COMPASS Please enter a direction: N NW NE W + E SW SE S ~ VAULT This is the Royal Vault of Camelot where thou art surrounded by wealth unimaginable...coins, jewels, priceless works of the craftsman's art. Not much of it belongs to thee, however, as thou art reminded by the presence of the Headsman honing his axe in one corner. ~ SORRY "I am most sorry," sayeth the gatekeeper, "but there are already five Lords and Ladies in the realm, and that is all that is permitted in the demo. We will allow you a brief visit, but the deeds you do shall not be sung of by the bards." (This turn will not be recorded.) ~ PLOWSHARES The inhabitants are reluctant to yield the fruits of their hard labours. They boldly attack carrying picks and hoes, and some attempt to beat their plowshares into swords. One bold peasant even takes a swing at you with a leg of mutton! ~ HOWTOWIN For thy kindness to an old man, I will allow thee a chance to win a talisman to protect thee from certain varieties of harm. But first, thou must answer two questions correctly, and then find thy way out of my caves. ~ DONTFAIL If thou shouldst fail, thou shalt lose whatever potions thou might now possess and thou mayest not visit my caverns again today. Dost thou agree? ~ WAYOUT It is now time for you to find your way out of my caverns. You have ten guesses in order to escape with your prize. If you fail, you shall be spirited out and will be stripped of all charms you own. You may try (U)p, (D)own, (L)eft, or (R)ight. Good luck! ~ DRAGONSPOOR You struggle with mixed emotions as you discover your opponents are already slain! Finding dragon spoor, you choose not to seek vengeance. ~ CAPTURED Thy opponent hast captured thee! But never fear, thy friends ransom thee with thine own money! Thy purse, thy potions, and thy vaulted cash go to the victor, but any fiefs thou ownest are still thine. Thou art finished for today. ~ HONORKING Thy vassals wish to honor thee, Majesty, and throw a feast. But alas!, there are no knights here with which you may do battle. ~ BEATEM They are no match for thy experienced warriors, however. and they soon bend their knees to Your Worship. ~ OKTERMS The terms of the joust have been agreed upon. The victor will be the winner of the best two out of three. Now all that remains is to select the method of battle. You may (J) joust or choose (H) hand-to-hand combat. ~ UPTHINE Intoxicated by the thrill of battle, you attack, heedless of your losses. Thy lone remaining knight looks at you in amazement, and tosses you his sword. "Up thine!" he shouts, spurring his horse away from the foray. ~ ROUNDUP Your knights scatter in panic, but a fierce blast of your horn rallies them to a more orderly retreat. With the enemy at your back, you attempt to lead your troops to safety. ~ ARMS Your opponent arrays before thee a selection of arms, and goes off in secret to arm from a like collection. Not knowing which items thy enemy might choose, you deliberate carefully before making your decision. ~ CHOOSE Which will you choose? (1) A Mace and Dagger (2) A Net and Trident or (3) A Sword and Shield Select 1, 2, or 3 : ~ GNOME What a shame. You are led out by a wrinkled gnome who demands your amulets in return for helping you find your way to Excalibur! ~ SENTENCE Wouldst thou (D)ismiss the charges without penalty (F)ine the plaintiff 500 pieces of gold for slander and dismiss the charge or (I)ssue a warrant for the arrest of the accused so that he may be tried by his peers? ~ KINGSTATES The rascal shalt be brought before thee upon next arriving in Camelot, Your Grace. Please enter a statement of the accused's crimes and thy comments for the public record, Your Highness. Four lines or less of 75 characters per line are required by common law. ~ FOURLETTER Thou art escorted ignominiously to the exit. Your pursuer spits on the earth and shouts four-letter words after thee ...COME BACK WHEN THOU HAST MORE! ~ HUNT Searching the city wilt cost thee 100 gold coins and five moves, Your Grace. Even so, we have only a fifty-fifty chance of uncovering a noble, if there be one here at all. Art thou certain thou wishest to proceed? (Y/N)... ~ PIGEONS The peasants are overwhelmed by your generosity, and discuss