## WIN 100 DOLLARS ## $ PRINT THE INSTRUCTIONS FOR A SPECIAL $ CONTEST ANNOUNCEMENT# ROBOMAZE II $ ACCEPTS KEYBOARD AND JOYSTICK INPUT# $ SOME COMMANDS MUST BE ENTERED FROM $ THE KEYBOARD# YOU WILL BE COMMANDING$ THE STALKER ROBOT WHICH IS CONTROLLED$ BY THE KEYBOARD COMMANDS BELOW# $ $ c MOVE LEFT $ d MOVE RIGHT $ e JUMP $ f STOP MOVING $ SPACE BAR FIRE WEAPON $ J JOYSTICK CONTROL $ K KEYBOARD CONTROL $ Q END GAME $ S SOUND: YES OR NO $ a SLOW DOWN GAME $ b SPEED UP GAME $ ESC TERMINATE PROGRAM $ F1 HELP: QUICK REF# SCREEN $ F2 DISPLAY GAME STATUES $ F3 LOAD A SAVED GAME $ F4 SAVE GAME $ 1 SHIELD COST: 250 $ 2 SUPER JUMP 350 $ 3 DOWN ATTACK 750 $ 4 FREEZE 2000 $ 5 MAYHEM 1500 $ 6 POWER UP 500 $ 7 PHASE 3000 $ 8 REPEL 4000 $ 9 DEFOLIANT 5000 $ 0 ZAP 10000 $ WHEN YOU CHANGE THE SPEED AN S FOL. $ LOWED BY A NUMBER WILL APPEAR FOR AN $ INSTANT AT THE BOTTOM RIGHT OF THE $ SCREEN# THIS TELLS YOU WHAT SPEED $ YOU JUST SELECTED# THERE ARE NINE $ SPEED SETTINGS 1 BEING THE FASTEST $ AND 9 THE SLOWEST# $ $ CHOOSING THE SAVE GAME OPTION ALLOWS $ YOU TO CONTINUE THE GANE AT ANOTHER $ TIME# HOWEVER YOU WILL NOT NECAS. $ SARILY CONTINUE FROM THE ROOM THAT $ THE STALKER CURRENTLY OCCUPIES BUT $ FROM THE LAST CONTINUE POINT# CON. $ TINUE POINTS BEGIN WITH ROOM 5 AND $ THEN ROOM 11 AND FROM THAT POINT ARE $ SPACED FIVE ROOMS APART# THE STALKER$ WILL HAVE ONLY FIVE HEARTS WHEN THE $ GAME RESUMES NO MATTER HOW MANY HE $ HAD WHEN YOU SAVED THE GAME# $ $ THE STALKER ROBOT CAN BE MOVED BY $ MOVING THE JOYSTICK IN THE CORRES. $ PONDING DIRECTION# PRESS THE FIRST $ BUTTON TO MAKE THE STALKER JUMP# $ PRESS THE SECOND BUTTON TO FIRE# ALL$ OTHER COMMANDS MUST BE ENTERED FROM $ THE KEYBOARD# $ $ THE TOWER HAS BEEN DESIGNED AS A DE. $ FENSIVE STRONGHOLD WITH MANY PITFALLS$ AWAITING YOU# SOME OF ITS ROOMS $ CONTAIN FALSE WALLS OR FLOORS SO THAT$ IF YOU FALL OR PUSH THROUGH THESE YOU$ WILL PLUNGE TO YOUR DEATH ON THE $ SIDEWALK BELOW# IN SOME ROOMS YOU $ WILL FIND INVISIBLE KEYS AND LAND $ MINES# OTHER FEATURES INCLUDE: $ $ d DOORS AND CHESTS# YOUR SUCCESS WILL$ REQUIRE YOU TO ACQUIRE KEYS TO OPEN$ DOORS AND CHESTS THAT YOU DISCOVER $ ALONG THE WAY# BOTH WHITE AND RED $ DOORS WILL DISAPPEAR BEFORE YOU IF $ YOU ARE CARRYING THE PROPER KEY# $ CHESTS DISAPPEAR UPON BEING UN. $ LOCKED AS WELL BUT THEY LEAVE BE. $ HIND A VALUABLE TREASURE# ONCE A $ KEY OPENS A DOOR OR A CHEST HOWEVER$ IT DISAPPEARS# $ $ d LAND MINES AND SPIKES# THESE ARE $ DANGEROUS OBJECTS AND MUST BE $ AVOIDED# LAND MINES COME IN VARI. $ OUS COLORS AND MAY BE HIDDEN ON OB.