250.0> ROTATE < -70.0 0.0 0.0 > TEXTURE COLOUR White AMBIENT 1.0 DIFFUSE 0.0 END_TEXTURE LIGHT_SOURCE COLOUR White END_OBJECT { Now draw the sky } OBJECT SPHERE <0.0 0.0 0.0> 300.0 END_SPHERE TEXTURE COLOUR RED 0.0 GREEN 0.5 BLUE 1.0 AMBIENT 0.7 DIFFUSE 0.0 { we don't want clouds casting shadows on the sky } END_TEXTURE END_OBJECT