erecting a statue in your honor at the place where the pigeons gather. Thou mayest collect ~ OLDGUARD A harried looking old guard with a tarnished sword and a scribener's feather behind one ear dripping ink onto his worn mail vest, addresses you: ~ WHINER Thou hast already placed a grievance upon the docket. It must be settled 'ere thou canst file another. Art thou an habitual whiner? Begone! ~ SHAMED Embarrassed, you flee from the hall, as the other nobles laugh loudly and make sport of you. You arrive on the streets of Camelot in disarray. ~ MUTTERING hall, hearing the officer muttering beneath his breath about "evil moods" and "foul temper", and something about not getting any last night. ~ NOSUCH There is no such person in the kingdom! Bah! You waste my time. Guards! Away with this scoundrel! ~ ALLGONE Thou hast used all of thy moves. Our ruler growest weary of thy company. Thou art escorted to the border in disgrace. Pssst...our ruler hast a short memory Come back on the morrow. ~ MAJESTY Please excuse thy humble servant for not recognizing thee sooner. Of course, as ruler thou art not permitted to capture fiefs, but thou mayest otherwise indulge thyself to thy heart's content! ~ ALERTGUARDS Your alert guards have distibuted your potions amongst themselves and hidden them in their breechclouts, where they are not discovered by The Taxman. ~ KLUTZ Your guards attempt to conceal your potions from The Taxman, but one clumsy oaf drops one to the ground and it shatters. The Taxman orders his men to strip search your retinue. They obey a bit too eagerly for your liking. ~ TOOMUCH Your Grace! We cannot tax this much! Our very palace servants would rise against us in revolt! How would we get dressed? How would we eat? ~ SLEGEND P=plains M=mountains D=deserts F=forests C=cities S=swamps @=Your fiefs blank=unexplored ~ LEGEND P = plains M = mountains D = deserts F = forests C = cities S = swamps @ = your fiefs blank = unexplored territory ~ BEGGAR A wrinkled old beggar limps up. You do not espy him until you nearly bowl him over. You move to give him the back of your hand, but he looks up at you plaintively, and boldly asks, "Prithee spare a piece ~ GAMEALTERED The registration information for this game does not agree with the originally registered version! If there is an error, please contact the author for a correction. ~ ENTERIT Thou mayest now enter up to four lines with a length of 40 characters per line. Thy seal will be affixed automatically. ~ JUSTAWEEK Sorry, but public messages can only be posted for one week. You must repost if you want to keep this message alive. ~ JUSTAMONTH As thou wishest! But I remind thee that messages will only be saved for thirty ~ TOOOLD I'm sorry, but the message is over 30 days old, and must be deleted. I suggest you make a copy of the message now by performing a printscreen if you want to keep it. ~ HIREATHIEF You approach the cutpurse, who cringes at the sight of your armament. Allaying his fears, you make him a proposition: If a certain nobleperson were to appear within the boundaries of any city during either of two selected turns on their next logon, and if perchance a cutpurse could snag the purse of that nobleperson, it could possibly be arranged that the ~ THIEFACCEPTS I couldst not do the deed in Camelot; it is too well guarded. If thy quarry were to be found in any other city in the kingdom at the appointed time, the deed could perhaps be done. But for my trouble, in the event that the fates are not kind, I must beseech thee to grant me two hundred gold coins, expenses being such as they are. ~ DENOFTHIEVES You have entered the den of spies and cutthroats. A man in expensive garb indulges in a pinch of snuff from a jewel encrusted box, and asks if you would be interested in meeting with his ~ NOBLEBIRTH of noble birth!", snaps the dandy. "Ah, I crave pardon! I see thy meaning now. The information thou desirest will cost thee 500 gold coins, and if thou dost not spell the name correctly, I grant no refunds. Be certain! If not sure of the name, refer to the Royal Pecking Order". ~ MAPBRIBE Your Grace, the mapmaker saith that the knowledge thou seekest is confidential but since he is short on ink right now, he might