$ JECTS OF THE SAME COLOR# THEY CAN $ BE DEACTIVATED EITHER BY SHOOTING $ THEM OR BY USING A REPEL ATTACK# $ FALLING ON A SPIKE IS ALWAYS FATAL $ UNLESS YOU ARE USING A REPEL $ ATTACK# $ $ d PLANTS AND WATER COOLERS# THESE $ OBJECTS ARE NORMALLY FOR DECORATIVE$ PURPOSES ONLY AND ARE NOT DANGER. $ OUS# HOWEVER SOMETIMES THEY CAN $ BE USED TO YOUR ADVANTAGE# WHEN $ ANYONE RUNS INTO THEM THEY DISIN. $ TEGRATE# $ $ d MOVING PLATFORMS# PLATFORMS ARE A $ CRITICAL MEANS OF TRANSPORTATION IN$ THE TOWER# BUT BE CAREFUL WHEN YOU$ ARE AROUND THEM BECAUSE IF YOU ARE $ NOT USING A PHASE ATTACK THE PLAT. $ FORMS ARE CAPABLE OF GRINDING YOU $ INTO DUST# $ $ d TELEPORTERS# ANOTHER MEANS OF $ TRANSPORTATION THESE PAIRED DE. $ VICES INSTANTLY DELIVER YOU TO THE $ OTHER TELEPORTER IN THE ROOM# $ $ d ENEMY TELEPORTERS# THESE DEVICES $ ARE USED BY THE MAD SCIENTIST TO $ DROP HIS RESERVE ROBOTS INTO THE $ ROOM YOU OCCUPY# $ $ THE MAD SCIENTIST HAS PLACED MAGIC $ POWERS CALLED SPECIAL ATTACKS IN THE $ TOWER# ORIGINALLY DESIGNED FOR $ FORCES LOYAL TO THE EVIL DICTATOR $ THESE ATTACKS CAN BE PURCHASED IF YOU$ HAVE ENOUGH MONEY# WHILE YOU MAY NOT$ PURCHASE MORE THAN ONE ATTACK AT A $ TIME THEY WILL HELP YOU OVERCOME OB. $ STACLES AND DEFEAT ENEMY ROBOTS# $ ONCE PURCHASED HOWEVER THEY LAST FOR $ ONLY A SHORT TIME# TO PURCHASE AN $ ATTACK PRESS THE NUMBER ASSOCIATED $ WITH IT# $ $ 1 SHIELD dCT:250c REPELS HALF OF $ ENEMY DAMAGE DIRECTED TOWARDS YOU $ SO THAT YOUR LIFE FORCE IS $ DIMINISHED MORE SLOWLY# $ $ 2 SUPER JUMP dCT:350c ALLOWS YOU TO $ JUMP FIFTY PERCENT HIGHER# $ $ 3 DOWN ATTACK dCT:750c CAUSES HEAVY $ DAMAGE TO ANY ROBOT THAT YOU JUMP $ ON# $ $ 4 FREEZE dCT:2000c CAUSES ALL ROBOTS$ AND ENEMY SHOTS TO FREEZE IN PLACE $ AS WELL AS ENEMY TELEPORTERS TEM. $ PORARILY TO SHUT DOWN# BUT EVEN $ WHEN FROZEN ENEMY ROBOTS AND SHOTS $ CAN STILL CAUSE DAMAGE# $ $ 5 MAYHEM dCT:1500c CAUSES ALL SHOTS $ FIRED TO BE YOURS# THIS MEANS THAT$ YOU CANNOT BE SHOT AND ENEMY ROBOTS$ WILL SHOOT EACH OTHER# $ $ 6 POWER UP dCT:500c MAKES YOUR SHOTS$ TWICE AS POWERFUL AS NORMAL# $ $ 7 PHASE dCT:3000c ALLOWS YOU TO MOVE$ THROUGH ROBOTS AND SHOTS WITHOUT $ BEING HIT# $ $ 8 REPEL dCT:4000c CAUSES