// stack o' balls studio = { from = 6 12 6; at = 0 0 1; up = 0 0 1; angle = 25; res = 640 480; aspect = 1.3333; antialias = adaptive; bkg = black; ambient = black; } light = { type = point; falloff = 1; position = 4 6 5; color = 3 3 3; } light = { type = point; falloff = 1; position = -7 3 5; color = 3 3 3; } light = { type = point; falloff = 1; position = 3 -8 5; color = 3 3 3; } surface = { texture = { pattern = checker; scale = 1 1 0; surface = { diff = white; spec = .2 .2 .2; } surface = { diff = black; spec = .2 .2 .2; } } } ring = { location = 0 0 0; normal = 0 0 1; radius = 100; } surface = { diff = red; spec = .3 .3 .3; shine = 500; } sphere = { center = 0 1 .85; radius = .85; } surface = { diff = blue; spec = .3 .3 .3; shine = 500;} sphere = { center = .85 -.5 .85; radius = .85; } surface = { diff = green; spec = .3 .3 .3; shine = 500;} sphere = { center = -.85 -.5 .85; radius = .85; } surface = { diff = .2 .2 .2; spec = .8 .8 .8; shine = 500;} sphere = { center = 0 0 2.234; radius = .85; }