// A seriously exciting image of a 4x4. studio = { from = 12 6 4; at = 1 0 1; up = 0 0 1; angle = 30; res = 640 480; antialias = adaptive; threshold = 8; aspect = 1.3333; background = black; } light = { type = point; falloff = 1; position = 12 8 10; color = 15 15 15; } light = { type = point; falloff = 1; position = 1 -4 15; color = 12 12 12; } light = { type = point; falloff = 1; position = -8 6 15; color = 12 12 12; } // neutral base surf = { diff = white; } ring = { center = 0 0 -1; normal = 0 0 1; radius = 100; } // wood surface surface = { texture = { noise = { scale = 1.1 .9 1; amp = .2; terms = 3; } pattern = spherical; scale = 0 1 1; offset = 0 0 1; blend = .5; radius = .05; radius = .02; surf = { diff = .45 .25 .20; } // light rings surf = { diff = .20 .05 .03; } // dark rings } } // 4x4? polygon = { points = 4; vertex = 3 1 0; vertex = 3 1 2; vertex = 3 -1 2; vertex = 3 -1 0; } polygon = { points = 4; vertex = -3 1 0; vertex = -3 1 2; vertex = -3 -1 2; vertex = -3 -1 0; } polygon = { points = 4; vertex = 3 1 0; vertex = 3 1 2; vertex = -3 1 2; vertex = -3 1 0; } polygon = { points = 4; vertex = 3 -1 0; vertex = 3 -1 2; vertex = -3 -1 2; vertex = -3 -1 0; } polygon = { points = 4; vertex = 3 1 2; vertex = 3 -1 2; vertex = -3 -1 2; vertex = -3 1 2; } polygon = { points = 4; vertex = 3 1 0; vertex = 3 -1 0; vertex = -3 -1 0; vertex = -3 1 0; }