ENEMY SHOTS$ TO BOUNCE OFF YOU AND BECOME YOUR $ SHOTS# IT ALSO ALLOWS YOU TO WALK $ ON LAND MINES WITHOUT TRIPPING THEM$ AND CROSS OVER SPIKES WITHOUT BEING$ IMPALED# $ $ 9 DEFOLIANT dCT:5000c THIS UNIQUE $ ATTACK CAUSES ALL PLANTS DESTROYED $ WHILE THE ATTACK IS OPERATING TO $ TURN INTO HEARTS AND ALL WATER $ COOLERS DESTROYED TO TURN INTO $ DOLLAR SIGNS# $ $ 0 ZAP dCT:10000c CAUSES HORRENDOUS $ DAMAGE TO ALL ROBOTS ON THE SCREEN $ AND DISABLES ENEMY TELEPORTERS FOR $ A PROTRACTED AMOUNT OF TIME# $ $ BEFORE THE MAD SCIENTIST REPLACED THE$ HUMAN EMPLOYEES OF THE TOWER WITH $ ROBOTS THESE EMPLOYEES HAD STORED $ TREASURES IN THE BUILDING# GATHERING$ THESE TREASURES WILL HELP YOU SUCCEED$ IN YOUR MISSION# TREASURES INCLUDE# $ d1c MONEY BAGS AND DOLLAR SIGNS WHICH$ GIVE YOU MONEY NEEDED TO BUY $ SPECIAL ATTACKS# $ d2c HEARTS INCREASE YOUR HEALTH $ READING ON THE LEFT BAR READOUT $ ON THE BOTTOM OF THE SCREEN OR $ GIVE YOU 1000 DOLLARS IF YOU ARE $ ALREADY AT FULL HEALTH# $ d3c HEALTH VIALS BRING YOU TO FULL $ HEALTH OR GIVE YOU 10000 DOLLARS $ IF YOU ARE AT FULL HEALTH# $ d4c KEYS FOR UNLOCKING DOORS AND $ TREASURE CHESTS# $ d5c AMMO BOXES FOR FILLING YOUR AMMO $ OR TURNING YOUR SEMI.AUTOMATIC $ RIFLE INTO A MACHINE GUN# $ d6c SHOTGUN AND ROCKET AND LASER FOR $ DIFFERENT TYPES OF FIREPOWER# $ $ THE STALKER IS CAPABLE OF FIRING SEV.$ ERAL DIFFERENT WEAPONS# THESE IN. $ CLUDE d1c SEMI.AUTOMATIC RIFLE $ d2c MACHINE GUN $ d3c SHOTGUN $ d4c ROCKET LAUNCHER $ d5c LASER BLASTER# $ THESE WEAPONS HAVE VARYING DEGREES OF$ FIREPOWER AND RANGE# ALL BUT THE $ SEMI.AUTOMATIC RIFLE HAVE LIMITED $ AMMO# $ $ FIFTEEN DIFFERENT ENEMY ROBOTS CON. $ TROL THE ROOMS OF THE TOWER# SOME OF$ THESE ARE POORLY ARMED WITH ONLY A $ KNIFE WHILE OTHERS ARE ARMED WITH $ WEAPONS THAT EXCEED EVEN THE STALKERS$ IN FIREPOWER# SOME ENEMIES ARE $ POORLY ARMORED WHILE OTHERS ARE $ HEAVILY ARMORED# $ $ WE HAVE DETERMINED THAT IN THE LAST $ ROOM IN EACH LEVEL THERE IS A PARTIC.$ ULARLY FEARSOME ENEMY ROBOT# THESE $ ARE IN ADDITION TO THE OTHER ROBOTS $ YOU WILL ENCOUNTER# $ #####################################$ $ ACKNOWLEDGMENTS $ ............... $ KEITH LAVERTY PROGRAMMER $ GRAPHICS DESIGN $ LEVEL DESIGN $ SOUND EFFECTS $ $ JASON PELLERIN GRAPHICS DESIGN $ SOUND EFFECTS $ LEVEL DESIGN $ $ DANIEL NUTTALL LEVEL DESIGN $ MAIN PLAY TESTER $ $ MELODY SMITH MUSIC $ SOUND EFFECTS $