/* waves, surfs up dude. */ studio = { from = 10 0 5; at = 0 0 0; up = 0 0 1; angle = 50; res = 320 200; antialias = adaptive; threshold = 8; aspect = 1.4; bkg = sky_blue; ambient = black; } // let there be light light = { type = point; falloff = 0; position = -10 0 5; color = .3 .3 .3; } light = { type = point; falloff = 0; position = 8 0 10; color = .4 .4 .4; } // base plane combining a wave source with noise surface = { bump = { wave = { center = 5 10 1; wavelength = 2; amp = .4; } noise = { scale = .2 .2 .2; amp = .25; terms = 4; } } diff = steel_blue; spec = .5 .5 .5; shine = 100; } ring = { center = 0 0 0; normal = 0 0 1; radius = 1000; } // ball(s) surface = { diff = plum; shine = 10 .5 .5 .5; } sphere = { center = -3 1 2; radius = 2.5; } surface = { diff = forest_green; shine = 10 .5 .5 .5; } sphere = { center = -3 -3 2; radius = 3.0; }