// coordinate axes with labels studio = { from = 60 -100 55; at = 15 0 15; up = 0 0 1; angle = 35; res = 320 200; aspect = 1.3333; antialias = adaptive; threshold = 4; bkg = black; ambient = .1 .1 .1; } light = { type = point; falloff = 1; position = -100 -100 100; color = 25 25 25; } light = { type = point; falloff = 1; position = 100 -100 100; color = 25 25 25; } light = { type = point; falloff = 1; position = -100 100 100; color = 25 25 25; } light = { type = point; falloff = 1; position = 100 100 100; color = 25 25 25; } surface = { diff = plum; } ring = { location = 0 0 -6; normal = 0 0 1; radius = 5000; } surface = { diff = red; shine = 20 .5 .5 .5; } // arrow cone = { apex = 0 0 0; base = 25 0 0; apex_radius = 1; base_radius = 1; } cone = { apex = 25 0 0; base = 27 0 0; apex_radius = 1; base_radius = 5; } cone = { apex = 27 0 0; base = 35 0 0; apex_radius = 5; base_radius = 0; } // X sphere = { center = 35 5 0; radius = 1; } sphere = { center = 42 5 0; radius = 1; } sphere = { center = 35 5 10; radius = 1; } sphere = { center = 42 5 10; radius = 1; } cone = { apex = 35 5 0; apex_radius = 1; base = 42 5 10; base_radius = 1; } cone = { apex = 35 5 10; apex_radius = 1; base = 42 5 0; base_radius = 1; } surface = { diff = green; shine = 20 .5 .5 .5; } // arrow cone = { apex = 0 0 0; base = 0 25 0; apex_radius = 1; base_radius = 1; } cone = { apex = 0 25 0; base = 0 27 0; apex_radius = 1; base_radius = 5; } cone = { apex = 0 27 0; base = 0 35 0; apex_radius = 5; base_radius = 0; } // Y sphere = { center = 5 35 10; radius = 1; } sphere = { center = 12 35 10; radius = 1; } sphere = { center = 8.5 35 0; radius = 1; } cone = { apex = 8.5 35 5; base = 5 35 10; apex_radius = 1; base_radius = 1; } cone = { apex = 8.5 35 5; base = 12 35 10; apex_radius = 1; base_radius = 1; } cone = { apex = 8.5 35 5; base = 8.5 35 0; apex_radius = 1; base_radius = 1; } surface = { diff = blue; shine = 20 .5 .5 .5; } // arrow cone = { apex = 0 0 0; base = 0 0 25; apex_radius = 1; base_radius = 1; } cone = { apex = 0 0 25; base = 0 0 27; apex_radius = 1; base_radius = 5; } cone = { apex = 0 0 27; base = 0 0 35; apex_radius = 5; base_radius = 0; } // Z sphere = { center = -5 -5 25; radius = 1; } sphere = { center = -12 -5 25; radius = 1; } sphere = { center = -5 -5 35; radius = 1; } sphere = { center = -12 -5 35; radius = 1; } cone = { apex = -5 -5 35; base = -12 -5 25; apex_radius = 1; base_radius = 1; } cone = { apex = -5 -5 35; base = -12 -5 35; apex_radius = 1; base_radius = 1; } cone = { apex = -5 -5 25; base = -12 -5 25; apex_radius = 1; base_radius = 1; } surf = { diff = steel_blue; spec = .5 .5 .5; shine = 30; } // sphere = { center = 35 35 35; radius = 20; }