whisper something for 200 coins. Dost thou accept?... ~ FORFREE Your Grace, I can give you that information for free! A rider came in today with word from thy guards. That fief is thine, and here are the vital statistics : ~ HEROES The finest heroes in the kingdom stand prepared to prove their prowess! Thou must wager 25 gold pieces if thou wishest to issue a challenge, but the prize thou canst win will mayhap make it worth the risk! Thou mayest joust 12 times or until thou hast lost 5 times in succession. ~ STUNNED There is stunned silence, the Headsman jerks upright and turns to glare at you with a twinkle in his one good eye. "Your Grace!" saith the scribener, "Please do not joke, the Evil One hast no sense of humor." You are hurriedly escorted to the door. ~ RUFFIANS You gird your loins, and step toward the ruffians. The surly thugs are not disposed toward conversation, but one of them mumbles that he would not draw steel on ANY noble for less than 75 gold coins, except for sport. (Luckily for you he isn't interested in sport at the moment.) ~ DRAGONTIRES The dragon tires of thy annoying jabs, becomes angry, and charges directly at you. Quickly throwing aside the sword and raising a lance, you lean to one side to avoid her fiery breath. Snapping at you with huge teeth, the fearsome beast forgets herself, and runs headlong into your javelin. Her huge heart is punctured; thick blood issues forth to fall steaming onto your armor. The beast quivers; your lance snaps as she falls dead. ~ FEARSOME A fearsome struggle ensues. You smell the stench of the burning hair on your horse's mane. You hear cries of desperation, and are surprised to discover that they are coming from you. Your lungs become inflamed from breathing the superheated air, and you are blinded by sweat and blood. Reluctantly, you withdraw into the shelter of a ruined roadside chapel to ~ DRAGONCOMES Your staunch knights rally about. The dragon senses the presence of an enemy, and soon discovers thee. You sally forth to meet her charge ~ FOLLY A voice booms out from thy opponent's camp, saying thusly: "IT IS FOLLY TO CHALLENGE THE FINEST KNIGHTS IN THE KINGDOM. BEWARE! ~ RETREAT Your aide arrives with his report. Battle scarred and shamefaced, he describes the damage to your forces during the retreat... ~ BONEYARD temporarily out of its path, but you must soon choose between flight and battle. The land about you is devastated, and bears little resemblance to its description on your maps. Countless bones are strewn about your feet. You know that by slaying the dragon, you would become the new ruler of the kingdom, but the behemoth's foul stench causes you to keep your distance. ~ INN You and your retinue find an inn within the city where you are made welcome. You perform a few favors for the innkeeper in return for lodging and meals, warning him to keep your presence a secret if he values his life. You wine and dine merrily as you formulate your plans. ~ FLAYED You have the scout stripped and flayed for dereliction of duty, then dump him into a pit of salt, leaving him to reflect upon the error of his ways. ~ NOLEADERS You find yourself in a city without leadership, and the peasants live in squalor. Pity overcomes you, and you donate a fourth part of your purse to relieve their poverty. ~ SCOUTLATE The scout is late, and has cost you an extra move. He comes back drunk and well fed, and smelling as though he had been wenching. Somehow you manage to discover that he had found the village of ~ MANYKNIGHTS You find yourself in a city strictly ruled by the military, with nearly as many knights as there are peasants! Infuriated by the lack of a treasure to support the crown, you conscript a tenth part of them into your service. ~ KEEPYOURPURSE a note which reads "Thy gold would have been forfeit, but for thy kindness to my old father. Be wary, however, next time thou dost travel through a forest!" ~ 300GP that it contains 300 new gold coins, and a note which reads "Thy kindness to my old papa hast been repaid, but be wary when next thou travel in the forest!" ~ ABANDONED abandoned here and would seek employ with thee. They desire no money now, only standard knights wages of 10 gold pieces per day. ~