// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of GNU CC. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the GNU CC General Public License for full details. Everyone is granted permission to copy, modify and redistribute GNU CC, but only under the conditions described in the GNU CC General Public License. A copy of this license is supposed to have been given to you along with GNU CC so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #ifndef _SLList_h #pragma once #define _SLList_h 1 #include #include ".defs.h" #ifndef _SLListNode_h #define _SLListNode_h 1 struct SLListNode { SLListNode* tl; hd; SLListNode(); SLListNode( h, SLListNode* t = 0); ~SLListNode(); }; inline SLListNode::SLListNode() {} inline SLListNode::SLListNode( h, SLListNode* t = 0) { hd = h; tl = t; } inline SLListNode::~SLListNode() {} typedef SLListNode* SLListNodePtr; #endif class SLList { protected: SLListNode* last; public: SLList(); SLList(SLList& a); ~SLList(); SLList& operator = (SLList& a); int empty(); int length(); void clear(); Pix prepend( item); Pix append( item); void join(SLList&); Pix prepend(SLListNode*); Pix append(SLListNode*); & operator () (Pix p); Pix first(); void next(Pix& p); int owns(Pix p); Pix ins_after(Pix p, item); void del_after(Pix p); & front(); & rear(); remove_front(); int remove_front(& x); void del_front(); void error(const char* msg); int OK(); }; inline SLList::~SLList() { clear(); } inline SLList::SLList() { last = 0; } inline int SLList::empty() { return last == 0; } inline int SLList::length() { int l = 0; SLListNode* t = last; if (t != 0) do { ++l; t = t->tl; } while (t != last); return l; } inline Pix SLList::first() { return (last == 0)? 0 : Pix(last->tl); } inline void SLList::next(Pix& p) { p = (p == 0 || p == last)? 0 : Pix(((SLListNode*)(p))->tl); } inline & SLList::operator () (Pix p) { if (p == 0) error("null Pix"); return ((SLListNode*)(p))->hd; } inline & SLList::front() { if (last == 0) error("front: empty list"); return last->tl->hd; } inline & SLList::rear() { if (last == 0) error("rear: empty list"); return last->hd; } #endif